Paste #20742: Untitled Paste

Date: 2015/10/09 13:12:24 UTC-07:00
Type: Server Log

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[15:10:05] <Fortifier> What.. do you mean? elloc72 
[15:10:23] <elloc72> Like - java disasble
[15:10:26] <elloc72> *disable
[15:10:27] <Fortifier> but..
[15:10:29] <Fortifier> what use is it
[15:10:31] <Kurby> !update
[15:10:31] <monkeybot> Due to the nature of our project, Denizen is always built against the development builds of Craftbukkit and Citizens.
[15:10:31] <monkeybot> Most errors can be fixed by updating all 3.
[15:10:31] <monkeybot> Denizen- http://ci.citizensnpcs.co/job/Denizen/lastSuccessfulBuild
[15:10:31] <monkeybot> Denizen (Developmental)- http://ci.mineconomy.org/job/Denizen_Developmental/lastSuccessfulBuild/
[15:10:31] <monkeybot> Citizens- http://ci.citizensnpcs.co/job/Citizens2/lastSuccessfulBuild
[15:10:32] <monkeybot> CraftBukkit/Spigot- http://bit.ly/15RZsn6
[15:10:32] <monkeybot> Depenizen (Optional)-  http://ci.citizensnpcs.co/job/Depenizen/lastSuccessfulBuild/
[15:10:33] <Fortifier> minecraft IS JAVA
[15:10:34] <Fortifier> wtf
[15:10:37] <Fortifier> Kurby: it isn't on that build
[15:10:39] <Fortifier> on my build
[15:10:40] <Fortifier> https://dl.dropboxusercontent.com/u/4208005/denizen-0.9.7-SNAPSHOT.jar
[15:10:44] <Fortifier> have to download that :)
[15:11:08] <elloc72> Minecraft is html
[15:11:13] <Fortifier> elloc72: the fuck?
[15:11:17] <Fortifier> elloc72: are you high
[15:11:20] <elloc72> therefore java is not needed :)
[15:11:23] <Kurby> but this means if I download an older build it will disappear?
[15:11:36] <Fortifier> Kurby: that link I sent is the only Denizen build which has this tag
[15:11:41] <Fortifier> until/mcmonkey decides to add it
[15:11:46] <Kurby> okay
[15:11:52] <Fortifier> elloc72: no it isn
[15:11:53] <Fortifier> t
[15:11:54] <Kurby> i will test it :)
[15:12:06] <Fortifier> elloc72: the only portion of minecraft which is html is the launcher..
[15:12:16] <elloc72> !cmd java
[15:12:17] <monkeybot> That command doesn't seem to exist.
[15:12:22] <elloc72> !search java
[15:12:22] <monkeybot> Best matches: '!tag server.java_version', '!mechanism run_java'
[15:12:33] <Fortifier> elloc72: without java you can't have minecraft
[15:12:35] <Fortifier> so good job there
[15:12:47] <elloc72> I have Minecraft without java?
[15:12:54] <elloc72> I use html instead
[15:13:23] <Fortifier> elloc72: you are high
[15:13:24] <Fortifier> high asf
[15:13:44] <elloc72> Let me take a screenshot
[15:14:29] <elloc72> http://mroliverblank.com/wp-content/uploads/2012/05/headline-lockup.png Shows that I am running Minecraft of html.
[15:14:46] <Fortifier> elloc72: yeah you're high as fuck
[15:15:20] <elloc72> Fortifier: hehe is funny seeing you get angry. I am joking :)
[15:15:27] <Fortifier> I am not angry
[15:15:33] <Fortifier> I am wondering wtf is going through you miniscule head
[15:16:02] * Devotedworker (uid46105@id-46105.charlton.irccloud.com) has joined
[15:16:19] <elloc72> I bet my head is bigger than your
[15:16:21] <elloc72> *yours
[15:16:36] <Kurby> Fortifier:  it works.. thx man :)
[15:16:45] <Fortifier> Kurby: you're most welcome :)
[15:16:50] <Fortifier> Kurby: hopefully mcmonkey will accept it 
[15:17:08] <elloc72> Talking of heads...
[15:17:09] <elloc72> !tag
[15:17:09] <monkeybot> That command is written as !tag <the start of the tag or just 'all'>
[15:17:12] <elloc72> !tag head
[15:17:12] <monkeybot> That tag doesn't seem to exist.
[15:17:21] <elloc72> !tag skin
[15:17:21] <monkeybot> I found 7 matches...
