Paste #22344: Denizen Debug Logs From JesusFREAKs Survival Server!

Date: 2015/11/07 06:15:17 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_60
Up-time: 13h 13m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1597)
Active Plugins (34): dynmap: 2.2-1118, WorldEdit: 6.1;no_git_id, EmptyWorldGenerator: 1.5, Essentials: TeamCity, 
BukkitCompat: R22A, CrackShot: 0.98.5, PlugMan: 2.0.7, SleepPercentage: 1.0.3, 
SignMagic: 1.1, WorldGuard: 6.1, Multiverse-Core: 2.5-b688, IslandWorld: 5.9, 
ChestRestock: 2.3.1-SNAPSHOT-b100, EssentialsProtect: TeamCity, Multiverse-Inventories: 2.5-b385, 
Multiverse-SignPortals: 2.5-b679, EssentialsChat: TeamCity, EssentialsAntiBuild: TeamCity, 
PermissionsEx: 1.23.3, mcMMO: 1.5.00-b3547, Multiverse-Portals: 2.5-b723, InfoBook: 1.8, 
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, MobArena: 0.97.1, KillerMoney: 3.13, 
SignShop: 2.11.0, CommandSigns: 1.9.3.2, Citizens: 2.0.16-SNAPSHOT (build 1256), 
Hotels: 0.4.2, Multiverse-NetherPortals: 2.5-b692, Denizen: 0.9.7-SNAPSHOT (build 1597), 
Sentry: 1.8.5, Depenizen: 0.2.2 (build 255)
Loaded Worlds (4): world, world_nether, world_the_end, IslandWorld
Online Players (1): kain184(kain184)
Offline Players: 21
Mode: online

14:13:54 [INFO]  Running script event 'EntityDies', event='player dies' 
                   for script 'RABBITQUESTWORLD' 
14:13:54 [INFO]  Starting InstantQueue 
                   'RABBITQUESTWORLD_PlentyShopsAustria'... 
14:13:54 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: IF 
                   "<player.inventory.contains[i@personalbadge]>" "{" "-" 
                   "if" "<player.flag[quest]>" "==" "rabbitkills" "{" "-" 
                   "flag" "player" "deathitems:<context.drops>" "-" "flag" 
                   "player" "rabbitkills:10" "-" "wait" "10" "-" "flag" 
                   "player" "rabbitkills:!" "-" "narrate" "<red>becouse you 
                   died your kills have been reset" "-" "determine" 
                   "no_drops" "}" "}" 
14:13:54 [INFO] +- Executing dCommand: IF/p@kain184 ---------+ 
14:13:54 [INFO] +> Executing 'IF': use_braces='true' 
14:13:54 [INFO]  Filled tag <&4> with ''. 
14:13:54 [INFO]  Filled tag <player.name> with 'kain184'. 
14:13:54 [INFO]  Filled tag <red> with ''. 
14:13:54 [INFO]  Filled tag <gold> with ''. 
14:13:54 [INFO]  Filled tag <player.inventory.contains[i@personalbadge]> 
                   with 'true'. 
14:13:54 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: IF 
                   "<player.flag[quest]>" "==" "rabbitkills" "{" "-" "flag" 
                   "player" "deathitems:<context.drops>" "-" "flag" "player" 
                   "rabbitkills:10" "-" "wait" "10" "-" "flag" "player" 
                   "rabbitkills:!" "-" "narrate" "<red>becouse you died your 
                   kills have been reset" "-" "determine" "no_drops" "}" 
14:13:54 [INFO] +- Executing dCommand: IF/p@kain184 ---------+ 
14:13:54 [INFO] +> Executing 'IF': use_braces='true' 
14:13:54 [INFO]  Filled tag <player.flag[quest]> with 'rabbitkills'. 
14:13:54 [INFO]  Comparable='Element(rabbitkills)', Operator='EQUALS', 
                   ComparedTo='Element(rabbitkills)' --> OUTCOME='true' 
14:13:54 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   FLAG "player" "deathitems:<context.drops>" 
14:13:54 [INFO] +- Executing dCommand: FLAG/p@kain184 ---------+ 
14:13:54 [INFO]  Filled tag <context.drops> with 
                   'li@i@PERSONALBADGE[display_name=&ss4guild_badge_kain184;enchantments=DAMAGE_ALL,10|DURABILITY,10|THORNS,10;lore=cooked 
                   in the &sscfires of a forge&dot|the badge glows with a 
                   &ss6powerfull light]'. 
14:13:54 [INFO] +> Executing 'FLAG': flag_name='DEATHITEMS'  
                   Action/Value='SET_VALUE(li@i@PERSONALBADGE[display_name=&ss4guild_badge_kain184;enchantments=DAMAGE_ALL,10|DURABILITY,10|THORNS,10;lore=cooked 
                   in the &sscfires of a forge&dot|the badge glows with a 
                   &ss6powerfull light])'  flag_target='p@kain184' 
14:13:54 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   FLAG "player" "rabbitkills:10" 
14:13:54 [INFO] +- Executing dCommand: FLAG/p@kain184 ---------+ 
14:13:54 [INFO] +> Executing 'FLAG': flag_name='RABBITKILLS'  
                   Action/Value='SET_VALUE(10)'  flag_target='p@kain184' 
14:13:54 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   WAIT "10" 
14:13:54 [INFO] +- Executing dCommand: WAIT/p@kain184 ---------+ 
14:13:54 [INFO] +> Executing 'WAIT': 
                   queue='RABBITQUESTWORLD_PlentyShopsAustria'  
                   delay='d@200t' 
14:13:54 [INFO]  Forcing queue RABBITQUESTWORLD_PlentyShopsAustria into a 
                   timed queue... 
