Backpack Script: type: world events: on player right clicks with Backpack: - determine cancelled passively - if { - inventory open d:in@_backpack - queue clear } else { - note in@Backpack_inventory as:_backpack - inventory open d:in@_backpack - flag Backpack_Noted - queue clear } on player clicks backpack in inventory: - if == Backpack { - narrate "You cannot move your backpack while using it.." - inventory close d:in@_backpack - determine cancelled } Backpack_inventory: type: inventory inventory: chest title: Backpack size: 36 slots: - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" Backpack: type: item material: saddle display name: Backpack lore: - The backpack will help - you carry more stuff!