Paste #21222: Turn-ins

Date: 2015/10/19 04:33:05 UTC-07:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


else if <player.inventory.contains.material[stone_brick]> {
                        - define Amt <player.inventory.quantity[stone_brick]>
                        - define Required <player.flag[StoneBricksNeeded]>
                        - if <def[Required]> == 0{
                            - narrate format:chat "I have all the Stone Brick needed."
                            - queue clear
                        }
                        - if <def[Amt]> == 0 {
                            - narrate format:chat "I'm sorry friend, you don't have any Stone Brick to give."
                            - queue clear
                        }
                        - if <def[Amt]> < <def[Required]> {
                            - narrate format:narrate "Asair takes <def[Amt]> Stone Brick(s)."
                            - take stone_brick quantity:<def[Amt]>
                            - flag player StoneBricksNeeded:-:<def[Amt]>
                            - wait 3s
                            - narrate format:chat "Thank you, sir. You still need <def[Required] Stone Brick(s)!"
                        }
                        else {
                            - narrate format:narrate "Asair takes <def[Required]> Stone Brick(s)."
                            - take stone_brick quantity:<def[Required]>
                            - flag player StoneBricksNeeded:-:<def[Required]
                            - wait 3s
                            - narrate format:chat "Thank you, sir! I have all the Stone Brick Needed."
                        }
                }