[15:17:21] <monkeybot> l@location.skull_skin, l@location.skull_skin.full, n@npc.has_skin, n@npc.skin, i@item.skin, i@item.skin.full, i@item.has_skin.
[15:17:35] <elloc72> !mech skin
[15:17:35] <monkeybot> Found mechanism: skin for dNPC objects
[15:17:35] <monkeybot>   Input: Element
[15:17:35] <monkeybot>   Description: Sets the skin of an NPC.
[15:17:35] <monkeybot>   Tag: <n@npc.skin>  returns the NPC's custom skin, if any. 
[15:18:09] <elloc72> Can I change a player skin?
[15:18:19] <Kurby> Fortifier:  yeah hopefully :)
[15:18:27] <Fortifier> elloc72: how the fuck could you change a player's skin
[15:18:31] <Fortifier> It's in their god damn mojang account
[15:19:05] <elloc72> !cmd skin
[15:19:05] <monkeybot> That command doesn't seem to exist.
[15:19:31] <elloc72> I believe that their is a way to change it for the server that wants to change it. 
[15:19:52] <elloc72> !search skin
[15:19:52] <monkeybot> Best matches: '!tag l@location.skull_skin', '!tag l@location.skull_skin.full', '!tag n@npc.has_skin', '!tag n@npc.skin', '!tag i@item.skin', '!tag i@item.skin.full', '!tag i@item.has_skin', '!mechanism skull_skin', '!mechanism skin', '!mechanism skin', '!mechanism skull_skin'
[15:19:56] <Fortifier> No...
[15:20:01] <Fortifier> There is no way to change a player's skin
[15:20:12] <Fortifier> unless you use steve
[15:20:19] <Fortifier> which is hardcoded into your texturepack
[15:21:26] <elloc72> !mechanism skin
[15:21:26] <monkeybot> Found mechanism: skin for dNPC objects
[15:21:26] <monkeybot>   Input: Element
[15:21:26] <monkeybot>   Description: Sets the skin of an NPC.
[15:21:26] <monkeybot>   Tag: <n@npc.skin>  returns the NPC's custom skin, if any. 
[15:22:32] <Talamar1> elloc72: you can run MC in a browser because all browsers have java embedded in them
[15:22:40] <Fortifier> Talamar1: no they don't
[15:22:45] <Fortifier> Talamar1: they rely on the java installation on your computer
[15:23:06] <Fortifier> they also scrapped the browser side version of minecraft
[15:25:05] <elloc72> Fortifier: HTML is the new java
[15:25:20] <Fortifier> elloc72: and you're a fucking idiot
[15:26:26] <Talamar1> Fortifier: stop feeding the trolls
[15:26:32] <elloc72> :)
[15:26:36] <Fortifier> Talamar1: says you
[15:30:24] <elloc72> !tag uptime
[15:30:25] <monkeybot> That tag doesn't seem to exist.
[15:30:30] <elloc72> !tag server
[15:30:31] <monkeybot> I found 50+ matches...
[15:30:43] <Talamar1> Fortifier: did you PR that commit?
[15:30:55] <elloc72> !tag server.start_time
[15:30:55] <monkeybot> Found: <server.start_time>, which returns a Duration
[15:30:56] <monkeybot>   Returns the time the server started as a duration time.
[15:31:06] <elloc72> !tag server.end_time
[15:31:06] <monkeybot> That tag doesn't seem to exist.
[15:31:58] <elloc72> !event on server
[15:31:58] <monkeybot> I found 8 matches...
[15:31:58] <monkeybot> server list ping, server flag cleared, server flag changed, server flag expires, server start, server generates exception, proxy server list ping, irc raw message from <irc server>.
[15:32:10] <Kurby> okay first join event got a bug
[15:32:14] <Kurby> ^^
[15:32:27] <elloc72> Post the script and debug
[15:32:52] <Kurby> the main problem is even if the player is new and kicked by the whitelist.. it will count
[15:33:37] <elloc72> What do you mean by count? They can join?
