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TitleDiff note for paste #21597
TypeDiff
Date2015/10/26 00:01:07 UTC-07:00
ByGuest
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 # Author Seq 
 # LuckyBlocks v1.7
 # Denizen Script to create LuckyBlock plugin
 LuckyBlockLoad:
   type: world
   events:
     on server start:
     - flag server "LuckyBlockStatus:false"
 LuckyBlocks_Commands:
   type: command
   name: luckyblock
   description: Commands for LuckyBlocks.
-  usage: /luckyblock
+  usage: /luckyblock <&lt>action<&gt> <&lt>player<&gt> <&lt>Quantity<&gt>
   permission: luckyblock.command
   script:
     - define arg_size <context.args.size>
     - if %arg_size% == 0 {
       - run LuckyBlockInfo
       - determine fulfilled
       }
       else { 
-      - if <context.args.get[1]> != ver && <context.args.get[1]> != help && <context.args.get[1]> != give && <context.args.get[1]> != stop && <context.args.get[1]> != start {
+      - if <context.args.get[1]> != ver && <context.args.get[1]> != give && <context.args.get[1]> != stop && <context.args.get[1]> != start {
         - narrate '<red>Unknown Argument(s)!'
         - determine fulfilled
         }
         else if <context.args.get[1]> == "stop" {
         - if <flag.server[LuckyBlockStatus]> == false {
           - narrate '<gold>LuckyBlocks is already <dark_red>false<gold>!'
           - determine fulfilled
           }
           else { 
           - narrate '<red>Stopping LuckyBlock.'
           - flag server "LuckyBlockStatus:false"
           - determine fulfilled
         }
       }
         else if <context.args.get[1]> == "start" {
         - if <flag.server[LuckyBlockStatus]> == true {
           - narrate '<gold>LuckyBlocks is already <green>true<gold>!'
           - determine fulfilled
           }
           else {
           - narrate '<green>Starting LuckyBlock.'
           - flag server "LuckyBlockStatus:true"
           - run BlockListener
           - determine fulfilled  
         } 
       }        
-        else if <context.args.get[1]> == "help" {
-        - narrate '<white>Command Usage:'
-        - narrate '<gold>/luckyblock <yellow><&lt>Arguments<&gt>' 
-        - narrate '<gold>/luckyblock<white> Basic instructions for using LuckyBlocks in game.'
-        - narrate '<gold>/luckyblock <yellow>ver<white> Diplays current version of dLuckyBlock.'
-        - narrate '<gold>/luckyblock <yellow>give <&lt>Player<&gt> <&lt>Qty<&gt><white> Gives LuckyBlock(s).'
-        - determine fulfilled
-        }
         else if <context.args.get[1]> == "ver" {
         - narrate '<gold>LuckyBlock v1.7<yellow> by SeqSEE'
         - determine fulfilled
         }
         else if <context.args.get[1]> == "give" {
         - define Player <server.match_player[<context.args.get[2]>]||null>
         - if <def[Player]> == null {              
-          - give i@sponge qty:1
+          - give i@sponge quantity:1
           - determine fulfilled
           }
           else {
           - if <context.args.get[3].length> == 0 {
-            - give i@sponge qty:1 player:<def[Player]>
+            - give i@sponge quantity:1 player:<def[Player]>
             - determine fulfilled
             }
             else {
             - if <context.args.get[3]> == null {
-              - give i@sponge qty:1 player:<def[Player]>
+              - give i@sponge quantity:1 player:<def[Player]>
               - determine fulfilled
               }
               else if <context.args.get[3]> matches number {
-              - give i@sponge qty:<context.args.get[3]> player:<def[Player]>
+              - give i@sponge quantity:<context.args.get[3]> player:<def[Player]>
               - determine fulfilled
               }
               else {
               - narrate "<red><context.args.get[3]> is not a valid quantity!"
               - determine fulfilled
               }
             }
                 
