Date: 2015/10/19 04:33:05 UTC-07:00
Type: Denizen Script
else if <player.inventory.contains.material[stone_brick]> {
- define Amt <player.inventory.quantity[stone_brick]>
- define Required <player.flag[StoneBricksNeeded]>
- if <def[Required]> == 0{
- narrate format:chat "I have all the Stone Brick needed."
- queue clear
}
- if <def[Amt]> == 0 {
- narrate format:chat "I'm sorry friend, you don't have any Stone Brick to give."
- queue clear
}
- if <def[Amt]> < <def[Required]> {
- narrate format:narrate "Asair takes <def[Amt]> Stone Brick(s)."
- take stone_brick quantity:<def[Amt]>
- flag player StoneBricksNeeded:-:<def[Amt]>
- wait 3s
- narrate format:chat "Thank you, sir. You still need <def[Required] Stone Brick(s)!"
}
else {
- narrate format:narrate "Asair takes <def[Required]> Stone Brick(s)."
- take stone_brick quantity:<def[Required]>
- flag player StoneBricksNeeded:-:<def[Required]
- wait 3s
- narrate format:chat "Thank you, sir! I have all the Stone Brick Needed."
}
}