world_bookhandler: type: world events: on player right clicks with i_questbook: - flag player "bookl1:Ln1Ln2Ln3" - flag player "bookl2:CX9<&co>" - define i_q - define book_i - take iteminhand qty: - wait 2t - give %book_i% qty: - adjust open_book - narrate true - determine cancelled #Filter Handler #>tag value1<&pipe>|<&pipe>value2<&pipe>.replace[li@].with[].replace[|].with[]>> on bookh command: - flag player q_finish:! - flag player q_open:! - foreach null { - narrate "" - if == 2 { - flag player q_finish:->: - narrate 2 } else if == 1 { - flag player q_open:->: - narrate 1 } else { - narrate "Report this Error: " } } - narrate "Open Finished " - flag player q_open_display:! - flag player q_finish_display:! - foreach { - define metadata1 # - narrate "Debug2: , , " - if _2]> { - narrate " is finished." - flag player q_finish_display:->: } else { - narrate " is open." - flag player q_open_display:->: } } - narrate "<&b>Open<&co> Closed<&co> " # Display Handler - define length_c 0 - define loop_c 2 - flag player q_display_list:! - flag player "q_display_list:->:i@I_QUESTBOOK[book=author<&pipe.escaped>BloodEko<&pipe.escaped>title<&pipe.escaped>Any Bookname<&pipe.escaped>pages<&pipe.escaped>" - narrate "Debug For1: " - foreach { - inject locally _1 - if == 2 { - define loop_c 0 - flag player "q_display_list:->:<&pipe.escaped>" } - flag player "q_display_list:->:" } - narrate "Debug For2: " - foreach { - inject locally _2 - if == 2 { - define loop_c 0 - flag player "q_display_list:->:<&pipe.escaped>" } - flag player "q_display_list:->:" } - wait 3s - flag player "q_display_list:->:]" - give - narrate #- adjust open_book quest1_1: - define length_c ]> - define loop_c - narrate "1" - define argument_c Green1&nl quest1_2: - narrate "2" - define loop_c - define argument_c Blue1&nl quest2_1: - narrate "3" - define loop_c - define argument_c Green2&nl quest2_2: - narrate "4" - define loop_c - define argument_c Blue2&nl quest3_1: - narrate "5" - define loop_c - define argument_c Green3&nl quest3_2: - define loop_c - define argument_c Blue3&nl - narrate "6" quest4_1: - define loop_c - define argument_c Green4&nl quest4_2: - define loop_c - define argument_c Blue4&nl quest5_1: - define loop_c - define argument_c Green5&nl quest5_2: - define loop_c - define argument_c Blue5&nl i_questbook: type: item material: m@written_book display name: Quest Book lore: - made by BloodEko book: b_questbook #14 Zeilen b_questbook: type: book title: Ekosbook author: DarkEko signed: true text: - Green2Blue1