Date: 2015/11/28 15:53:57 UTC-08:00
Type: Denizen Script
Rabid_Dog_Script:
Type: interact
Steps:
1:
Proximity Trigger:
entry:
Script:
- flag server Rabid_Dog_Attack_Player:<proc[Player]>
- define Attack <server.flag[Rabid_Dog_Attack_Player]>
- health <npc> <def[Attack].flag[level].div[4].power[2].add[16]>
- vulnerable state:true
- ^attack <npc> target:<server.flag[Rabid_Dog_Attack_Player]>
exit:
Script:
- walk <npc.flag[respawn_location]>
move:
Script:
- walk <def[Attack].location>
- ^attack <npc> target:<server.flag[Rabid_Dog_Attack_Player]>