###################
#\\\_^^NPC^^^_////#
#////ItemShop/////#
#\\\\||||||||\\\\\#
#||||by SeqSEE||||#
#/\/\/\/\/\/\/\/\/#
#------v0.4-------#
###################
-ItemShop_Config:
- type: yaml data
- Shops:
+ItemShop_Config:
+ type: yaml data
+ Shops:
###############################################################################################################
#-Change this to what material you want to remove shops. Default: 'flint'-----------------------------------#
###############################################################################################################
- DestroyMaterial: 'flint'
+ DestroyMaterial: 'flint'
###############################################################################################################
#-Set to false if you don't wan't to charge or if you do not have an economy plugin and Vault Default: true--#
###############################################################################################################
- UseCost: true
- Types:
+ UseCost: true
+ Types:
###############################################################################################################
#---ShopName:-------------------------------------------------------------------------------------------------#
#-----1:------------------------------------------------------------------------------------------------------#
#-------name: 'Display Name' --(May vary with resource packs)-------------------------------------------------#
#-------item: 'Item(,Metadata)'-------------------------------------------------------------------------------#
#-------cost: 100---------------------------------------------------------------------------------------------#
#-------qty: 1------------------------------------------------------------------------------------------------#
###############################################################################################################
- Health:
- 1:
- name: 'Potion of Healing'
- item: 'potion,8197'
- cost: 50
- qty: 1
- 2:
- name: 'Potion of Healing II'
- item: 'potion,8229'
- cost: 75
- qty: 1
- 3:
- name: 'Splash Potion of Healing'
- item: 'potion,16389'
- cost: 75
- qty: 1
+ Health:
+ 1:
+ name: 'Potion of Healing'
+ item: 'potion,8197'
+ cost: 50
+ qty: 1
+ 2:
+ name: 'Potion of Healing II'
+ item: 'potion,8229'
+ cost: 75
+ qty: 1
+ 3:
+ name: 'Splash Potion of Healing'
+ item: 'potion,16389'
+ cost: 75
+ qty: 1
4:
- name: 'Splash Potion of Healing II'
- item: 'potion,16421'
- cost: 125
- qty: 1
+ name: 'Splash Potion of Healing II'
+ item: 'potion,16421'
+ cost: 125
+ qty: 1
5:
- name: 'Potion of Regeneration'
- item: 'potion,8193'
- cost: 150
- qty: 1
+ name: 'Potion of Regeneration'
+ item: 'potion,8193'
+ cost: 150
+ qty: 1
6:
- name: 'Potion of Regeneration (extended)'
- item: 'potion,8257'
- cost: 200
- qty: 1
+ name: 'Potion of Regeneration (extended)'
+ item: 'potion,8257'
+ cost: 200
+ qty: 1
7:
- name: 'Potion of Regeneration II'
- item: 'potion,8225'
- cost: 225
- qty: 1
+ name: 'Potion of Regeneration II'
+ item: 'potion,8225'
+ cost: 225
+ qty: 1
8:
- name: 'Splash Potion of Regeneration'
- item: 'potion,16385'
- cost: 175
- qty: 1
- 9:
- name: 'Splash Potion of Regeneration (extended)'
- item: 'potion,16449'
- cost: 200
- qty: 1
- 10:
- name: 'Splash Potion of Regeneration II'
- item: 'potion,16417'
- cost: 250
- qty: 1
- Weapons:
- 1:
- name: 'Wooden Dagger'
- item: 'wooden_sword'
- cost: 25
- qty: 1
+ name: 'Splash Potion of Regeneration'
+ item: 'potion,16385'
+ cost: 175
+ qty: 1
+ 9:
+ name: 'Splash Potion of Regeneration (extended)'
