Date: 2015/11/27 18:44:06 UTC-08:00
Type: Denizen Script
Rabid_Dog:
Type: assignment
Interact Scripts:
- 10 Rabid_Dog_Script
actions:
on assignment:
- trigger name:proximity state:true
Rabid_Dog_Script:
Type: interact
Requirements:
Mode: none
Steps:
1:
Proximity Trigger:
Script:
- attack <player.location.find.living_entities.within[10].random> target:<player>
- health <player.flag[level].div[4].power[2].add[16]>
- narrate <player.location.find.living_entities.within[10].random>