Paste #22662: BACKUP

Date: 2015/11/17 06:15:14 UTC-08:00
Type: Denizen Script

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world_bookhandler: 
  type: world 
  events: 
    on player right clicks with i_questbook: 
    - flag player "bookl1:Ln1<n>Ln2<n>Ln3" 
    - flag player "bookl2:CX9<&co><util.random.int[1].to[10]>" 
    - define i_q <player.item_in_hand.qty> 
    - define book_i <pl.item_in_hand> 
    - take iteminhand qty:<player.item_in_hand.qty> 
    - wait 2t 
    - give %book_i% qty:<def[i_q]> 
    - adjust <player> open_book 
    - narrate true 
    - determine cancelled 
    #Filter Handler 
    #>tag <parse:<li@<&pipe>value1<&pipe>|<&pipe>value2<&pipe>.replace[li@].with[].replace[|].with[]>> 
    on bookh command: 
    - flag player q_finish:! 
    - flag player q_open:! 
    - foreach null { 
      - narrate "<def[value]>" 
      - if <def[value].split[_].get[2]> == 2 { 
        - flag player q_finish:->:<def[value]> 
        - narrate 2 
        } 
        else if <def[value].split[_].get[2]> == 1 { 
        - flag player q_open:->:<def[value]> 
        - narrate 1 
        } 
        else { 
        - narrate "Report this Error: <def[value]>" 
        } 
      } 
    - narrate "Open <player.flag[q_open].as_list> Finished <player.flag[q_finish].as_list>" 
    - flag player q_open_display:! 
    - flag player q_finish_display:! 
    - foreach <player.flag[q_open].as_list> { 
      - define metadata1 <def[value].split[_].get[1]> 
#      - narrate "Debug2: <def[metadata1]>, <player.flag[q_open].as_list> , <player.flag[q_finish].as_list>" 
      - if <player.flag[q_finish].as_list.contains[<def[metadata1]>_2]> { 
        - narrate "<def[value]> is finished." 
        - flag player q_finish_display:->:<def[value].split[_].get[1]> 
        } 
        else { 
        - narrate "<def[value]> is open." 
        - flag player q_open_display:->:<def[value].split[_].get[1]> 
        } 
      } 
    - narrate "<&b>Open<&co> <player.flag[q_open_display].as_list> Closed<&co> <player.flag[q_finish_display].as_list>" 
    # Display Handler 
    - define length_c 0 
    - define loop_c 2 
    - flag player q_display_list:! 
    - flag player "q_display_list:->:i@I_QUESTBOOK[book=author<&pipe.escaped>BloodEko<&pipe.escaped>title<&pipe.escaped>Any Bookname<&pipe.escaped>pages<&pipe.escaped>" 
    - narrate "Debug For1: <pl.flag[q_open_display].as_list>"
    - foreach <player.flag[q_open_display].as_list> { 
      - inject locally <def[value]>_1 
      - if <def[loop_c]> == 2 { 
        - define loop_c 0 
        - flag player "q_display_list:->:<&pipe.escaped>" 
        } 
      - flag player "q_display_list:->:<def[argument_c]>" 
      }
    - narrate "Debug For2: <pl.flag[q_finish_display].as_list>"
    - foreach <player.flag[q_finish_display].as_list> { 
      - inject locally <def[value]>_2 
      - if <def[loop_c]> == 2 { 
        - define loop_c 0 
        - flag player "q_display_list:->:<&pipe.escaped>" 
        } 
      - flag player "q_display_list:->:<def[argument_c]>" 
      } 
    - wait 3s 
    - flag player "q_display_list:->:]" 
    - give <player.flag[q_display_list].as_list.replace[li@].with[].replace[|].with[].replace[&pipe].with[|]> 
    - narrate <player.flag[q_display_list].as_list.replace[li@].with[].replace[|].with[].replace[&pipe].with[|]> 
    #- adjust <player> open_book 
  quest1_1: 
  - define length_c <def[length_c].add_int[<el@Green1.length>]> 
  - define loop_c <def[loop_c].add_int[1]> 
  - narrate "1" 
  - define argument_c Green1&nl  
  quest1_2: 
  - narrate "2" 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Blue1&nl 
  quest2_1: 
  - narrate "3" 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Green2&nl 
  quest2_2: 
  - narrate "4" 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Blue2&nl  
  quest3_1: 
  - narrate "5" 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Green3&nl 
  quest3_2: 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Blue3&nl 
  - narrate "6" 
  quest4_1: 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Green4&nl 
  quest4_2: 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Blue4&nl 
  quest5_1: 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Green5&nl 
  quest5_2: 
  - define loop_c <def[loop_c].add_int[1]> 
  - define argument_c Blue5&nl 

i_questbook: 
  type: item 
  material: m@written_book 
  display name: Quest Book 
  lore: 
  - made by BloodEko 
  book: b_questbook 
  #14 Zeilen 

b_questbook: 
  type: book 
  title: Ekosbook
  author: DarkEko 
  signed: true 
  text:
  - Green2<n>Blue1