+ item: 'potion,16449'
+ cost: 200
+ qty: 1
+ 10:
+ name: 'Splash Potion of Regeneration II'
+ item: 'potion,16417'
+ cost: 250
+ qty: 1
+ Weapons:
+ 1:
+ name: 'Wooden Dagger'
+ item: 'wooden_sword'
+ cost: 25
+ qty: 1
2:
- name: 'Stone Whip'
- item: 'stone_sword'
- cost: 50
- qty: 1
- 3:
- name: 'Crowbar'
- item: 'iron_sword'
- cost: 100
- qty: 1
- 4:
- name: 'Golden Axeblade'
- item: 'golden_sword'
- cost: 150
- qty: 1
- 5:
- name: 'Diamond Light Saber'
- item: 'diamond_sword'
- cost: 350
- qty: 1
- 6:
- name: 'Bow'
- item: 'bow'
- cost: 100
- qty: 1
- 7:
- name: 'Arrows (16)'
- item: 'arrow'
- cost: 50
- qty: 16
+ name: 'Stone Whip'
+ item: 'stone_sword'
+ cost: 50
+ qty: 1
+ 3:
+ name: 'Crowbar'
+ item: 'iron_sword'
+ cost: 100
+ qty: 1
+ 4:
+ name: 'Golden Axeblade'
+ item: 'golden_sword'
+ cost: 150
+ qty: 1
+ 5:
+ name: 'Diamond Light Saber'
+ item: 'diamond_sword'
+ cost: 350
+ qty: 1
+ 6:
+ name: 'Bow'
+ item: 'bow'
+ cost: 100
+ qty: 1
+ 7:
+ name: 'Arrows (16)'
+ item: 'arrow'
+ cost: 50
+ qty: 16
8:
- name: 'Arrows (32)'
- item: 'arrow'
- cost: 100
- qty: 32
- 9:
- name: 'Arrows (64)'
- item: 'arrow'
- cost: 150
- qty: 64
- Redstone:
- 1:
- name: 'Red Matter (32)'
- item: 'redstone'
- cost: 100
- qty: 32
- 2:
- name: 'Red Power Torch (16)'
- item: 'redstone_torch_on'
- cost: 100
- qty: 16
- 3:
- name: 'Repeater (2)'
- item: 'diode'
- cost: 50
- qty: 2
- 4:
- name: 'Comparator'
- item: 'redstone_comparator'
- cost: 50
- qty: 1
- 5:
- name: 'Red Power Block'
- item: 'redstone_block'
- cost: 50
- qty: 1
- 6:
- name: 'Piston'
- item: 'piston_base'
- cost: 50
- qty: 1
- 7:
- name: 'Sticky Piston'
- item: 'piston_sticky_base'
- cost: 100
- qty: 1
- Armor:
- 1:
- name: 'Blacksmith Boots'
- item: 'chainmail_boots'
- cost: 175
- qty: 1
- 2:
- name: 'Blacksmith Leggings'
- item: 'chainmail_leggings'
- cost: 250
- qty: 1
- 3:
- name: 'Blacksmith Chestplate'
- item: 'chainmail_chestplate'
- cost: 300
- qty: 1
- 4:
- name: 'Blacksmith Goggles'
- item: 'chainmail_helmet'
- cost: 175
- qty: 1
- 5:
- name: 'Iron Boots'
- item: 'iron_boots'
- cost: 100
- qty: 1
- 6:
- name: 'Iron Leggings'
- item: 'iron_leggings'
- cost: 150
- qty: 1
- 7:
- name: 'Iron Chestplate'
- item: 'iron_chestplate'
- cost: 175
- qty: 1
- 8:
- name: 'Iron Helmet'
- item: 'iron_helmet'
- cost: 125
- qty: 1
- 9:
- name: 'Gold Boots'
- item: 'gold_boots'
- cost: 150
- qty: 1
- 10:
- name: 'Gold Leggings'
- item: 'gold_leggings'
- cost: 300
- qty: 1
- 11:
- name: 'Gold Chestplate'
- item: 'gold_chestplate'
- cost: 350
- qty: 1
- 12:
- name: 'Gold Helmet'
- item: 'gold_helmet'
- cost: 250
- qty: 1
- 13:
- name: 'Diamond Boots'
- item: 'diamond_boots'
- cost: 300
- qty: 1
- 14:
- name: 'Diamonds Leggings'
- item: 'diamond_leggings'
- cost: 450
- qty: 1
- 15:
- name: 'Diamond Chestplate'
- item: 'diamond_chestplate'
- cost: 525
- qty: 1
- 16:
- name: 'Diamond Helmet'
- item: 'diamond_helmet'
- cost: 375
- qty: 1
- Horse:
- 1:
- name: 'Saddle'
- item: 'saddle'
- cost: 500
- qty: 1
- 2:
- name: 'Iron Horse Armor'
- item: 'iron_barding'
- cost: 800
- qty: 1
- 3:
- name: 'Gold Horse Armor'
- item: 'gold_barding'
- cost: 1100
- qty: 1
- 4:
- name: 'Diamond Horse Armor'
- item: 'diamond_barding'
- cost: 1400
- qty: 1
- 5:
- name: 'Rope'
- item: 'leash'
- cost: 20
- qty: 1
- 6:
- name: 'Name Tag'
- item: 'name_tag'
- cost: 200
- qty: 1
-ItemShop:
- type: assignment
- debug: true
- actions:
- on assignment:
- - trigger name:click state:true
- - trigger name:chat state:true
- - flag npc ItemShop.Creator:!
