Paste #20465: Diff note for paste #20464

Date: 2015/09/27 03:55:38 UTC-07:00
Type: Diff Report

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 NpcGuideAssignment:
     type: assignment
     interact scripts:
     - 10 NpcGuideInteract
 
 NpcGuideInteract:
     type: interact
     steps:
         1:
             click trigger:
                 script:
                 - chat "So you want a tour? Great"
                 - wait 2
                 - adjust <player> hide_entity:<npc>
                 - create player Guide <npc.location> save:p_guide
                 - run NpcGuideScript npc:<entry[p_guide].created_npc> def:<npc>
 
 NpcGuideScript:
     type: task
     definitions: masternpc
     script:
     - define wpts '<yaml[npc].list_keys[npc.nguide.waypoints].alphanumeric>'
     - foreach %wpts% { 
         - ~walk <npc> <yaml[npc].read[npc.nguide.waypoints.%value%.location]>
-        - if <player.is_online.not> {
-            - remove <npc>
-            - wait 1t
-            - queue clear
-        }
         - inject NpcGuideTryPause
         - narrate <parse:<yaml[npc].read[npc.nguide.waypoints.%value%.message]>>
         - wait <yaml[npc].read[npc.nguide.waypoints.%value%.delay]>
     }
     - remove <npc>
     - adjust <player> show_entity:<def[masternpc]>
 
 NpcGuideTryPause:
     type: task
     script:
     - while <npc.location.distance[<player.location>].is[OR_MORE].than[5]||false> {
+        - if <player.is_online.not> {
+            - remove <npc>
+            - wait 1t
+            - queue clear
+        }
         - narrate "Try to keep up!"
         - wait 1
     }