stationary_cutscene: type: task debug: false script: - chunkload add duration:s - spawn e@pig[has_ai=false] save:pig - flag is_camera - look - invisible state:true - define gamemode - adjust %3% spectate: - adjust %3% gamemode:spectator - wait s - adjust %3% spectate: - adjust %3% gamemode:%gamemode% - remove stationary_cutscene_camera_invulnerability: type: world debug: false events: on pig damaged: - if determine cancelled