Paste #22238: Diff note for paste #22237

Date: 2015/11/04 08:46:38 UTC-08:00
Type: Diff Report

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 # ======================= #
 # Author:  KeangDavid     #
 # Version:  1.3.0         #
 # Denizen: 0.9.7-SNAPSHOT #
 # Build:   404 :)         #
 # Core:    1.10           #
 # ======================= # 
 
-#changes Added entities to front procedure. added COLNUM < undocumented
-#added random location
-#removed bound handeler
-
 # == Contents == #
 # PvP Checker
 # Raw JSON Handler
 # Pager
 # Save Inventory
 # Open Inventory
 # Queue Listener
 # Book Interface
 # Front Finder
 # Basic Toggle
 # Color Numbers
+# Random Location
 
 #-----------------Player vs Player Check-----------------#
 pvpcheck:
   type: procedure
   debug: false
   script:
   - define pvp true
   - if <c.entity.is_player> {
     - if <yaml[<c.damager.name>].read[info.pvp].not> || <yaml[<c.entity.name>].read[info.pvp].not> {
       - determine false }
     }
   - determine true
 #-----------------Player vs Player Check-----------------#
 
 
 
 #-----------------Raw JSON Handler-----------------#
 # Valid hoverEvent actions: show_text, others are unsuported.
 # Valid clickEvent actions: run_command, suggest_command, change_page, open_url
 
 rtag:
   # you can omit hover and/or click event, for text only.
   # Usage: <proc[rtag].context[text(|hover_event_action:hover_event_value)(|click_event_action:click_event_value)]>
   # exmaples:
   #   <proc[rtag].context[just text]>
   #     will determine {text:"just text"}
   #   <proc[rtag].context[text|show_text:and hover text]>
   #     will determine "{text:"text",hoverEvent:{action:show_text,value:"and hover text"}}"
   #   <proc[rtag].context[text||run_command:/teleport Larry]>
   #     will determine "{text:"text",clickEvent:{action:run_command,value:"/teleport Larry"}}"
   type: procedure
   debug: false
   script:
   - define json 'text:"<def[1].unescaped>"'
   - if <def[2].is[!=].to[]||false> define json '<def[json]>,hoverEvent:{action:<def[2].before[:]>,value:"<def[2].after[:].unescaped>"}'
     else  define json '<def[json]>,hoverEvent:{action:show_text,value:""}'
     # /\ this is a bug 'fix' to remove misleading hover text
   - if <def[3].is[!=].to[]||false> define json '<def[json]>,clickEvent:{action:<def[3].before[:]>,value:"<def[3].after[:].unescaped>"}'
   - define json {<def[json]>}
   - determine '<def[json]>'
 
 rpage:
   # do not include "li@" in context list
   # Usage: <proc[rpage].context[rtag1|rtag2|rtag3|ect..]>
   # exmaples:
   #   <proc[rtag].context[<proc[rtag].context[some ]>|<proc[rtag].context[text.]>]>
   #     will determine [{text:\"some \"},{text:\"text.\"}]
   # note: the quotes become Minecraft escaped when put through the rpage procedure
   type: procedure
   debug: false
   script:
   - define page "["
   - foreach <queue.definitions.exclude[page]> {
     - if <queue.definition[<def[value]>].is[==].to[]> || <queue.definition[<def[value]>].is[==].to[li@]> foreach next
     - define page '<def[page]>,<queue.definition[<def[value]>]>'
     #- narrate "<def[value]>: <queue.definition[<def[value]>].substring[1,10]>"
     }
   - define page "[<def[page].after[,]>]"
   - determine '<def[page].replace[<&dq>].with[\\<&dq>]>'
 
 rbook:
   # do not include "li@" in context list
   # Usage: <proc[rbook].context[page1|page2|page3|ect..]>
   # note: Works just like rpage. just with pages insted of tags.
   type: procedure
   debug: false
   script:
   - define book "["
   - foreach <queue.definitions.exclude[book]> {
     - if <queue.definition[<def[value]>].is[==].to[]> || <queue.definition[<def[value]>].is[==].to[li@]> foreach next
     - define book '<def[book]>,"<queue.definition[<def[value]>]>"'
     #- narrate "<def[value]>: <queue.definition[<def[value]>].substring[1,10]>"
     }
   - define info "title:Title,author:KeangDavid"
   - execute as_op 'give <player.name> written_book 1 0 {pages:[<def[book].replace[\"].with["]>],<def[info]>}'
   - determine "{pages:[<def[book].after[,]>],title:bookScript,author:<player.name>}"
 
