ZSWorldEvents:
type: world
events:
on zombie death:
- - if <server.has_flag[Zombie_Call]> queue clear
+ - if <server.has_flag[Zombie_Call]> {
+ - queue clear
+ }
- define Players <context.entity.location.find.players.within[50]>
- if <def[Players].is_empty> {
- queue clear
}
- flag server Zombie_Call:True duration:15s
- foreach <context.entity.location.find.entities[ZOMBIE|SKELETON].within[50]> {
- attack <def[value]> target:<def[Players].random>
}