Date: 2015/10/08 11:29:55 UTC-07:00
Type: Denizen Script
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questcobble1:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true radius:5
- trigger name:chat state:true
interact scripts:
- 10 questcobblescript
questcobblescript:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- narrate "Bob<&co>will you Help me <player.name>?"
exit:
script:
- narrate "Bob<&co>Please come back <player.name>!"
move:
script:
- look <npc> <player.location>
chat trigger:
1:
trigger: /Yes/, Ofcourse i will help u what is wrong?
script:
- narrate "Bob<&co>can u get me 200 cobblestone?"
- zap step:2
2:
trigger: /No/ i dont have time now
script:
- narrate "Bob<&co>please come back when u have time"
2:
chat trigger:
1:
trigger: /Yes/, Ofcourse i will collect the cobblestone?
script:
- narrate "Bob<&co>thank you i will wait for you"
- zap step:3
2:
trigger: /No/ i dont have time for that
script:
- narrate "Bob<&co>okey please come back soon"
- zap step:1
3:
proximity trigger:
entry:
script:
- if <player.inventory.contains[4].qty[200]> {
- take 4 qty:200
- narrate "Bob<&co>Ooh great u got the stone"
- wait 1
- narrate "Bob<&co>Thank you!"
- wait 1
- give 4134 qty:15
- wait 1
- narrate "Bob<&co>Please come by soon"
- wait 1
- zap stap:4
- stop
} else {
- narrate "Bob<&co>how is the mining going?"
- wait 1
- narrate "<npc.name> Smiles at you"
}
4:
proximity trigger:
entry:
script:
- narrate "Bob<&co>will you Help me again <player.name>?"
exit:
script:
- narrate "Bob<&co>Please come back <player.name>!"
move:
script:
- look <npc> <player.location>
chat trigger:
1:
trigger: /Yes/, Ofcourse i will help u what is wrong?
script:
- narrate "Bob<&co>can u get me 200 cobblestone?"
- zap step:5
2:
trigger: /No/ i dont have time now
script:
- narrate "Bob<&co>please come back when u have time"
5:
chat trigger:
1:
trigger: /Yes/, Ofcourse i will collect the cobblestone?
script:
- narrate "Bob<&co>thank you i will wait for you"
- zap step:6
2:
trigger: /No/ i dont have time for that
script:
- narrate "Bob<&co>okey please come back soon"
- zap step:4
6:
proximity trigger:
entry:
script:
- if <player.inventory.contains[4].qty[200]> {
- take 4 qty:200
- narrate "Bob<&co>Ooh great u got the stone"
- wait 1
- narrate "Bob<&co>Thank you!"
- wait 1
- give 4134 qty:15
- wait 1
- narrate "Bob<&co>Please come by soon"
- wait 1
- zap stap:1
- stop
} else {
- narrate "Bob<&co>how is the mining going?"
- wait 1
- narrate "<npc.name> Smiles at you"
}