 # \/ unsuported! Use new rtag procedure.
 ChatButton:
   type: procedure
   debug: false
   script:
   - determine "{text: <&dq><def[2].unescaped><&dq>,color: <def[1]>,clickEvent: {action: run_command,value: <&dq><def[4]><&dq>},hoverEvent: {action: show_text,value: <&dq><def[3].unescaped><&dq>}}"
 ChatPlayer:
   type: procedure
   debug: false
   script:
   - define rank "<yaml[<player.name>].read[prison.rank]||Citizen> of <yaml[<player.name>].read[prison.name]||Server>"
   - define playerinfo "<def[rank]>\nNAME: <player.name>\nUUID: <player.uuid>\n\n<aqua>Click to send private message."
   - determine "{text: <&dq><blue>[<reset><player.name.display><blue>]<&dq>,hoverEvent: {action: show_text,value: <&dq><def[playerinfo]><&dq>},clickEvent: {action: suggest_command,value:<&dq>/tell <player.name> <&dq>}}"
 #-----------------Raw JSON Handler-----------------#
 
 
 
 #-----------------Pager-----------------#
 # Returns a list with number of context to a page
 # usage: <proc[page].context[1|2]>
 # Key: 1= #of items, 2= #of item per page
 # Example: <proc[page].context[15|3]>
 # Returns: li@1,3|4,6|7,9|10,12|13,15
 page:
   type: procedure
   debug: false
   script:
   - define out "li@"
   - repeat <def[1].div[<def[2]>].round_up> {
     - define high <def[value].mul[<def[2]>]>
     - define low <def[high].sub[<def[2]>].add[1]>
     - define out <def[out]>|<def[low]>,<def[high]> }
   - determine "<def[out].remove[1]>"
 #-----------------Pager-----------------#
 
 
 
 #------------------Save Inventory------------------#
 # usage: - run inventorysave def:name
 # requies player yaml files.
 inventorySave:
   type: task
   debug: false
   speed: 0
   script:
   - ^define 1 <def[1]||Default>
   - ^yaml id:<player.name> set inventories.<def[1]>.inventory:!
   - ^yaml id:<player.name> set inventories.<def[1]>.inventory:||:<player.inventory.list_contents>
   - ^yaml id:<player.name> set inventories.<def[1]>.head:<player.equipment.helmet||i@air>
   - ^yaml id:<player.name> set inventories.<def[1]>.chest:<player.equipment.chestplate||i@air>
   - ^yaml id:<player.name> set inventories.<def[1]>.legs:<player.equipment.leggings||i@air>
   - ^yaml id:<player.name> set inventories.<def[1]>.feet:<player.equipment.boots||i@air>
   - ^yaml id:<player.name> set inventories.<def[1]>.saturation:<player.saturation>
   - ^yaml id:<player.name> set inventories.<def[1]>.hunger:<player.food_level>
   - ^yaml id:<player.name> set inventories.<def[1]>.health:<player.health>
   - ^yaml id:<player.name> set inventories.<def[1]>.effects:null
   - ^yaml id:<player.name> savefile:Players/<player.uuid>.yml
 inventoryLoad:
   type: task
   debug: false
   speed: 0
   script:
   - define 1 <def[1]||Default>
   - inventory set d:<player.inventory> o:<yaml[<player.name>].read[inventories.<def[1]>.inventory]>
   - equip <player> head:<yaml[<player.name>].read[inventories.<def[1]>.head]>
   - equip <player> chest:<yaml[<player.name>].read[inventories.<def[1]>.chest]>
   - equip <player> legs:<yaml[<player.name>].read[inventories.<def[1]>.legs]>
   - equip <player> boots:<yaml[<player.name>].read[inventories.<def[1]>.feet]>
   - adjust <player> saturation:<yaml[<player.name>].read[inventories.<def[1]>.saturation]>
   - adjust <player> food_level:<yaml[<player.name>].read[inventories.<def[1]>.hunger]>
   - adjust <player> health:<yaml[<player.name>].read[inventories.<def[1]>.health]>
   - adjust <player> remove_effects
 #------------------Save Survival------------------#
 
 
 
 #------------------Open Inventory------------------#
 # Usage - run Inv "def:<s@script>|<li@items.escaped>"
 # Example - run Inv "def:<script>|<li@i@stone|i@stick.escaped>"
 InventoryListener:
   type: world
   debug: false
   events:
     on player closes inventory:
     - flag player inventorytype:!
     - flag player inventory:!
     