- - flag npc ItemShop.CurrentNumber:!
- - flag npc ItemShop.HasShop:!
- - flag npc ItemShop.Type:!
- - zap 1 s@Shop_Keeper
- interact scripts:
- - 1 Shop_Keeper
-Shop_Remove:
- type: task
- debug: true
- script:
- - remove <npc>
-Shop_Keeper:
- type: interact
- debug: true
- steps:
- 1:
- click trigger:
- script:
- - if <npc.has_flag[ItemShop.HasShop]> {
- - zap 2
- - queue stop
- }
+ name: 'Arrows (32)'
+ item: 'arrow'
+ cost: 100
+ qty: 32
+ 9:
+ name: 'Arrows (64)'
+ item: 'arrow'
+ cost: 150
+ qty: 64
+ Redstone:
+ 1:
+ name: 'Red Matter (32)'
+ item: 'redstone'
+ cost: 100
+ qty: 32
+ 2:
+ name: 'Red Power Torch (16)'
+ item: 'redstone_torch_on'
+ cost: 100
+ qty: 16
+ 3:
+ name: 'Repeater (2)'
+ item: 'diode'
+ cost: 50
+ qty: 2
+ 4:
+ name: 'Comparator'
+ item: 'redstone_comparator'
+ cost: 50
+ qty: 1
+ 5:
+ name: 'Red Power Block'
+ item: 'redstone_block'
+ cost: 50
+ qty: 1
+ 6:
+ name: 'Piston'
+ item: 'piston_base'
+ cost: 50
+ qty: 1
+ 7:
+ name: 'Sticky Piston'
+ item: 'piston_sticky_base'
+ cost: 100
+ qty: 1
+ Armor:
+ 1:
+ name: 'Blacksmith Boots'
+ item: 'chainmail_boots'
+ cost: 175
+ qty: 1
+ 2:
+ name: 'Blacksmith Leggings'
+ item: 'chainmail_leggings'
+ cost: 250
+ qty: 1
+ 3:
+ name: 'Blacksmith Chestplate'
+ item: 'chainmail_chestplate'
+ cost: 300
+ qty: 1
+ 4:
+ name: 'Blacksmith Goggles'
+ item: 'chainmail_helmet'
+ cost: 175
+ qty: 1
+ 5:
+ name: 'Iron Boots'
+ item: 'iron_boots'
+ cost: 100
+ qty: 1
+ 6:
+ name: 'Iron Leggings'
+ item: 'iron_leggings'
+ cost: 150
+ qty: 1
+ 7:
+ name: 'Iron Chestplate'
+ item: 'iron_chestplate'
+ cost: 175
+ qty: 1
+ 8:
+ name: 'Iron Helmet'
+ item: 'iron_helmet'
+ cost: 125
+ qty: 1
+ 9:
+ name: 'Gold Boots'
+ item: 'gold_boots'
+ cost: 150
+ qty: 1
+ 10:
+ name: 'Gold Leggings'
+ item: 'gold_leggings'
+ cost: 300
+ qty: 1
+ 11:
+ name: 'Gold Chestplate'
+ item: 'gold_chestplate'
+ cost: 350
+ qty: 1
+ 12:
+ name: 'Gold Helmet'
+ item: 'gold_helmet'
+ cost: 250
+ qty: 1
+ 13:
+ name: 'Diamond Boots'
+ item: 'diamond_boots'
+ cost: 300
+ qty: 1
+ 14:
+ name: 'Diamonds Leggings'
+ item: 'diamond_leggings'
+ cost: 450
+ qty: 1
+ 15:
+ name: 'Diamond Chestplate'
+ item: 'diamond_chestplate'
+ cost: 525
+ qty: 1
+ 16:
+ name: 'Diamond Helmet'
+ item: 'diamond_helmet'
+ cost: 375
+ qty: 1
+ Horse:
+ 1:
+ name: 'Saddle'
