Date: 2015/10/08 10:01:19 UTC-07:00
Type: Denizen Script
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quest1:
type: assignment
on assignment:
- trigger name:proximity state:true radius:5
- trigger name:chat state:true radius:5
interact scripts:
- 10 quest1script
quest1script:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- narrate "Bob<&co>will Help me <player.name>?"
exit:
script:
- narrate "Bob<&co>Please come back <player.name>!"
move:
script:
- look <npc> <player.location>
chat trigger:
1:
trigger: /Yes/, Ofcourse i will help u what is wrong?
script:
- narrate "Bob<&co>can u get me 200 birch planks?"
- zap step:2
2:
trigger: /No/ i dont have time now
script:
- narrate "Bob<&co>please come back when u have time"
2:
proximity trigger:
entry:
script:
- if <player.inventory.contains[wood:2].qty[200]> {
- take wood:2 qty:200
- narrate "Bob</co>Ooh great u got the wood"
- wait 1
- narrate "Bob</co>Thank you!"
- wait 1
- give 4134 qty:15
} else {
- narrate "how is the plank collecting going?"
- wait 1
- narrate "<npc.name> Smiles at you"
}