     on player clicks in inventory:
     - if <player.has_flag[inventorytype]> {
       - if <player.flag[inventorytype].is[==].to[CUI]> determine CANCELLED
       }
 
 Inv:
   type: task
   debug: false
   script:
   - ^define size '<parse:<def[1].yaml_key[size]||9>>'
   - ^define title '<parse:<def[1].yaml_key[title].substring[1,30]||--ERROR-->>'
   - ^define name '<parse:<def[1].yaml_key[name]||generic>>'
   - ^note "in@generic[size=<def[size]>;title=<def[title]>;contents=<def[2].unescaped>]" as:<def[name]>
   # ---- Flagged before and after for security ---------------------------
   - ^flag player inventorytype:<def[1].yaml_key[inventorytype]||CUI>
   - ^inventory open d:in@<def[name]>
   - ^flag player inventorytype:<def[1].yaml_key[inventorytype]||CUI>
   # DEBUG
   #- narrate <red><def[name]><blue>[size=<def[size]>;title=<def[title]>;contents=<def[2].unescaped>]
 #------------------Open Inventory------------------#
 
 
 
 #------------------queue Listener------------------#
 # Usage - flag player QLer:<queue>
 # Flagging the player with CLQ will make chat wait for input
 # ! REMEMBER to add the <queue> that the Listener will continue !
 # Pause the script waiting for input with - queue pause.
 # Example:
 QLer:
   type: task
   debug: false
   script:
   - narrate "<aqua>Type somthing in chat."
   - flag player QLer:<queue>
   - queue pause
   - narrate "<aqua>You typed: <gold><player.flag[QLed]>"
 
 Queue_Listener:
   type: world
   debug: false
   events:
     on player clicks in inventory:
     - if <player.has_flag[QLer]> {
       - flag player QLed:<c.item>
       - queue <player.flag[QLer]> resume
       - flag player QLer:!
       - determine CANCELLED }
       
     on player right clicks entity:
     - if <player.has_flag[QLer]> {
       - flag player QLed:<c.entity>
       - queue <player.flag[QLer]> resume
       - flag player QLer:! }
       
     on player chats priority:-112:
     - if <player.has_flag[QLer]> {
       - flag player QLed:<c.message>
       - queue <player.flag[QLer]> resume
       - flag player QLer:!
       - determine CANCELLED }
 #------------------queue Listener------------------#
 
 
 
 #------------------Book Interface------------------#
 book:
   type: task
   debug: false
   script:
   - ^if <def[1].is[==].to[]||true> { - queue clear }
   - ^define ps <player.item_in_hand.slot>
   - ^adjust <player> item_slot:1
   - ^define pi <player.item_in_hand>
   - ^take slot:1
   - ^execute as_server "give <player.name> minecraft:written_book 1 0 <def[1]>" silent
   - ^adjust <player> open_book
   - ^take slot:1
   - ^give <def[pi]> slot:1
   - ^adjust <player> item_slot:<def[ps]>
 #------------------Book Interface------------------#
 
 
 
 #------------------Front Finder------------------#
 # Returns what to add to a location to get the front.
 # Usage - <proc[front].context[l@location or m@material]>
 # Example - showfake glowstone <player.location.cursor_on.add[<proc[front].context[<player.location.cursor_on>]>]>
 # NoFront Note: Will return below the block if there is no front.
 # Doors Note: The top parts of doors will return 0,0,0 if context is not a location
 # Skulls Note: Only skkulls placed on a wall have a denizen readble direction
 # Stairs Note: Denizen makes no distinction between corner and side stairs.
 # Note: Anvil enderportalfram tripwirehooks and gates ToDo.
 Front:
   type: procedure
   debug: false
   sixteen: 'li@0,0,1|0,0,1|-1,0,1|-1,0,0|-1,0,0|-1,0,0|-1,0,-1|0,0,-1|0,0,-1|0,0,-1|1,0,-1|1,0,0|1,0,0|1,0,0|1,0,1|0,0,1'
   door:
   - if <def[num].is[OR_MORE].to[9]> { - inject locally below }
   - if <def[num].is[OR_MORE].to[5]> { - define num <def[num].sub[4].as_int> }
   - define changes li@-1,0,0|0,0,-1|1,0,0|0,0,1|-1,0,0|1,0,0
   below:
   - if <def[1].contains[l@].not> determine 0,0,0
   - define 1 <def[1].sub[0,1,0]>
   - inject locally number
   - inject locally door
   number:
   - if <def[1].contains[l@]> { - define mat <def[1].as_location.material>
     } else { - define mat <def[1]> }
   - define num <def[mat].after[,].add[1]||1>
   - if <def[num].is[==].to[]> { - define num 1 }
   entity:
   - determine <def[1].location.add[<def[1].location.direction.vector.mul[1.25]>].add[0,1,0]>
   script:
   - if <def[1].is_living||false> inject locally entity
   - inject locally number
   - define changes li@0,-1,0|0,1,0|0,0,-1|0,0,1|-1,0,0|1,0,0
   - if <def[mat].contains[door]> inject locally door
   - if <def[mat].contains[bed]> define changes li@0,0,-1|1,0,0|0,0,1|-1,0,0|||||0,0,-1|1,0,0|0,0,1|-1,0,0
   - if <def[mat].contains[standing_banner]> || <def[mat].contains[sign_post]> define changes <script.yaml_key[sixteen]>
   - if <def[mat].contains[stairs]> define changes 'li@-1,0,0|1,0,0|0,0,-1|0,0,1|-1,0,0|1,0,0|0,0,-1|0,0,1'
   - narrate <def[num]>
   - determine <def[changes].get[<def[num]>]>
 
