Date: 2015/12/18 21:54:44 UTC-08:00
Type: Denizen Script
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## TODO: Set 'when' the votes are reset and revolution is enabled/bypassed. "How is revolution enabled?"
## TODO: Code what happens when revolution is enabled.
## TODO: Code system to manage Citizenship. IE Automatically move to Wanderer class after 1 week inactivity on the server.
## TODO: Code system to manage the general limit of how many players can join a kingdom.
## TODO: Code how players 'win' a revolution.
## TODO: Code vote system for players to vote for new king IF they 'win' revolution.
## TODO: What happens if a King is inactive for a week?
Enable_Revolution:
type: world
events:
on system time 17:00:
- define formula_igazijungle <server.flag[Citizens_of_IgaziJungle].div[2]>
- define formula_boneyardisles <server.flag[Citizens_of_BoneyardIsles].div[2]>
- define formula_witherrock <server.flag[Citizens_of_WitherRock].div[2]>
- define formula_endervalley <server.flag[Citizens_of_EnderValley].div[2]>
- define formula_dragourn <server.flag[Citizens_of_Dragourn].div[2]>
- foreach <server.list_players> {
- if <%value%.in_group[Civilian_Dragourn]> || <%value%.in_group[Soldier_Dragourn]> || <%value%.in_group[Guard_Dragourn]> || <%value%.in_group[Mercenary_Dragourn]> || <%value%.in_group[King_Dragourn]> {
- flag server Citizens_of_Dragourn:++
} else {
- if <%value%.in_group[Civilian_EnderValley]> || <%value%.in_group[Soldier_EnderValley]> || <%value%.in_group[Guard_EnderValley]> || <%value%.in_group[Mercenary_EnderValley]> || <%value%.in_group[King_EnderValley]> {
- flag server Citizens_of_EnderValley:++
} else {
- if <%value%.in_group[Civilian_WitherRock]> || <%value%.in_group[Soldier_WitherRock]> || <%value%.in_group[Guard_WitherRock]> || <%value%.in_group[Mercenary_WitherRock]> || <%value%.in_group[King_WitherRock]> {
- flag server Citizens_of_WitherRock:++
} else {
- if <%value%.in_group[Civilian_BoneyardIsles]> || <%value%.in_group[Soldier_BoneyardIsles]> || <%value%.in_group[Guard_BoneyardIsles]> || <%value%.in_group[Mercenary_BoneyardIsles]> || <%value%.in_group[King_BoneyardIsles]> {
- flag server Citizens_of_BoneyardIsles:++
} else {
- if <%value%.in_group[Civilian_IgaziJungle]> || <%value%.in_group[Soldier_IgaziJungle]> || <%value%.in_group[Guard_IgaziJungle]> || <%value%.in_group[Mercenary_IgaziJungle]> || <%value%.in_group[King_IgaziJungle]> {
- flag server Citizens_of_IgaziJungle:++
} else {
- flag server Wanderers:++
}
}
}
}
}
}
- if <server.flag[Dragourn_Revolution]> > <def[formula_dragourn]> {
- flag server Dragourn_Revolution_Enabled:true
- flag server Dragourn_Revolution:0
- foreach <server.list_online_players> {
- narrate "The Dragourn Peak Kingdom has enacted a revolution to usurp the throne."
}
} else {
- foreach <server.list_online_players> {
- narrate "The Dragourn Peak King keeps the throne for another day."
}
}
- wait 5
- if <server.flag[EnderValley_Revolution]> > <def[formula_endervalley]> {
- flag server EnderValley_Revolution_Enabled:true
- flag server EnderValley_Revolution:0
- foreach <server.list_online_players> {
- narrate "The Ender Valley Kingdom has enacted a revolution to usurp the throne."
}
} else {
- foreach <server.list_online_players> {
- narrate "The Ender Valley King keeps the throne for another day."
}
}
- wait 5
- if <server.flag[WitherRock_Revolution]> > <def[formula_witherrock]> {
- flag server WitherRock_Revolution_Enabled:true
- flag server WitherRock_Revolution:0
- foreach <server.list_online_players> {
- narrate "The Wither Rock Kingdom has enacted a revolution to usurp the throne."
}
} else {
- foreach <server.list_online_players> {
- narrate "The Wither Rock King keeps the throne for another day."
}
}
- wait 5
- if <server.flag[BoneyardIsles_Revolution]> > <def[formula_boneyardisles]> {
- flag server BoneyardIsles_Revolution_Enabled:true
- flag server BoneyardIsles_Revolution:0
- foreach <server.list_online_players> {
- narrate "The Boneyard Isles Kingdom has enacted a revolution to usurp the throne."
}
} else {
- foreach <server.list_online_players> {
- narrate "The Boneyard Isles King keeps the throne for another day."
