Java Version: 1.8.0_25
Up-time: 13m
CraftBukkit Version: git-Spigot-5f38d38-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1597)
Active Plugins (41): CoreProtect: 2.10.0, MinecraftMarket: 2.1.0-SNAPSHOT, dynmap: 2.2-SNAPSHOT-1106,
WorldEdit: 6.0.2-SNAPSHOT;3370-58aac973, Skript: 2.1.2, Essentials: TeamCity,
PerWorldPlugins: 1.3.0, CrackShot: 0.98.4, RoboticStaff: 2.1, SkQuery: 3.21.4,
Votifier: 1.9, WorldGuard: 6.0.0-SNAPSHOT, NoCheatPlus: 3.12.0-BETA2-sASO-b813,
SignEdit: 3.3.10, ImageOnMap: 2.7, PermissionsEx: 1.23.3, Vault: 1.5.6-b49,
EssentialsSpawn: TeamCity, MagicSpells: 3.3-release, Actionbar: 1.2.4.4, PlayerHeads: 3.10-SNAPSHOT-jenkins-PlayerHeads-1-61-g39b94b4,
TitleManager: 1.4.0, Herochat: 5.6.7-SNAPSHOT, DragonTravel: 01.002.15, PlotSquared: 3.2.7,
Multiverse-Core: 2.5-b691, TreasureChest: 8.4.4, SpawnMob: 4.1, Citizens: 2.0.16-SNAPSHOT (build 1255),
Multiverse-Inventories: 2.5-b195, CommunityBridge: 2.6.0.000, DynamicTextures: 1.3.4,
MineResetLite: 0.3.6, Denizen: 0.9.7-SNAPSHOT (build 1597), Minigames: 1.8.0-SNAPSHOT,
ItemSlotMachine: 1.3.2, MyHorse: 0.3.2, HolographicDisplays: 2.1.10, Sentry: 1.8.5,
CommandSigns: 1.9.3.2, Minigames-Regions: 1.8.0-SNAPSHOT
Loaded Worlds (29): Lobby, Lobby_nether, Lobby_the_end, CTF1, RPG, Roma Coast, MAINLOBBY, Floating, Minigames,
Zombie_Survival, SurvivalPlots_nether, HG1, GSurvArku, HUB, WORLD, treesgridworld,
DuneCity, PVPArena, The Lands of Reminiscence, TheLobby, PVP-Cavern, Survival1, Survival2,
SurvivalPlots, foxworld, SurvivalPlots_the_end, Brukhental, G_Surv_Badlands, PlotMap,
Online Players (3): __FullVip__(__FullVip__), ~AXE(axepex), xenmai(xenmai)
Offline Players: 1036
Mode: online
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_CureScaredDenizen'...
21:03:03 [INFO] Queue 'ONRESPAWNS_CureScaredDenizen' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_CureScaredDenizen' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_SaleFerryProcedures'...
21:03:03 [INFO] Queue 'ONRESPAWNS_SaleFerryProcedures' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_SaleFerryProcedures' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_GisJournalBrings'...
21:03:03 [INFO] Queue 'ONRESPAWNS_GisJournalBrings' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_GisJournalBrings' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_WarnerDiesArrivals'...
21:03:03 [INFO] Queue 'ONRESPAWNS_WarnerDiesArrivals' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_WarnerDiesArrivals' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_SiMileageFlight'...
21:03:03 [INFO] Queue 'ONRESPAWNS_SiMileageFlight' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_SiMileageFlight' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_BitTurnedWilliams'...
21:03:03 [INFO] Queue 'ONRESPAWNS_BitTurnedWilliams' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_BitTurnedWilliams' in 0ms.
21:03:03 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:03 [INFO] Starting InstantQueue 'ONRESPAWNS_BacterialFantasyMpegs'...
21:03:03 [INFO] Queue 'ONRESPAWNS_BacterialFantasyMpegs' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:03 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:03 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:03 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:03 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:03 [INFO] Completing queue 'ONRESPAWNS_BacterialFantasyMpegs' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue
'ONRESPAWNS_WorthyNumericalTournaments'...
