Paste #22005: Untitled Paste

Date: 2015/10/30 20:26:36 UTC-07:00
Type: Denizen Script

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#    - flag ({player}/npc/global/<entity>) [<name>([<#>])](:<action>)[:<value>] (duration:<value>)
survival:
    type: world
    debug: false
    events:
        on player exits spawntower:
        - flag <player> quest_1
        - wait 1t
        - define book i@written_book[book=author|<i@quest_0.book.author>|title|<i@quest_0.book.title>|pages|<i@quest_0.book.pages.include[<i@quest_1.book.pages>].replace[li@]>]
        - run Open_Book def:<def[book]>
        - give <def[book]>
        - wait 45t
        - if <player.has_flag[quest_1]> {
          - foreach <player.location.find_path[l@-11572,72,3363,world].reverse> {
            - showfake cake_block %value% 
            - wait 5t 
            }
          }

        on player enters googletower:
        - flag <player.name> googletower
        - wait 1s
        - narrate "<&6>Bedazled_Bacon<&f>: Hello, <player.name>, welcome to Google Tower."
        - wait 1s
        - narrate "<&6>HeyItsWonka<&f>: We can help you find the office you are looking for."
        - wait 1s
        - narrate "<&6>Bedazled_Bacon<&f>: Which person or department are you here to see today?"
        - wait 1s
        - inventory open d:in@CUI_enterGoogleTower

        on player enters fwizoffice:
        - flag <player.name> fwizoffice
        - wait 1s
        - narrate "<&4>Fwiz<&f>: Hi, <player.name>, glad you could make it. I wish you had come sooner."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: I respect your time so I will cut right to the chase."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: We have lost contact with one of our researchers out in the field."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: She hasn't checked in with us for 30 days."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: We want you to go to her last known location and find out what is going on."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: The project she is working on is Top Secret."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: Take this airship pass and leave immediately."
        - wait 1s
        - narrate "<&4>Fwiz<&f>: Let me know when you arrive."

        on player exits fwizoffice:
        - narrate "<&4>Fwiz<&f>: Oh and one more thing, <player.name>, there are lots of strange things occuring the further you get away from home here. Things you haven't heard about on the news, so stay sharp."

        on player enters opticjoffice:
        - flag <player.name> opticjoffice
        - wait 1t
        - narrate "OpTicJ: Hi, <player.name>, thanks for coming to visit me at work!"

        on player exits opticjoffice:
        - narrate "OpTicJ: Be safe on your adventure, pal!"