14:13:54 [INFO]  Completing queue 'RABBITQUESTWORLD_PlentyShopsAustria' in 
                   6ms. 
14:13:54 [INFO]  Starting TimedQueue 
                   'RABBITQUESTWORLD_PlentyShopsAustria'... 
14:13:56 [INFO]  Running script event 'PlayerRespawns', event='player 
                   respawns' for script 'RABBITQUESTWORLD' 
14:13:56 [INFO]  Starting InstantQueue 
                   'RABBITQUESTWORLD_ContinuesJmIntake'... 
14:13:56 [INFO]  Queue 'RABBITQUESTWORLD_ContinuesJmIntake' Executing: IF 
                   "<player.has_flag[deathitems]>" "{" "-" "narrate" "<blue> 
                   here are your items. try not to lose them" "-" "foreach" 
                   "<player.flag[deathitems]>" "-" "give" "<def[value]>" 
                   "d:<player.inventory>" "}" "}" 
14:13:56 [INFO] +- Executing dCommand: IF/p@kain184 ---------+ 
14:13:56 [INFO] +> Executing 'IF': use_braces='true' 
14:13:56 [INFO]  Filled tag <player.has_flag[deathitems]> with 'true'. 
14:13:56 [INFO]  Queue 'RABBITQUESTWORLD_ContinuesJmIntake' Executing: 
                   NARRATE "<blue> here are your items. try not to lose them" 
14:13:56 [INFO] +- Executing dCommand: NARRATE/p@kain184 ---------+ 
14:13:56 [INFO]  Filled tag <blue> with ''. 
14:13:56 [INFO] +> Executing 'NARRATE': Narrating=' here are your items. 
                   try not to lose them'  Targets='[p@kain184]' 
14:13:56 [INFO]  Queue 'RABBITQUESTWORLD_ContinuesJmIntake' Executing: 
                   FOREACH "<player.flag[deathitems]>" 
14:13:56 [INFO] +- Executing dCommand: FOREACH/p@kain184 ---------+ 
14:13:56 [INFO]  Filled tag <player.flag[deathitems]> with 
                   'li@i@PERSONALBADGE[display_name=&ss4guild_badge_kain184;enchantments=DAMAGE_ALL,10|DURABILITY,10|THORNS,10;lore=cooked 
                   in the &sscfires of a forge&dot|the badge glows with a 
                   &ss6powerfull light]'. 
14:13:56 [INFO]  ERROR in script 'RABBITQUESTWORLD'! Empty braces 
                   (internal)! 
14:13:56 [INFO]  Queue 'RABBITQUESTWORLD_ContinuesJmIntake' Executing: 
                   GIVE "<def[value]>" "d:<player.inventory>" 
14:13:56 [INFO] +- Executing dCommand: GIVE/p@kain184 ---------+ 
14:13:56 [INFO]  ERROR! Invalid definition name 'value'. 
14:13:56 [INFO]  Filled tag <def[value]> with 'def[value]'. 
14:13:56 [INFO]  ERROR in script 'RABBITQUESTWORLD'! Tag <def[value]> is 
                   invalid! 
14:13:56 [INFO]  Filled tag <player.inventory> with 
                   'in@player[holder=p@3033795c-2423-4810-b435-c5583b4035fb]'. 
14:13:56 [INFO]  ERROR! 
                   'd:in@player[holder=p@3033795c-2423-4810-b435-c5583b4035fb]' 
                   is an unknown argument! 
14:13:56 [INFO] +> Executing 'GIVE': Type='ITEM'  
                   inventory='in@player[holder=p@3033795c-2423-4810-b435-c5583b4035fb]' 
                    Quantity='1.0'  engrave='false'  
                   unlimit_stack_size='false'  Items='[]'  slot='1' 
14:13:56 [INFO]  Completing queue 'RABBITQUESTWORLD_ContinuesJmIntake' in 
                   6ms. 
14:14:04 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   FLAG "player" "rabbitkills:!" 
14:14:04 [INFO] +- Executing dCommand: FLAG/p@kain184 ---------+ 
14:14:04 [INFO] +> Executing 'FLAG': flag_name='RABBITKILLS'  
                   Action/Value='DELETE(false)'  flag_target='p@kain184' 
14:14:04 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   NARRATE "<red>becouse you died your kills have been reset" 
14:14:04 [INFO] +- Executing dCommand: NARRATE/p@kain184 ---------+ 
14:14:04 [INFO]  Filled tag <red> with ''. 
14:14:04 [INFO] +> Executing 'NARRATE': Narrating='becouse you died your 
                   kills have been reset'  Targets='[p@kain184]' 
14:14:04 [INFO]  Queue 'RABBITQUESTWORLD_PlentyShopsAustria' Executing: 
                   DETERMINE "no_drops" 
14:14:04 [INFO] +- Executing dCommand: DETERMINE/p@kain184 ---------+ 
14:14:04 [INFO] +> Executing 'DETERMINE': outcome='no_drops'  
                   passively='false' 
14:14:04 [INFO]  Completing queue 'RABBITQUESTWORLD_PlentyShopsAustria' in 
                   10042ms.