Date: 2015/10/30 22:48:28 UTC-07:00
Type: Denizen Script
george:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:3
- lookclose <npc> state:true range:3 realistic
interact scripts:
- 1 george_interact
george_interact:
type: interact
debug: true
steps:
1:
click trigger:
script:
- if <player.has_flag[quest001].not> {
- if <in@inventory.contains.material[i@wool].quantity[10]> {
- take i@wool quantity:10
- narrate format:npc "Thank you so much! They look so much better <&e>naked<&7>! Here's a reward for your hard work"
- wait 20t
- give xp quantity:50
- give money quantity:15
- flag <player> quest001
- queue clear
}
}
- narrate format:npc "Oh good! Someone finally came! Quick take these shears and shave my sheep! They're too fluffy for my taste..get me 10 wool!"
- give i@shears