Date: 2015/11/01 22:48:17 UTC-08:00
Type: Denizen Script
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Bob:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 5 bob_killquest
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text>"
bob_killquest:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.has_flag[kill_zombie_quest_cooldown]> {
- narrate "You can repeat this quest in <player.flag[kill_zombie_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- flag player npc_engaged
- engage
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate format::cchat "Great work! Here's your reward!"
- give i@iron_ingot
- flag player kill_zombie_quest_count:!
- flag player kill_zombie_quest_cooldown duration: 24h
- disengage
- flag player npc_engaged:!
- queue clear
}
- narrate format:cchat "Hello there. Would you care for a special prize?"
- wait 5t
- narrate format:cchat "If so, you can kill 5 zombies for me."
- wait 5t
- narrate format:cchat "Will you accept this request?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest
script:
- if <player.flag[kill_zombie_quest_cooldown]> {
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- engage
- narrate format:cchat "Okay, great!"
- wait 5t
- narrate "[Kill 5 zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- disengage
2:
trigger: /No/ I don't
script:
- random {
- narrate format:cchat "Okay, screw off!"
- narrate format:cchat "Okay then."
- narrate format:cchat "Screw you then!"
}
bob_killquest_listener:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate "[Return to Bob!]"
- flag player kill_zombie_quest:!
}