Date: 2015/11/07 06:41:54 UTC-08:00
Type: Denizen Script
on player dies:
- if <player.inventory.contains[i@personalbadge]> {
- if <player.flag[quest]> == rabbitkills {
- flag player deathitems:<context.drops>
- determine no_drop
}
}
on player respawns:
- if <player.has_flag[deathitems]> {
- narrate "<blue> here are your items. try not to lose them"
- foreach <player.flag[deathitems]>
- give <def[value]> d:<player.inventory>
}
}