"Barkeeper": type: assignment actions: on assignment: - trigger name:click state:true - trigger name:proximity state:true - trigger name:chat state:true on click: on enter proximity: - animate arm_swing - random 3 - narrate "Welcome to the best place to drink a beer in town!" - narrate "Barkeeper invites you to drink a beer " - narrate "The Solaris bar is always open 24/7, come in and drink yourself up!" Interact Scripts: - 10 barkeepertalk barkeepertalk: type: Interact Steps: 1: click trigger: script: - narrate "Hello sir, welcome to our humble bar!" - wait 3 - narrate "So you want to drink ? Are you sure you can take it ?" - narrate " /1/- Yes, i can take any drink you thrown at me!!" - narrate " 2- No. I'm tired from my trip just want a glass so i can go sleep to the inn! " - zap 2 2: chat trigger: 1: trigger: /1/- Yes, i can take any drink you thrown at me!!" script: - narrate "Bar keeper gives you the hottest drink he have! You asked for it!" - zap 3 2: trigger: /2/- No. I'm tired from my trip just want a glass so i can go sleep to the inn! " script: - animate hurt - narrate "Okay have it your way!" jola: script: - give item 373 1 8234 {display{Name"Potion of Goodness"}}