 test_front:
   type: task
   speed: 0
   script:
   - narrate "<green>Used for testing the Front procedure"
   - define loc <player.location.cursor_on>
   - showfake glowstone <def[loc].as_location.add[<proc[front].context[<def[loc]>]>]> duration:10t
 #------------------Front Finder------------------#
 
 
 
 #------------------Basic Toggle------------------#
 # ToDo >add toggle for yaml values<
 # Key - 1=type 2=value
 # Usage - run Tog "def:[flag]|[value]"
 # Example - run Tog "def:flag|admin"
 Tog:
   type: task
   debug: false
   script:
   - ^if <def[1].is[==].to[flag]> {
     - if <player.has_flag[%2%]> flag player %2%:!
       else flag player %2%
     }
   - ^title "title:<def[2]>" "subtitle:toggled to <player.has_flag[%2%]>"
 #------------------Basic Toggle------------------#
 
 
 
 #------------------Color Numbers------------------#
 # No context will return <server.current_time_millis> in color code
 # <proc[colnum].context[123]> will return "<dark_blue><green><aqua>" parsed.
 # <proc[colnum].context[<aqua><green><aqua>]> will return "323".
 colnum:
   type: procedure
   debug: false
   tocolor:
   - foreach <def[1].to_list> { - define result <def[result]||><parse:<&%value%>> }
   tonumber:
   - foreach <def[1].escaped.replace[&ss].with[|].as_list.remove[1]> { - define result <def[result]||><def[value]> }
   script:
   - define 1 <def[1]||<server.current_time_millis>>
   - if <def[1].as_int.is[OR_MORE].to[0]||false> inject locally tocolor
     else inject locally tonumber
   - determine <def[result]>
 #------------------Color Numbers------------------#
 
 
 
 #------------------Random Location------------------#
 # <proc[ranloc].context[ {location} | {radius/min|max} ]>
 # Example: <proc[ranloc].context[<player.location>|10]>
 #   Returns a random, safe, surface location within 10 blocks of the player
 ranloc:
   type: procedure
   debug: false
   safecheck:
   - define loc l@<def[1].x.add[%x%]>,0,<def[1].z.add[%z%]>,<def[1].world.name>
   - if <def[loc].highest.material.contains[water].not> || <def[loc].highest.material.contains[lava].not> {
   - determine <def[loc].highest.add[0.5,1.5,0.5]> }
   radius:
   - define x <util.random.int[-<def[2]||0>].to[<def[2]||0>]>
   - define z <util.random.int[-<def[2]||0>].to[<def[2]||0>]>
   - inject locally safecheck
   - inject locally radius
   range:
   - define x <util.random.int[<def[2]||0>].to[<def[3]||0>]>
   - if <util.random.int[1].to[2].is[==].to[1]> define x -<def[x]>
   - define z <util.random.int[<def[2]||0>].to[<def[3]||0>]>
   - if <util.random.int[1].to[2].is[==].to[1]> define z -<def[z]>
   - inject locally safecheck
   - inject locally range
   script:
   - if <def[3].abs.is[OR_MORE].to[0]||false>
     { - inject locally range } else { - inject locally radius }
 #------------------Random Location------------------#
 
 
 
 # Use to tell if server has api loaded for other scripts.
 # <server.list_scripts.contains[s@KeangDavid_API]>
 KeangDavid_API:
   type: version
   author: KeangDavid
   name: KeangDavid_API
   version: 1.3.0
   description: Used in scripts made by KeangDavid.
   id: 54