}
}
- wait 5
- if <server.flag[IgaziJungle_Revolution]> > <def[formula_igazijungle]> {
- flag server IgaziJungle_Revolution_Enabled:true
- flag server IgaziJungle_Revolution:0
- foreach <server.list_online_players> {
- narrate "The Igazi Jungle Kingdom has enacted a revolution to usurp the throne."
}
} else {
- foreach <server.list_online_players> {
- narrate "The Igazi Jungle King keeps the throne for another day."
}
}
- foreach <server.list_players> {
- flag %value% rev_votes:0
- narrate "<server.flag[Wanderers].as_int> Wanderers roam the world."
}
- flag server Citizens_of_BoneyardIsles:0
- flag server Citizens_of_Dragourn:0
- flag server Citizens_of_EnderValley:0
- flag server Citizens_of_IgaziJungle:0
- flag server Citizens_of_WitherRock:0
- flag server BoneyardIsles_Revolution:0
- flag server Dragourn_Revolution:0
- flag server EnderValley_Revolution:0
- flag server IgaziJungle_Revolution:0
- flag server WitherRock_Revolution:0
Rev_Vote:
type: Command
name: voterev
description: "Vote for a revolution in your Kingdom!"
usage: /voterev
aliases:
- rvote
permission: vote.revolution
permission message: "You must join a kingdom in order to vote for a revolution!"
allowed help:
- determine <player.has_permission[vote.revolution]||<player.is_op>>
script:
- foreach <server.list_players> {
- if <%value%.in_group[Civilian_Dragourn]> || <%value%.in_group[Soldier_Dragourn]> || <%value%.in_group[Guard_Dragourn]> || <%value%.in_group[Mercenary_Dragourn]> || <%value%.in_group[King_Dragourn]> {
- flag %value% Dragourn_Kingdom:true
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:false
} else {
- if <%value%.in_group[Civilian_EnderValley]> || <%value%.in_group[Soldier_EnderValley]> || <%value%.in_group[Guard_EnderValley]> || <%value%.in_group[Mercenary_EnderValley]> || <%value%.in_group[King_EnderValley]> {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:true
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:false
} else {
- if <%value%.in_group[Civilian_WitherRock]> || <%value%.in_group[Soldier_WitherRock]> || <%value%.in_group[Guard_WitherRock]> || <%value%.in_group[Mercenary_WitherRock]> || <%value%.in_group[King_WitherRock]> {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:true
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:false
} else {
- if <%value%.in_group[Civilian_BoneyardIsles]> || <%value%.in_group[Soldier_BoneyardIsles]> || <%value%.in_group[Guard_BoneyardIsles]> || <%value%.in_group[Mercenary_BoneyardIsles]> || <%value%.in_group[King_BoneyardIsles]> {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:true
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:false
} else {
- if <%value%.in_group[Civilian_IgaziJungle]> || <%value%.in_group[Soldier_IgaziJungle]> || <%value%.in_group[Guard_IgaziJungle]> || <%value%.in_group[Mercenary_IgaziJungle]> || <%value%.in_group[King_IgaziJungle]||null> {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:true
- flag %value% Wanderer:false
- if <%value%.in_group[King_IgaziJungle]> == null {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:true
}
} else {
- flag %value% Dragourn_Kingdom:false
- flag %value% EnderValley_Kingdom:false
- flag %value% WitherRock_Kingdom:false
- flag %value% BoneyardIsles_Kingdom:false
- flag %value% IgaziJungle_Kingdom:false
- flag %value% Wanderer:true
}
}
}
}
}
}
- if <player.flag[rev_votes]||0> > 0 {
- narrate "You've already voted today! You may not vote again until votes have been cleared."
- queue clear
} else {
- foreach <server.list_players> {
- if <%value%.in_group[Civilian_Dragourn]> || <%value%.in_group[Soldier_Dragourn]> || <%value%.in_group[Guard_Dragourn]> || <%value%.in_group[Mercenary_Dragourn]> {
- if <server.flag[Dragourn_Revolution_Enabled]> == false {
- foreach <server.list_players> {
- if <%value%.flag[Dragourn_Kingdom]> {
- flag server Dragourn_Citizens:++
}
}
- if <server.flag[Dragourn_Citizens]> >= 1 && %value% == <player> {
- flag server Dragourn_Citizens:0
- flag server Dragourn_Revolution:++
- flag player rev_votes:++
- narrate "You've voted for a Dragourn Revolution!"
- queue clear
} else {
- flag server Dragourn_Citizens:0
- if %value% == <player> {
- narrate "That Kingdom doesn't have enough citizens for a revolution!"
