Date: 2015/10/29 10:34:26 UTC-07:00
Type: Denizen Script
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# - flag ({player}/npc/global/<entity>) [<name>([<#>])](:<action>)[:<value>] (duration:<value>)
survival:
type: world
debug: false
events:
on player exits spawntower:
- flag <player.name> quest_1
- wait 2s
- narrate "<&4>Fwiz<&f>: Hi, <player.name>, my name is Fwiz. You can find me in my office at the Google headquarters building."
- wait 1s
- narrate "<&4>Fwiz<&f>: I know this is creepy because we have never met and you can't see me right now, but I have something important I want to share with you."
- wait 1s
- narrate "<&4>Fwiz<&f>: This is a private conversation because it is related to our business. There is much money at stake for us."
- wait 1s
- narrate "<&4>Fwiz<&f>: This is why I want you to come talk to me directly in my office for further details."
- wait 1s
- run open_book def:i@brunosrealmquests
on player steps on block:
- if <player.has_flag[quest_1]> && <player.has_flag[pathing].not> {
- flag player pathing
- foreach <player.location.find_path[<n@90.location>]> {
- showfake gold_plate <def[value]>
- wait 5t }
- flag player pathing:!
}
on player enters googletower:
- flag <player.name> googletower
- wait 1s
- narrate "<&6>Bedazled_Bacon<&f>: Hello, <player.name>, welcome to Google Tower."
- wait 1s
- narrate "<&6>HeyItsWonka<&f>: We can help you find the office you are looking for."
- wait 1s
- narrate "<&6>Bedazled_Bacon<&f>: Which person or department are you here to see today?"
- wait 1s
- inventory open d:in@CUI_enterGoogleTower
on player enters fwizoffice:
- flag <player.name> fwizoffice
- wait 1s
- narrate "<&4>Fwiz<&f>: Hi, <player.name>, glad you could make it. I wish you had come sooner."
- wait 1s
- narrate "<&4>Fwiz<&f>: I respect your time so I will cut right to the chase."
- wait 1s
- narrate "<&4>Fwiz<&f>: We have lost contact with one of our researchers out in the field."
- wait 1s
- narrate "<&4>Fwiz<&f>: She hasn't checked in with us for 30 days."
- wait 1s
- narrate "<&4>Fwiz<&f>: We want you to go to her last known location and find out what is going on."
- wait 1s
- narrate "<&4>Fwiz<&f>: The project she is working on is Top Secret."
- wait 1s
- narrate "<&4>Fwiz<&f>: Take this airship pass and leave immediately."
- wait 1s
- narrate "<&4>Fwiz<&f>: Let me know when you arrive."
on player exits fwizoffice:
- narrate "<&4>Fwiz<&f>: Oh and one more thing, <player.name>, there are lots of strange things occuring the further you get away from home here. Things you haven't heard about on the news, so stay sharp."
on player enters opticjoffice:
- flag <player.name> opticjoffice
- wait 1t
- narrate "OpTicJ: Hi, <player.name>, thanks for coming to visit me at work!"
on player exits opticjoffice:
- narrate "OpTicJ: Be safe on your adventure, pal!"