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TitleDenizen Debug Logs From Insomnia Craft
TypeServer Log
Date2014/02/21 17:20:15 UTC-08:00
ByGuest
Other
Paste
CraftBukkit Version: git-Spigot-1322 (MC: 1.7.2)
Active Plugins: Buycraft: 6.4, mcore: 7.0.2, Vault: 1.2.31-b411, Multiverse-Core: 2.5-b677, 
MobBountyReloaded: 376, Whitelist: 3.3, MCDocs: 14.4, dynmap: 1.9.2-923, 
Chairs: 3.3.beta, ItemAttributes: 1.2.0-SNAPSHOT-b102, EnderPearlCoolDown: 1.4, 
MOTD: 1.0.3, WhatIsIt: 1.3.7, BanManager: 3.13, ProtocolLib: 3.1.2, PlayerVaults: 3.4.5-SNAPSHOT, 
Votifier: 1.9, Give_All: 0.1, MobArena: 0.96.2, ToughAnvils: 1.1-SNAPSHOT, 
GAListener: 0.9, Catacombs: 3.6, InventoryHelper: 2.0, Citizens: 2.0.11-SNAPSHOT (build 1071), 
WorldEdit: 5.5.9-SNAPSHOT:3000-ab0d170,master, PluginsBaker: 0.3, VotifierCount: 1.0.5, 
HealthBar: 1.8.1, PermissionsEx: 1.20.4, CombatTag: 6.0.2, WorldGuard: 5.8.1-SNAPSHOT:1268-2df3290,master with custom flags plugin., 
PvPTimer: 1.2, iGates: 0.6, PotionControl: 1.0.0, MobSpawnControl: 2.4.4, 
CombatApples: 1.0, massivetickets: 1.2.0, NoFarm: 0.8, ClearLag: 2.6.2, Herochat: 5.6.7-SNAPSHOT, 
TrophyHeads: 1.12.7, CommunityBridge: 2.1.2.328, AutoAnnouncer: 1.7-03.23, 
Essentials: Pre2.13.1.2, HyperConomy: 0.974.3, floAuction: 2.10.3, WorldBorder: 1.7.7, 
SilkSpawners: 3.3.4, LeveledMobs: 15.0, HyperMerchant: 1.4-dev, Denizen: 0.9.4-SNAPSHOT (build Unknown), 
ColoredTags: 1.2.1, WGCustomFlags: 1.6, mcMMO: 1.5.00-SNAPSHOT-b115, SimpleRegionMarket: 3.6, 
EssentialsProtect: Pre2.13.1.2, MythicDrops: 3.0.0-SNAPSHOT-b448-RAZOR, EssentialsSpawn: Pre2.13.1.2, 
BattleTracker: 2.5.8.4, EssentialsGeoIP: Pre2.13.1.2, VanishNoPacket: 3.18.9, 
WGBlockRestricter: 1.7, AuthMe: 3.3.3, CompatNoCheatPlus: 6.4.5-SNAPSHOT-sMD5NET-b64, 
NoCheatPlus: 3.10.8-SNAPSHOT-sMD5NET-b655, Factions: 2.3.0, Depenizen: 0.2.0 (build 186), 
Dynmap-Factions: 0.80-34, Sentry: 1.7.1, BattleArena: 3.9.5.8.5, FactionAlert: 0.22-Beta,
Loaded Worlds: world, world_nether, world_the_end
Online Players: TheRealKeith(TheRealKeith), GHOST1441(GHOST1441), GodBladeHD(GodBladeHD), 
~NightBadge(NightBadge), ALLSTARGUNNER(ALLSTARGUNNER), ~Tolga(tolgask),

01:18:04 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  Player='NightBadge'  
                   Context='{cause=ENTITY_ATTACK, damager=p@NightBadge, 
                   entity=e@690461, damage=14.0}
01:18:04 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:04 [INFO]  Starting InstantQueue 'IEEDDDNDEZ'... 
