Paste #23130: Untitled Paste

Date: 2015/11/28 15:53:57 UTC-08:00
Type: Denizen Script

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Rabid_Dog_Script:
  Type: interact
  Steps:
    1:
      Proximity Trigger:
        entry:
          Script:
          - flag server Rabid_Dog_Attack_Player:<proc[Player]>
          - define Attack <server.flag[Rabid_Dog_Attack_Player]>
          - health <npc> <def[Attack].flag[level].div[4].power[2].add[16]>
          - vulnerable state:true
          - ^attack <npc> target:<server.flag[Rabid_Dog_Attack_Player]>
        exit:
          Script:
          - walk <npc.flag[respawn_location]>
        move:
          Script:
          - walk <def[Attack].location>
          - ^attack <npc> target:<server.flag[Rabid_Dog_Attack_Player]>