Paste #21601: Diff note for paste #21600

Date: 2015/10/26 00:28:33 UTC-07:00
Type: Diff Report

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 # Author Seq 
 # LuckyBlocks v1.7
 # Denizen Script to create LuckyBlock plugin
 LuckyBlockLoad:
   type: world
   events:
     on server start:
     - flag server "LuckyBlockStatus:false"
 LuckyBlocks_Commands:
   type: command
   name: luckyblock
   description: Commands for LuckyBlocks.
   usage: /luckyblock <&lt>action<&gt> <&lt>player<&gt> <&lt>Quantity<&gt>
   permission: luckyblock.command
+  allowed help:
+  - determine <player.is_online||<context.server>>
   script:
     - define arg_size <context.args.size>
     - if %arg_size% == 0 {
       - run LuckyBlockInfo
-      - determine fulfilled
       }
       else { 
       - if <context.args.get[1]> != ver && <context.args.get[1]> != give && <context.args.get[1]> != stop && <context.args.get[1]> != start {
         - narrate '<red>Unknown Argument(s)!'
-        - determine fulfilled
         }
         else if <context.args.get[1]> == "stop" {
         - if <flag.server[LuckyBlockStatus]> == false {
           - narrate '<gold>LuckyBlocks is already <dark_red>false<gold>!'
-          - determine fulfilled
           }
           else { 
           - narrate '<red>Stopping LuckyBlock.'
           - flag server "LuckyBlockStatus:false"
-          - determine fulfilled
         }
       }
         else if <context.args.get[1]> == "start" {
         - if <flag.server[LuckyBlockStatus]> == true {
           - narrate '<gold>LuckyBlocks is already <green>true<gold>!'
-          - determine fulfilled
           }
           else {
           - narrate '<green>Starting LuckyBlock.'
           - flag server "LuckyBlockStatus:true"
-          - run BlockListener
+          - run BlockListener 
-          - determine fulfilled  
         } 
       }        
         else if <context.args.get[1]> == "ver" {
         - narrate '<gold>LuckyBlock v1.7<yellow> by SeqSEE'
-        - determine fulfilled
         }
         else if <context.args.get[1]> == "give" {
         - define Player <server.match_player[<context.args.get[2]>]||null>
         - if <def[Player]> == null {              
           - give i@sponge quantity:1
-          - determine fulfilled
           }
           else {
           - if <context.args.get[3].length> == 0 {
             - give i@sponge quantity:1 player:<def[Player]>
-            - determine fulfilled
             }
             else {
             - if <context.args.get[3]> == null {
               - give i@sponge quantity:1 player:<def[Player]>
-              - determine fulfilled
               }
               else if <context.args.get[3]> matches number {
               - give i@sponge quantity:<context.args.get[3]> player:<def[Player]>
-              - determine fulfilled
               }
               else {
               - narrate "<red><context.args.get[3]> is not a valid quantity!"
-              - determine fulfilled
               }
             }
                 
           } 
         }
 
         }
 
 LuckyBlockInfo:
   type: task
   debug: false
   script:
     - narrate "<gold>LuckyBlocks Active:<white> <server.flag[LuckyBlockStatus]>"
     - wait 1
     - narrate "<yellow>Place LuckyBlocks and break them for surprises!"
     - wait 1 
     - narrate "<yellow>Wet LuckyBlocks are more potent, so to speak."   
 BlockListener:
   type: world 
   debug: false
   events:
     on player breaks block:
     - if <server.flag[LuckyBlockStatus]> == true {
       - flag "BlockLocation:<context.location>"
       - if <context.material> == m@sponge {
         - run 'DryBroken'
         - determine passively "NOTHING"        
         }
         else if <context.material> == m@sponge,1 {
         - run 'WetBroken'
         - determine passively "NOTHING"
         }
       }        
       else if <server.flag[LuckyBlockStatus]> == false {
       }
 DryBroken:
   type: task
   debug: false
   script:
   - random 8
   - run Popcorn
   - drop i@gold_ingot <player.flag[BlockLocation]> quantity:32
   - spawn zombie|zombie|zombie <player.flag[BlockLocation]>
   - drop i@iron_sword|i@iron_chestplate|i@iron_leggings|i@iron_helmet| <player.flag[BlockLocation]> quantity:1
   - run SkeleBats
   - explode power:5 <player.flag[BlockLocation]> fire breakblocks
   - drop i@iron_ingot <player.flag[BlockLocation]> quantity:64
   - drop i@diamond <player.flag[BlockLocation]> quantity:16
 WetBroken:
   type: task
   debug: false
   script:
   - random 9
   - run ZombiesOnChickens
   - run BombBats 
   - drop i@diamond_block <player.flag[BlockLocation]> quantity:1
   - drop i@gold_block <player.flag[BlockLocation]> quantity:5
   - spawn creeper|creeper|creeper|creeper|creeper <player.flag[BlockLocation]> persistent
   - drop i@diamond_sword|i@diamond_chestplate|i@diamond_leggings|i@diamond_helmet| <player.flag[BlockLocation]>
   - run SpiderJokeys
   - run Skelombie
   - run BurriedAlive
 GiveLightDamage:
   type: task
   debug: false
   script:
   # Gives player light damage.
   - hurt 2.5 <player> 
 GiveMediumDamage:
   type: task
   debug: false
   script:
   # Gives player medium damage.
   - hurt 5 <player> 
 GiveHeavyDamage:
   type: task
   debug: false
   script:
   # Gives player heavy damage.
   - hurt 10 <player> 
 BombBats:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@primed_tnt|bat <player.flag[BlockLocation]>
     }
 SkeleBats:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|bat <player.flag[BlockLocation]>
     }
 SpiderJokeys:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|Spider <player.flag[BlockLocation]>
   }
 ZombiesOnChickens:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Zombie|chicken <player.flag[BlockLocation]>
     }
 Skelombie:
   type: task
   debug: false
   script:
   - repeat 6 {
     - mount e@Skeleton|zombie <player.flag[BlockLocation]>
     }
 Popcorn:
   type: task
   debug: false
   script:
   - shoot <player> origin:<player.location> destination:<player.location.add[0,20,0]> script:GiveMediumDamage
   - narrate "Popcorn!"
 BurriedAlive:
   type: task
   debug: false
   script:
   - teleport <player> <player.location.sub[0,4,0]> 
   - run GiveHeavyDamage
   - narrate "Burried Alive!"
-