- queue clear
}
}
} else {
- if %value% == <player> {
- narrate "That Kingdom is already in the midst of a revolution!"
}
}
} else {
- if <%value%.in_group[Civilian_EnderValley]> || <%value%.in_group[Soldier_EnderValley]> || <%value%.in_group[Guard_EnderValley]> || <%value%.in_group[Mercenary_EnderValley]> {
- if <server.flag[EnderValley_Revolution_Enabled]> == false {
- foreach <server.list_players> {
- if <%value%.flag[EnderValley_Kingdom]> {
- flag server EnderValley_Citizens:++
}
}
- if <server.flag[EnderValley_Citizens]> >= 10 && %value% == <player> {
- flag server EnderValley_Citizens:0
- flag server EnderValley_Revolution:++
- flag player rev_votes:++
- narrate "You've voted for an Ender Valley Revolution!"
- queue clear
} else {
- flag server EnderValley_Citizens:0
- if %value% == <player> {
- narrate "That Kingdom doesn't have enough citizens for a revolution!"
- queue clear
}
}
} else {
- if %value% == <player> {
- narrate "That Kingdom is already in the midst of a revolution!"
}
}
} else {
- if <%value%.in_group[Civilian_WitherRock]> || <%value%.in_group[Soldier_WitherRock]> || <%value%.in_group[Guard_WitherRock]> || <%value%.in_group[Mercenary_WitherRock]> {
- if <server.flag[WitherRock_Revolution_Enabled]> == false {
- foreach <server.list_player> {
- if <%value%.flag[WitherRock_Kingdom]> {
- flag server WitherRock_Citizens:++
}
}
- if <server.flag[WitherRock_Citizens]> >= 10 && %value% == <player> {
- flag server WitherRock_Citizens:0
- flag server WitherRock_Revolution:++
- flag player rev_votes:++
- narrate "You've voted for a Wither Rock Revolution!"
- queue clear
} else {
- flag server WitherRock_Citizens:0
- if %value% == <player> {
- narrate "That Kingdom doesn't have enough citizens for a revolution!"
- queue clear
}
}
} else {
- if %value% == <player> {
- narrate "That Kingdom is already in the midst of a revolution!"
}
}
} else {
- if <%value%.in_group[Civilian_BoneyardIsles]> || <%value%.in_group[Soldier_BoneyardIsles]> || <%value%.in_group[Guard_BoneyardIsles]> || <%value%.in_group[Mercenary_BoneyardIsles]> {
- if <server.flag[BoneyardIsles_Revolution_Enabled]> == false {
- foreach <server.list_players> {
- if <%value%.flag[BoneyardIsles_Kingdom]> {
- flag server BoneyardIsles_Citizens:++
}
}
- if <server.flag[BoneyardIsles_Citizens]> >= 10 && %value% == <player> {
- flag server BoneyardIsles_Citizens:0
- flag server BoneyardIsles_Revolution:++
- flag player rev_votes:++
- narrate "You've voted for a Boneyard Isles Revolution!"
- queue clear
} else {
- flag server BoneyardIsles_Citizens:0
- if %value% == <player> {
- narrate "That Kingdom doesn't have enough citizens for a revolution!"
- queue clear
}
}
} else {
- if %value% == <player> {
- narrate "That Kingdom is already in the midst of a revolution!"
}
}
} else {
- if <%value%.in_group[Civilian_IgaziJungle]> || <%value%.in_group[Soldier_IgaziJungle]> || <%value%.in_group[Guard_IgaziJungle]> || <%value%.in_group[Mercenary_IgaziJungle]> {
- if <server.flag[IgaziJungle_Revolution_Enabled]> == false {
- foreach <server.list_players> {
- if <%value%.flag[IgaziJungle_Kingdom]> {
- flag server IgaziJungle_Citizens:++
}
}
- if <server.flag[IgaziJungle_Citizens]> >= 10 && %value% == <player> {
- flag server IgaziJungle_Citizens:0
- flag server IgaziJungle_Revolution:++
- flag player rev_votes:++
- narrate "You've voted for an Igazi Jungle Revolution!"
- queue clear
} else {
- flag server IgaziJungle_Citizens:0
- if %value% == <player> {
- narrate "That Kingdom doesn't have enough citizens for a revolution!"
- queue clear
}
}
} else {
- if %value% == <player> {
- narrate "That Kingdom is already in the midst of a revolution!"
}
}
} else {
- if <%value%.in_group[King_Dragourn]> || <%value%.in_group[King_EnderValley]> || <%value%.in_group[King_WitherRock]> || <%value%.in_group[King_BoneyardIsles]> || <%value%.in_group[King_IgaziJungle]> {
- narrate "You can't vote for a revolution against yourself!"
- queue clear
}
}
}
}
}
}
}
}