01:18:04 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:04 [INFO]  Filled tag <context.damager.is_player> with 'true'. 
01:18:04 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
01:18:04 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:04 [INFO]  Unfilled attributes '[lore, as_string]' for tag 
                   <player.item_in_hand.lore.as_string>! 
01:18:04 [INFO]  Filled tag <player.item_in_hand.lore.as_string> with 
                   'null'. 
01:18:04 [INFO]  Filled tag <player.has_effect[poison]> with 'false'. 
01:18:04 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='CONTAINS', ComparedTo='String(Lifesteal)' --> 
                   OUTCOME='false' 
01:18:04 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:04 [INFO]  Completing queue 'IEEDDDNDEZ'. 
01:18:04 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  Player='NightBadge'  
                   Context='{cause=ENTITY_ATTACK, damager=p@NightBadge, 
                   entity=e@690789, damage=14.0}
01:18:04 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:04 [INFO]  Starting InstantQueue 'NEEEEEEENZ'... 
01:18:04 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:04 [INFO]  Filled tag <context.damager.is_player> with 'true'. 
01:18:04 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
01:18:04 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:04 [INFO]  Unfilled attributes '[lore, as_string]' for tag 
                   <player.item_in_hand.lore.as_string>! 
01:18:04 [INFO]  Filled tag <player.item_in_hand.lore.as_string> with 
                   'null'. 
01:18:04 [INFO]  Filled tag <player.has_effect[poison]> with 'false'. 
01:18:04 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='CONTAINS', ComparedTo='String(Lifesteal)' --> 
                   OUTCOME='false' 
01:18:04 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:04 [INFO]  Completing queue 'NEEEEEEENZ'. 
01:18:04 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  Player='TheRealKeith'  
                   Context='{cause=ENTITY_ATTACK, damager=p@TheRealKeith, 
                   entity=Haven Guard/478, damage=15.25}
01:18:04 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:04 [INFO]  Starting InstantQueue 'ENNENNENEE'... 
01:18:04 [INFO] +- Executing dCommand: IF/TheRealKeith ---------+ 
01:18:04 [INFO]  Filled tag <context.damager.is_player> with 'true'. 
01:18:04 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
01:18:04 [INFO] +- Executing dCommand: IF/TheRealKeith ---------+ 
01:18:04 [INFO]  Unfilled attributes '[lore, as_string]' for tag 
                   <player.item_in_hand.lore.as_string>! 
01:18:04 [INFO]  Filled tag <player.item_in_hand.lore.as_string> with 
                   'null'. 
01:18:04 [INFO]  Filled tag <player.has_effect[poison]> with 'false'. 
01:18:04 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='CONTAINS', ComparedTo='String(Lifesteal)' --> 
                   OUTCOME='false' 
01:18:04 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:04 [INFO]  Completing queue 'ENNENNENEE'. 
01:18:04 [INFO] +> Executing 'Event': Type='on player damages npc'  
                   Container='CONQUEREREVENTS(WORLD)'  Player='TheRealKeith'  
                   Context='{cause=ENTITY_ATTACK, damager=p@TheRealKeith, 
                   entity=Haven Guard/478, damage=15.25}
01:18:04 [INFO] +- Building event 'ON PLAYER DAMAGES NPC' for 
                   CONQUEREREVENTS ---------+ 
01:18:04 [INFO]  Starting InstantQueue 'EENEIENZZI'... 
01:18:04 [INFO] +- Executing dCommand: IF/TheRealKeith ---------+ 
01:18:04 [INFO]  Filled tag <context.entity.as_npc.id> with '478'. 
01:18:04 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='dList(li@457|643|628|606|559|533|510|584)', 
                   Operator='CONTAINS', ComparedTo='String(478)' --> 
                   OUTCOME='true' 
01:18:04 [INFO] +- Executing dCommand: QUEUE/TheRealKeith ---------+ 
01:18:04 [INFO] +> Executing 'QUEUE': Queue='EENEIENZZI'  Action='CLEAR
01:18:04 [INFO]  Completing queue 'EENEIENZZI'. 