+ item: 'saddle'
+ cost: 500
+ qty: 1
+ 2:
+ name: 'Iron Horse Armor'
+ item: 'iron_barding'
+ cost: 800
+ qty: 1
+ 3:
+ name: 'Gold Horse Armor'
+ item: 'gold_barding'
+ cost: 1100
+ qty: 1
+ 4:
+ name: 'Diamond Horse Armor'
+ item: 'diamond_barding'
+ cost: 1400
+ qty: 1
+ 5:
+ name: 'Rope'
+ item: 'leash'
+ cost: 20
+ qty: 1
+ 6:
+ name: 'Name Tag'
+ item: 'name_tag'
+ cost: 200
+ qty: 1
+ItemShop:
+ type: assignment
+ debug: true
+ actions:
+ on assignment:
+ - trigger name:click state:true
+ - trigger name:chat state:true
+ - flag npc ItemShop.Creator:!
+ - flag npc ItemShop.CurrentNumber:!
+ - flag npc ItemShop.HasShop:!
+ - flag npc ItemShop.Type:!
+ - zap 1 s@Shop_Keeper
+ interact scripts:
+ - 1 Shop_Keeper
+Shop_Remove:
+ type: task
+ debug: true
+ script:
+ - remove <npc>
+Shop_Keeper:
+ type: interact
+ debug: true
+ steps:
+ 1:
+ click trigger:
+ script:
+ - if <npc.has_flag[ItemShop.HasShop]> {
+ - zap 2
+ - queue stop
+ }
- narrate "Please choose a shop type."
- - foreach <s@ItemShop_Config.list_keys[Shops.Types]> {
- - narrate "<&7>%value%"
- - wait 1t
- }
- - narrate "<&e>(Shop Type/List)"
- chat trigger:
- 1:
- trigger: /List/
+ - foreach <s@ItemShop_Config.list_keys[Shops.Types]> {
+ - narrate "<&7>%value%"
+ - wait 1t
+ }
+ - narrate "<&e>(Shop Type/List)"
+ chat trigger:
+ 1:
+ trigger: /List/
+ script:
+ - narrate "Please choose a shop type."
+ - foreach <s@ItemShop_Config.list_keys[Shops.Types]> {
+ - narrate "<&7>%value%"
+ - wait 1t
+ }
+ - narrate "<&e>(Shop Type/List)"
+ 2:
+ trigger: /regex:([a-zA-Z])\w+/
+ script:
+ - if <s@ItemShop_Config.list_keys[Shops.Types].contains[<context.message>].not> {
+ - narrate "<npc.name><&co> <&c><context.message> is not a valid shop type!"
+ - queue stop
+ }
+ - flag npc ItemShop.Creator:<player.name>
+ - flag npc ItemShop.HasShop:1
+ - flag npc ItemShop.Type:<context.message>
+ - execute as_server "denizen save"
+ - narrate "Set shop as <npc.flag[ItemShop.Type]> shop type."
+ - narrate "Use <s@ItemShop_Config.yaml_key[Shops.DestroyMaterial]> to destroy this shop."
+ - zap 2
+ 2:
+ click trigger:
+ script:
+ - if <player.item_in_hand.matches[<s@ItemShop_Config.yaml_key[Shops.DestroyMaterial].as_item>]> && <npc.flag[ItemShop.Creator].matches[<player.name>]> {
+ - narrate "<npc.name><&co> Does this mean I'm fired?"