           } 
         }
 
         }
 
 LuckyBlockInfo:
   type: task
   debug: false
   script:
     - narrate "<gold>LuckyBlocks Active:<white> <server.flag[LuckyBlockStatus]>"
     - wait 1
     - narrate "<yellow>Place LuckyBlocks and break them for surprises!"
     - wait 1 
     - narrate "<yellow>Wet LuckyBlocks are more potent, so to speak."   
 BlockListener:
   type: world 
   debug: false
   events:
     on player breaks block:
     - if <server.flag[LuckyBlockStatus]> == true {
       - flag "BlockLocation:<context.location>"
       - if <context.material> == m@sponge {
         - run 'DryBroken'
         - determine passively "NOTHING"        
         }
         else if <context.material> == m@sponge,1 {
         - run 'WetBroken'
         - determine passively "NOTHING"
         }
       }        
       else if <server.flag[LuckyBlockStatus]> == false {
       }
 DryBroken:
   type: task
   debug: false
   script:
   - random 8
   - run Popcorn
-  - drop i@gold_ingot <player.flag[BlockLocation]> qty:32
+  - drop i@gold_ingot <player.flag[BlockLocation]> quantity:32
   - spawn zombie|zombie|zombie <player.flag[BlockLocation]>
-  - drop i@iron_sword|i@iron_chestplate|i@iron_leggings|i@iron_helmet| <player.flag[BlockLocation]> qty:1
+  - drop i@iron_sword|i@iron_chestplate|i@iron_leggings|i@iron_helmet| <player.flag[BlockLocation]> quantity:1
   - run SkeleBats
   - explode power:5 <player.flag[BlockLocation]> fire breakblocks
-  - drop i@iron_ingot <player.flag[BlockLocation]> qty:64
-  - drop i@diamond <player.flag[BlockLocation]> qty:16
+  - drop i@iron_ingot <player.flag[BlockLocation]> quantity:64
+  - drop i@diamond <player.flag[BlockLocation]> quantity:16
 WetBroken:
   type: task
   debug: false
   script:
   - random 9
   - run ZombiesOnChickens
   - run BombBats 
-  - drop i@diamond_block <player.flag[BlockLocation]> qty:1
-  - drop i@gold_block <player.flag[BlockLocation]> qty:5
+  - drop i@diamond_block <player.flag[BlockLocation]> quantity:1
+  - drop i@gold_block <player.flag[BlockLocation]> quantity:5
   - spawn creeper|creeper|creeper|creeper|creeper <player.flag[BlockLocation]> persistent
   - drop i@diamond_sword|i@diamond_chestplate|i@diamond_leggings|i@diamond_helmet| <player.flag[BlockLocation]>
   - run SpiderJokeys
   - run Skelombie
   - run BurriedAlive
 GiveLightDamage:
   type: task
   debug: false
   script:
   # Gives player light damage.
   - hurt 2.5 <player> 
 GiveMediumDamage:
   type: task
   debug: false
   script:
   # Gives player medium damage.
   - hurt 5 <player> 
 GiveHeavyDamage:
   type: task
   debug: false
   script:
   # Gives player heavy damage.
   - hurt 10 <player> 
 BombBats:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@primed_tnt|bat <player.flag[BlockLocation]>
     }
 SkeleBats:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|bat <player.flag[BlockLocation]>
     }
 SpiderJokeys:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|Spider <player.flag[BlockLocation]>
   }
 ZombiesOnChickens:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Zombie|chicken <player.flag[BlockLocation]>
     }
 Skelombie:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|zombie <player.flag[BlockLocation]>
     }
 Popcorn:
   type: task
   debug: false
   script:
   - shoot <player> origin:<player.location> destination:<player.location.add[0,20,0]> script:GiveMediumDamage
   - narrate "Popcorn!"
 BurriedAlive:
   type: task
   debug: false
   script:
   - teleport <player> <player.location.sub[0,4,0]> 
   - run GiveHeavyDamage
   - narrate "Burried Alive!"
-
 
 



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