01:18:04 [INFO] +> Executing 'Event': Type='on player damages npc'  
                   Container='KITETHISBITCH(WORLD)'  Player='TheRealKeith'  
                   Context='{cause=ENTITY_ATTACK, damager=p@TheRealKeith, 
                   entity=Haven Guard/478, damage=15.25}
01:18:04 [INFO] +- Building event 'ON PLAYER DAMAGES NPC' for 
                   KITETHISBITCH ---------+ 
01:18:04 [INFO]  Starting InstantQueue 'DNEIIEZIID'... 
01:18:04 [INFO] +- Executing dCommand: FLAG/TheRealKeith ---------+ 
01:18:04 [INFO]  Filled tag <player> with 'p@TheRealKeith'. 
01:18:04 [INFO] +> Executing 'FLAG': flag_name='DamagedNPCRecently'  
                   Action/Value='SET_BOOLEAN(true)'  duration='200t'  
                   flag_target='p@TheRealKeith
01:18:04 [INFO] +> [dB] 'DamagedNPCRecently' has expired! 
                   Players.TheRealKeith.Flags.DAMAGEDNPCRECENTLY 
01:18:04 [INFO]  Completing queue 'DNEIIEZIID'. 
01:18:05 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  
                   Context='{cause=ENTITY_ATTACK, damager=e@690789, 
                   entity=p@NightBadge, damage=3.0}
01:18:05 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:05 [INFO]  Starting InstantQueue 'EEDEIZNDNI'... 
01:18:05 [INFO] +- Executing dCommand: IF ---------+ 
01:18:05 [INFO]  Filled tag <context.damager.is_player> with 'false'. 
01:18:05 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:05 [INFO] +- Executing dCommand: QUEUE ---------+ 
01:18:05 [INFO] +> Executing 'QUEUE': Queue='EEDEIZNDNI'  Action='CLEAR
01:18:05 [INFO]  Completing queue 'EEDEIZNDNI'. 
01:18:05 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  
                   Context='{cause=ENTITY_ATTACK, damager=e@690786, 
                   entity=p@NightBadge, damage=3.0}
01:18:05 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:05 [INFO]  Starting InstantQueue 'DNDZDZEDIE'... 
01:18:05 [INFO] +- Executing dCommand: IF ---------+ 
01:18:05 [INFO]  Filled tag <context.damager.is_player> with 'false'. 
01:18:05 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:05 [INFO] +- Executing dCommand: QUEUE ---------+ 
01:18:05 [INFO] +> Executing 'QUEUE': Queue='DNDZDZEDIE'  Action='CLEAR
01:18:05 [INFO]  Completing queue 'DNDZDZEDIE'. 
01:18:05 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  Player='NightBadge'  
                   Context='{cause=ENTITY_ATTACK, damager=p@NightBadge, 
                   entity=e@690786, damage=18.0}
01:18:05 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:05 [INFO]  Starting InstantQueue 'NZNNENNNZE'... 
01:18:05 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:05 [INFO]  Filled tag <context.damager.is_player> with 'true'. 
01:18:05 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
01:18:05 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:05 [INFO]  Unfilled attributes '[lore, as_string]' for tag 
                   <player.item_in_hand.lore.as_string>! 
01:18:05 [INFO]  Filled tag <player.item_in_hand.lore.as_string> with 
                   'null'. 
01:18:05 [INFO]  Filled tag <player.has_effect[poison]> with 'false'. 
01:18:05 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='CONTAINS', ComparedTo='String(Lifesteal)' --> 
                   OUTCOME='false' 
01:18:05 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:05 [INFO]  Completing queue 'NZNNENNNZE'. 