+ - narrate "<&e>(Yes/No)"
+ - zap 3
+ - queue stop
+ }
+ - narrate "<npc.name><&co> Hello! What would you like to buy today?"
+ - narrate "<&e>(Cancel/Item Number/List)"
+ chat trigger:
+ 1:
+ trigger: /Cancel/
script:
- - narrate "Please choose a shop type."
- - foreach <s@ItemShop_Config.list_keys[Shops.Types]> {
- - narrate "<&7>%value%"
- - wait 1t
- }
- - narrate "<&e>(Shop Type/List)"
- 2:
- trigger: /regex:([a-zA-Z])\w+/
- script:
- - if <s@ItemShop_Config.list_keys[Shops.Types].contains[<context.message>].not> {
- - narrate "<npc.name><&co> <&c><context.message> is not a valid shop type!"
- - queue stop
- }
- - flag npc ItemShop.Creator:<player.name>
- - flag npc ItemShop.HasShop:1
- - flag npc ItemShop.Type:<context.message>
- - execute as_server "denizen save"
- - narrate "Set shop as <npc.flag[ItemShop.Type]> shop type."
- - narrate "Use <s@ItemShop_Config.yaml_key[Shops.DestroyMaterial]> to destroy this shop."
- - zap 2
- 2:
- click trigger:
- script:
- - if <player.item_in_hand.matches[<s@ItemShop_Config.yaml_key[Shops.DestroyMaterial].as_item>]> && <npc.flag[ItemShop.Creator].matches[<player.name>]> {
- - narrate "<npc.name><&co> Does this mean I'm fired?"
- - narrate "<&e>(Yes/No)"
- - zap 3
- - queue stop
- }
- - narrate "<npc.name><&co> Hello! What would you like to buy today?"
- - narrate "<&e>(Cancel/Item Number/List)"
- chat trigger:
- 1:
- trigger: /Cancel/
- script:
- - narrate "<npc.name><&co> Okay."
- - wait 1
- - narrate "<npc.name><&co> I'll be here still if you change your mind!"
- 2:
- trigger: /No/
- script:
- - narrate "<npc.name><&co> Okay."
- - wait 1
- - narrate "<npc.name><&co> I'll be here still if you change your mind!"
- 3:
- trigger: /List/
- script:
- - flag npc ItemShop.CurrentNumber:0
- - narrate ""
- - foreach <s@ItemShop_Config.list_keys[Shops.Types.<npc.flag[ItemShop.Type]>]> {
- - flag npc ItemShop.CurrentNumber:++
- - narrate "<&8><npc.flag[ItemShop.CurrentNumber].as_int> <&7><s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<npc.flag[ItemShop.CurrentNumber].as_int>.name]> <&a>$<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<npc.flag[ItemShop.CurrentNumber].as_int>.cost]>"
- - wait 1t
- }
- - wait 1t
- - narrate ""
- - narrate "<npc.name><&co> See anything you want?"
- - wait 1t
- - narrate "<&e>(No/Item Number)"
- 4:
- trigger: /regex:([0-9])+/
- script:
- - if <s@ItemShop_Config.list_keys[Shops.Types.<npc.flag[ItemShop.Type]>].contains[<context.message>].not> {
- - narrate "<npc.name><&co> <&c><context.message> is not a valid item number!"
- - queue stop
- }
- - if <s@ItemShop_Config.yaml_key[Shops.UseCost].matches[true]> {
- - if <player.money.is[LESS].than[<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.cost]>]||true> {
- - narrate "<npc.name><&co><&c> Sorry, you don't have enough money."
- - queue stop
- }
+ - narrate "<npc.name><&co> Okay."
+ - wait 1
+ - narrate "<npc.name><&co> I'll be here still if you change your mind!"
+ 2:
+ trigger: /No/
+ script:
+ - narrate "<npc.name><&co> Okay."
+ - wait 1
+ - narrate "<npc.name><&co> I'll be here still if you change your mind!"
