Paste #23583: Diff note for paste #23582

Date: 2015/12/07 16:03:21 UTC-08:00
Type: Diff Report

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 EventBOUGIE_ROUGE:
-    type: world
-    events:
+  type: world
+  events:
 #SWITCH ON
-      on player right clicks skull:
-      - define SWITCH <context.location>
-      - if <context.location.skull_skin.full> == 4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ== {
-        - adjust <def[SWITCH]> "skull_skin:c16d04c8-778b-4fd4-9d96-7d367d81dc8a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWZkZGRkYjhlZWUxMWJjMzEyZDFhY2ZkNjIxYTQ0NmI1Njg2OGFhZjY2YTUwNzFjYTk0MjU1ODJiMThjZGQ2In19fQ=="
-        - light <def[SWITCH]> 10
-        - WHILE <context.location.find.players.within[3].size.is[MORE].than[0]> {
-          - playeffect <def[SWITCH]> effect:RED_DUST visibility:50 quantity:3
-          - playsound location:<def[SWITCH]> sound:fire pitch:50 volume:0.5
-          - WAIT 5
-          }
-        - WHILE STOP
+    on player right clicks skull:
+      - if <context.location.skull_skin.full> == 4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ== {
+        - if <queue.exists[bougie_rouge].not> {
+          - run bougie_rouge_on def:<context.location> id:bougie_rouge
+          }
+          # You might want to include one of the following lines to prevent the player from doing something to the skull
+          #- determine cancelled
+          #- queue clear
+        }
+bougie_rouge_on:
+  type: task
+  definitions: location
+  script:
+    - adjust <def[location]> "skull_skin:c16d04c8-778b-4fd4-9d96-7d367d81dc8a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWZkZGRkYjhlZWUxMWJjMzEyZDFhY2ZkNjIxYTQ0NmI1Njg2OGFhZjY2YTUwNzFjYTk0MjU1ODJiMThjZGQ2In19fQ=="
+    - light <def[location]> 10
+    - WHILE <def[location].find.players.within[3].size.is[MORE].than[0]> {
+      - playeffect <def[location]> effect:RED_DUST visibility:50 quantity:3
+      - playsound location:<def[location]> sound:fire pitch:50 volume:0.5
+      - WAIT 5
+      }
+    # This resets the skull back to the original skull, remove if you don't want that effect
+    - adjust <def[location]> "skull_skin:4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ=="
+