21:03:04 [INFO] Queue 'ONRESPAWNS_WorthyNumericalTournaments' Executing:
WHILE "<player.location.is_within[<cu@assassinlobby>]>" "{"
"-" "if" "<player.has_flag[lobby_Assassin]>" "queue" "clear"
"-" "flag" "<player>" "lobby_Assassin:join" "duration:5" "-"
"playeffect" "effect:Flame" "qty:20" "-" "narrate"
"<&a><&l>Attempting to join this game..." "-" "wait" "2" "-"
"execute" "as_op" "mgm join Assassin" "-" "wait" "10" "-"
"repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_WorthyNumericalTournaments' in
0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_SufficientSvNottingham'...
21:03:04 [INFO] Queue 'ONRESPAWNS_SufficientSvNottingham' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_SufficientSvNottingham' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_MarineCdsGibson'...
21:03:04 [INFO] Queue 'ONRESPAWNS_MarineCdsGibson' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_MarineCdsGibson' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_AccessoryEnParameter'...
21:03:04 [INFO] Queue 'ONRESPAWNS_AccessoryEnParameter' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_AccessoryEnParameter' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_GoatCourtesyRoom'...
21:03:04 [INFO] Queue 'ONRESPAWNS_GoatCourtesyRoom' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_GoatCourtesyRoom' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_SunnyMineInterstate'...
21:03:04 [INFO] Queue 'ONRESPAWNS_SunnyMineInterstate' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_SunnyMineInterstate' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue
'ONRESPAWNS_InitiativesGeologyHerbal'...
21:03:04 [INFO] Queue 'ONRESPAWNS_InitiativesGeologyHerbal' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_InitiativesGeologyHerbal' in
0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_NycBaCertain'...
21:03:04 [INFO] Queue 'ONRESPAWNS_NycBaCertain' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_NycBaCertain' in 0ms.
21:03:04 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:04 [INFO] Starting InstantQueue 'ONRESPAWNS_SpecEntityTask'...
21:03:04 [INFO] Queue 'ONRESPAWNS_SpecEntityTask' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:04 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:04 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:04 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:04 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:04 [INFO] Completing queue 'ONRESPAWNS_SpecEntityTask' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_NvidiaMentHopkins'...
21:03:05 [INFO] Queue 'ONRESPAWNS_NvidiaMentHopkins' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_NvidiaMentHopkins' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_SunglassesSpouseDu'...
21:03:05 [INFO] Queue 'ONRESPAWNS_SunglassesSpouseDu' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@__FullVip__ ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_SunglassesSpouseDu' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_LeadsWisconsinE'...
21:03:05 [INFO] Queue 'ONRESPAWNS_LeadsWisconsinE' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_LeadsWisconsinE' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_StunningSciBristol'...
21:03:05 [INFO] Queue 'ONRESPAWNS_StunningSciBristol' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_StunningSciBristol' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue
'ONRESPAWNS_GalleriesAvailabilityWear'...
21:03:05 [INFO] Queue 'ONRESPAWNS_GalleriesAvailabilityWear' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_GalleriesAvailabilityWear' in
0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_TamilLibCrystal'...
21:03:05 [INFO] Queue 'ONRESPAWNS_TamilLibCrystal' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_TamilLibCrystal' in 0ms.
21:03:05 [INFO] Running script event 'PlayerWalks', event='player walks' for
script 'ONRESPAWNS'
21:03:05 [INFO] Starting InstantQueue 'ONRESPAWNS_VbMusclesAustralia'...
21:03:05 [INFO] Queue 'ONRESPAWNS_VbMusclesAustralia' Executing: WHILE
"<player.location.is_within[<cu@assassinlobby>]>" "{" "-" "if"
"<player.has_flag[lobby_Assassin]>" "queue" "clear" "-" "flag"
"<player>" "lobby_Assassin:join" "duration:5" "-" "playeffect"
"effect:Flame" "qty:20" "-" "narrate" "<&a><&l>Attempting to
join this game..." "-" "wait" "2" "-" "execute" "as_op" "mgm
join Assassin" "-" "wait" "10" "-" "repeat" "}"
21:03:05 [INFO] +- Executing dCommand: WHILE/p@xenmai ---------+
21:03:05 [INFO] Filled tag <cu@assassinlobby> with 'cu@assassinlobby'.
21:03:05 [INFO] Filled tag <player.location.is_within[cu@assassinlobby]> with
'false'.
21:03:05 [INFO] +> Executing 'WHILE':
value='<player.location.is_within[<cu@assassinlobby>]>'
21:03:05 [INFO] Completing queue 'ONRESPAWNS_VbMusclesAustralia' in 0ms.