[15:33:57] <Kurby> the problem is the follwing
[15:34:15] <Kurby> if my whitelist kicks the player... event on first join will fire up
[15:34:33] <Kurby> but if turn off the whitelist then the event will not start again
[15:34:56] <elloc72> Kurby: Upload your script to here: !haste
[15:35:05] <Kurby> !haste
[15:35:05] <monkeybot> Help us help you by pasting your script to http://mcmonkey.org/haste
[15:35:28] <Kurby> http://mcmonkey.org/haste/20730
[15:35:28] <monkeybot> Title --> Untitled Paste | Paste #20730 | Simpler Pastebin | mcmonkey studios
[15:35:33] <Kurby> it just this one
[15:36:01] <Fortifier> Talamar1: yeah
[15:36:08] <Kurby> but the main problem is that the event on player logs in first time only work once
[15:36:22] <Kurby> so whitelist counts them even if they do not really join the server
[15:37:08] <elloc72> Kurby: Its because there is no else...
[15:37:17] <elloc72> It will flag the player regardless 
[15:37:42] <Kurby> and this is my main problem :D
[15:37:54] <elloc72> Yes 
[15:38:02] <elloc72> !vid if
[15:38:03] <monkeybot> Video: Alternate/Dynamic Actions: The If Command: http://mcmonkey.org/denizen/vids/Alternate/Dynamic%20Actions:%20The%20If%20Command
[15:38:03] <monkeybot>   6. An introduction to the if command, including how to set it up and how to use it.
[15:38:08] <Talamar1> wha
[15:38:11] <Talamar1> O.o
[15:38:22] <Talamar1> thats...weird
[15:38:37] <Fortifier> http://mcmonkey.org/haste/20731
[15:38:37] <monkeybot> Title --> Edit of P#20730 - Untitled Paste | Paste #20731 | Simpler Pastebin | mcmonkey studios
[15:38:39] <Fortifier> Kurby: ;)
[15:39:06] <Talamar1> replace it all with  - if <server.has_whitelist> && <player.is_whitelisted.not> queue clear
[15:39:15] <Fortifier> Talamar1: read mine :)
[15:39:33] <elloc72> Make sure you include else then queue clear 
[15:39:45] <Fortifier> ooh wait
[15:39:47] <Fortifier> actually I did fuck up
[15:39:49] <Fortifier> use Talamar1's one
[15:40:00] <Fortifier> cause I forgot if the server isn't whitelisted it won't work anyways
[15:40:18] <Talamar1> no need for an else
[15:40:37] <Fortifier> http://mcmonkey.org/haste/20732
[15:40:38] <monkeybot> Title --> Untitled Paste | Paste #20732 | Simpler Pastebin | mcmonkey studios
[15:40:40] <Fortifier> thar we go
[15:40:57] <Fortifier> anyway goodnight all, cya Talamar1 
[15:41:09] <Talamar1> you can do - determine kicked if you want to boot non-whitelisted
[15:41:16] <Talamar1> I dunno what you actually want to do
[15:41:22] <Fortifier> Talamar1: they aren't whitelisted.. they can't join anyway
[15:42:20] <Kurby> but will this work?
[15:42:34] <Talamar1> should
[15:42:35] <Kurby> i think if I join they are going to kicked
[15:42:45] <Talamar1> or implement Denizen based whitelisting :)
[15:42:45] <Kurby> so the event log in triggers?
[15:42:52] <Kurby> and after then it wont anymore?
[15:43:02] <Talamar1> it will only fire on first login
[15:45:04] <Kurby> but the kick from the whitelist will count?
[15:46:15] <Kurby> Talamar1:  yeah it will count :/
[15:46:43] <Talamar1> why not do it in on join instead of on first login?
[15:48:30] <elloc72> !tag item
[15:48:30] <monkeybot> I found 50+ matches...
[15:50:20] <elloc72> !tag item.full
[15:50:20] <monkeybot> Found: <i@item.full>, which returns a Element, in group 'conversion'
[15:50:20] <monkeybot>   Returns a full reusable item identification for this item, with extra, generally useless data.
[15:51:49] <Kurby> Talamar1:  this a good question
[15:51:57] <Kurby> cause i do not have to set a flag?
[15:51:58] <Kurby> :D
[15:53:07] <Kurby> Talamar1:  any ideas how this looks like?
[15:56:14] <Talamar1> I dunno, a bunch of if statements like  - if <player.has_flag[exp1].not> flag <player> exp1:0
[15:56:29] <Talamar1> that way, if a player already is on the server but doesnt have the right values, it will set them
[15:56:41] <Talamar1> your way only gives new players the right values one time
[15:57:02] <Talamar1> the give commands, leave in on first login
[15:57:26] <Kurby> Talamar1:  but means it will every time ask for it
[15:57:37] <Kurby> this is the advantage of first log in
[15:57:58] <Talamar1> so what?
[15:58:16] <Talamar1> those if statements on join aren't going to bog down your server