+ 3:
+ trigger: /List/
+ script:
+ - flag npc ItemShop.CurrentNumber:0
+ - narrate ""
+ - foreach <s@ItemShop_Config.list_keys[Shops.Types.<npc.flag[ItemShop.Type]>]> {
+ - flag npc ItemShop.CurrentNumber:++
+ - narrate "<&8><npc.flag[ItemShop.CurrentNumber].as_int> <&7><s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<npc.flag[ItemShop.CurrentNumber].as_int>.name]> <&a>$<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<npc.flag[ItemShop.CurrentNumber].as_int>.cost]>"
+ - wait 1t
+ }
+ - wait 1t
+ - narrate ""
+ - narrate "<npc.name><&co> See anything you want?"
+ - wait 1t
+ - narrate "<&e>(No/Item Number)"
+ 4:
+ trigger: /regex:([0-9])+/
+ script:
+ - if <s@ItemShop_Config.list_keys[Shops.Types.<npc.flag[ItemShop.Type]>].contains[<context.message>].not> {
+ - narrate "<npc.name><&co> <&c><context.message> is not a valid item number!"
+ - queue stop
+ }
+ - if <s@ItemShop_Config.yaml_key[Shops.UseCost].matches[true]> {
+ - if <player.money.is[LESS].than[<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.cost]>]||true> {
+ - narrate "<npc.name><&co><&c> Sorry, you don't have enough money."
+ - queue stop
+ }
+ - if <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item||null> != null {
+ - take money quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.cost]>
+ - give <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item> quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.qty]>
+ - narrate "<npc.name><&co> Thanks for doing business with me!"
+ - flag npc ItemShop.CurrentNumber:!
+ - queue stop
+ }
+ - narrate "<npc.name><&co> <&c>Sorry, that item is currently unavailable."
+ }
+ - if <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item||null> != null {
+ - give <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item> quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.qty]>
+ - narrate "<npc.name><&co> Thanks for doing business with me!"
+ - flag npc ItemShop.CurrentNumber:!
+ - queue stop
+ }
+ - if <player.name.matches[<npc.flag[ItemShop.Creator]>]||false> {
+ - narrate "<npc.name><&co> <&c>Hate to say it, but something is wrong with this item in the config!"
+ - queue stop
+ }
+ - narrate "<npc.name><&co> <&c>Sorry, that item is currently unavailable."
+ 3:
+ click trigger:
+ script:
+ - narrate "<npc.name><&co> Does this mean I'm fired?"
+ - narrate "<&e>(Yes/No)"
+ chat trigger:
+ 1:
+ trigger: /Yes/
+ script:
+ - narrate "<npc.name><&co> Very well, it was a pleasure serving you!"
+ - inject s@Shop_Remove
+ 2:
+ trigger: /No/
+ script:
+ - zap 2
- - if <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item||null> != null {
- - take money quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.cost]>
- - give <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item> quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.qty]>
- - narrate "<npc.name><&co> Thanks for doing business with me!"
- - flag npc ItemShop.CurrentNumber:!
- - queue stop
- }
- - narrate "<npc.name><&co> <&c>Sorry, that item is currently unavailable."
- }
- - if <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item||null> != null {
- - give <s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.item].as_item> quantity:<s@ItemShop_Config.yaml_key[Shops.Types.<npc.flag[ItemShop.Type]>.<context.message>.qty]>
- - narrate "<npc.name><&co> Thanks for doing business with me!"
- - flag npc ItemShop.CurrentNumber:!
- - queue stop
- }
- - if <player.name.matches[<npc.flag[ItemShop.Creator]>]||false> {
- - narrate "<npc.name><&co> <&c>Hate to say it, but something is wrong with this item in the config!"
- - queue stop
- }
- - narrate "<npc.name><&co> <&c>Sorry, that item is currently unavailable."
- 3:
- click trigger:
- script:
- - narrate "<npc.name><&co> Does this mean I'm fired?"
- - narrate "<&e>(Yes/No)"
- chat trigger:
- 1:
- trigger: /Yes/
- script:
- - narrate "<npc.name><&co> Very well, it was a pleasure serving you!"
- - inject s@Shop_Remove
- 2:
- trigger: /No/
- script:
- - zap 2