EventBOUGIE_ROUGE:
- type: world
- events:
+ type: world
+ events:
#SWITCH ON
- on player right clicks skull:
- - define SWITCH <context.location>
- - if <context.location.skull_skin.full> == 4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ== {
- - adjust <def[SWITCH]> "skull_skin:c16d04c8-778b-4fd4-9d96-7d367d81dc8a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWZkZGRkYjhlZWUxMWJjMzEyZDFhY2ZkNjIxYTQ0NmI1Njg2OGFhZjY2YTUwNzFjYTk0MjU1ODJiMThjZGQ2In19fQ=="
- - light <def[SWITCH]> 10
- - WHILE <context.location.find.players.within[3].size.is[MORE].than[0]> {
- - playeffect <def[SWITCH]> effect:RED_DUST visibility:50 quantity:3
- - playsound location:<def[SWITCH]> sound:fire pitch:50 volume:0.5
- - WAIT 5
- }
- - WHILE STOP
+ on player right clicks skull:
+ - if <context.location.skull_skin.full> == 4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ== {
+ - if <queue.exists[bougie_rouge].not> {
+ - run bougie_rouge_on def:<context.location> id:bougie_rouge
+ }
+ # You might want to include one of the following lines to prevent the player from doing something to the skull
+ #- determine cancelled
+ #- queue clear
+ }
+bougie_rouge_on:
+ type: task
+ definitions: location
+ script:
+ - adjust <def[location]> "skull_skin:c16d04c8-778b-4fd4-9d96-7d367d81dc8a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWZkZGRkYjhlZWUxMWJjMzEyZDFhY2ZkNjIxYTQ0NmI1Njg2OGFhZjY2YTUwNzFjYTk0MjU1ODJiMThjZGQ2In19fQ=="
+ - light <def[location]> 10
+ - WHILE <def[location].find.players.within[3].size.is[MORE].than[0]> {
+ - playeffect <def[location]> effect:RED_DUST visibility:50 quantity:3
+ - playsound location:<def[location]> sound:fire pitch:50 volume:0.5
+ - WAIT 5
+ }
+ # This resets the skull back to the original skull, remove if you don't want that effect
+ - adjust <def[location]> "skull_skin:4236d8b5-9918-48ff-a420-db5223af5f82|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2VhYTU1ZjQzZTVlM2FkNDliMTE0MGRmMjQ4NjYyNmNmOWYxMWRmYWY3NmYxYjI3OGI1ZDkzYmY0ZWRmMTI0In19fQ=="
+