01:18:05 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  Player='NightBadge'  
                   Context='{cause=ENTITY_ATTACK, damager=p@NightBadge, 
                   entity=e@690786, damage=14.0}
01:18:05 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:05 [INFO]  Starting InstantQueue 'NINDIDZZEZ'... 
01:18:05 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:05 [INFO]  Filled tag <context.damager.is_player> with 'true'. 
01:18:05 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
01:18:05 [INFO] +- Executing dCommand: IF/NightBadge ---------+ 
01:18:05 [INFO]  Unfilled attributes '[lore, as_string]' for tag 
                   <player.item_in_hand.lore.as_string>! 
01:18:05 [INFO]  Filled tag <player.item_in_hand.lore.as_string> with 
                   'null'. 
01:18:05 [INFO]  Filled tag <player.has_effect[poison]> with 'false'. 
01:18:05 [INFO]  Comparable 1: Comparable='String(null)', 
                   Operator='CONTAINS', ComparedTo='String(Lifesteal)' --> 
                   OUTCOME='false' 
01:18:05 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:05 [INFO]  Completing queue 'NINDIDZZEZ'. 
01:18:10 [INFO] +> Executing 'Event': Type='on entity damages entity'  
                   Container='LIFESTEAL1(WORLD)'  
                   Context='{cause=ENTITY_ATTACK, damager=e@690786, 
                   entity=p@NightBadge, damage=3.0}
01:18:10 [INFO] +- Building event 'ON ENTITY DAMAGES ENTITY' for 
                   LIFESTEAL1 ---------+ 
01:18:10 [INFO]  Starting InstantQueue 'DNIZZDENNE'... 
01:18:10 [INFO] +- Executing dCommand: IF ---------+ 
01:18:10 [INFO]  Filled tag <context.damager.is_player> with 'false'. 
01:18:10 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
01:18:10 [INFO] +- Executing dCommand: QUEUE ---------+ 
01:18:10 [INFO] +> Executing 'QUEUE': Queue='DNIZZDENNE'  Action='CLEAR
01:18:10 [INFO]  Completing queue 'DNIZZDENNE'. 
01:18:11 [INFO] +> Executing 'Event': Type='on player opens inventory'  
                   Container='CONQUERERCHESTOPENING(WORLD)'  
                   Player='GodBladeHD'  Context='{inventory=in@location}
01:18:11 [INFO] +- Building event 'ON PLAYER OPENS INVENTORY' for 
                   CONQUERERCHESTOPENING ---------+ 
01:18:11 [INFO]  Starting InstantQueue 'ZNINIEZDED'... 
01:18:11 [INFO] +- Executing dCommand: IF/GodBladeHD ---------+ 
01:18:11 [INFO]  Filled tag <player.location> with 
                   'l@6960.520503395867,252.875,4285.127945200366,36.918907,-287.46655,world'. 
01:18:11 [INFO]  Filled tag 
                   <location[l@6960.520503395867,252.875,4285.127945200366,36.918907,-287.46655,world].faction> 
                   with 'faction@Wilderness'. 
01:18:11 [INFO]  Filled tag <el@val[faction@Wilderness].strip_colors> with 
                   'faction@Wilderness'. 
01:18:11 [INFO]  Filled tag 
                   <server.flag[faction@Wildernesschests].as_list> with 
                   'null'. 
01:18:11 [INFO]  Filled tag <context.inventory.location||0> with 
                   'l@6957.5,252.0,4285.0,world'. 
01:18:11 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(null)', Operator='CONTAINS', 
                   ComparedTo='String(l@6957.5,252.0,4285.0,world)' --> 
                   OUTCOME='true' 
01:18:11 [INFO] +- Executing dCommand: QUEUE/GodBladeHD ---------+ 
01:18:11 [INFO] +> Executing 'QUEUE': Queue='ZNINIEZDED'  Action='CLEAR
01:18:11 [INFO]  Completing queue 'ZNINIEZDED'. 



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