Date: 2015/12/07 16:03:21 UTC-08:00
Type: Denizen Script
EventBOUGIE_ROUGE:
type: world
events:
#SWITCH ON
on player right clicks skull:
- if <context.location.skull_skin.full> == 4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ== {
- if <queue.exists[bougie_rouge].not> {
- run bougie_rouge_on def:<context.location> id:bougie_rouge
}
# You might want to include one of the following lines to prevent the player from doing something to the skull
#- determine cancelled
#- queue clear
}
bougie_rouge_on:
type: task
definitions: location
script:
- adjust <def[location]> "skull_skin:c16d04c8-778b-4fd4-9d96-7d367d81dc8a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWZkZGRkYjhlZWUxMWJjMzEyZDFhY2ZkNjIxYTQ0NmI1Njg2OGFhZjY2YTUwNzFjYTk0MjU1ODJiMThjZGQ2In19fQ=="
- light <def[location]> 10
- WHILE <def[location].find.players.within[3].size.is[MORE].than[0]> {
- playeffect <def[location]> effect:RED_DUST visibility:50 quantity:3
- playsound location:<def[location]> sound:fire pitch:50 volume:0.5
- WAIT 5
}
# This resets the skull back to the original skull, remove if you don't want that effect
- adjust <def[location]> "skull_skin:4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ=="