Date: 2015/11/22 19:44:51 UTC-08:00
Type: Denizen Script
- define Online false
- define Target <context.args.get[1]>
- foreach <bungee.list_servers> {
- ~bungeetag <server.match_player[<def[Target]>]||null> server:<def[Value]> save:player
- if <entry[player].result> != null {
- define Online true
- define Target <entry[player].result>
- define Server <def[Value]>
- foreach stop
}
}
- if <def[Online].not> {
- narrate "<&c>Cannot find a player by that name!"
- queue clear
}