Date: 2014/03/05 10:30:03 UTC-08:00
Type: Denizen Script
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GodQuest:
type: assignment
interact scripts:
- 10 GodConvo
actions:
on assignment:
- trigger name:click toggle:true
- trigger name:proximity toggle:true
- trigger name:chat toggle:true
- lookclose state:true
- chat "Succesfully assigned GodQuest to this NPC"
GodConvo:
type: interact
steps:
1:
click trigger:
script:
if <player.group[nomad1]> {
- chat "<red>So, you are a deceased adventurer huh?"
- wait 1
- chat "<red>This place is pretty boring, so I will propose a trade."
- wait 2
- chat "<red>I will bring you back to life, on the shore where you shipwrecked."
- wait 1
- chat "<red>I'll even trow in a map, a handy book, and some food."
- wait 2
- chat "<red>In return, you will promise to do many interesting things, things worthy of a true adventurer."
- wait 2
- chat "<red>That should help relieve some of my boredom."
- wait 1
- chat "<red>Talk to me again when you are ready to be resurrected."
- zap step:2
} else {
- chat "<red>You are not supposed to be here, go away."
}
2:
click trigger:
script:
- chat "<red>Ok, there we go! Remember to read the book, it contains information crucial to your survival."
- wait 2
- chat "<red>Oh, and don't sail any more ships. You are a horrible sailor."
- wait 1
- give BREAD qty:6
- execute as_server "Enter the book, map and tp command here without a slash"
- zap step:3
3:
click trigger:
script:
- chat "<red>You are not supposed to be here, go away."