Paste #24589: Denizen Debug Logs From Welcome to Colchester

Date: 2015/12/20 17:14:45 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_65
Up-time: 10h 36m
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity, 
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4, 
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139, 
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275), 
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT, 
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504, 
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (4): 60AD, 60AD_nether, 2015AD, 1000AD
Online Players (4): JediNega(Negativiteit), Dooku(luigi_vampa), Nihilus(creative_man_105), 
GrandAdmiral_Kav(GrandAdmiral_Kav)
Offline Players: 284
Mode: online

01:18:27 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa 
                   ---------+ 
01:18:27 [INFO]  OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements. 
01:18:27 [INFO]  
01:18:27 [INFO]  OKAY! Highest scoring script is ICENI_BOUDICCA GREETING. 
01:18:27 [INFO] +> [InteractScri...] Current step for this script is: 1 
01:18:27 [INFO] +---------------------+ 
01:18:27 [INFO] +> Executing 'CHAT': Player='luigi_vampa'  NPC='Boudicca/2'  
                   Radius(Max)='1.45208763748644(3.0)'  Trigger text='Druidic.'  
                   LOS='true'  Facing='true' 
01:18:27 [INFO] +> [ChatTrigger] entry value: /REGEX:\w+/  keyword: REGEX:\w+  
                   m.group: Druidic  matcher.group: /REGEX:\w+/ 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <green> with ''. 
01:18:27 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <green> with ''. 
01:18:27 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO] +- Parsing CHAT trigger: n@Boudicca/p@luigi_vampa ---------+ 
01:18:27 [INFO]  Starting TimedQueue 'ICENI_BOUDICCA 
                   GREETING_StoryCentralSave'... 
01:18:27 [INFO]  Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing: 
                   IF "<player.in_group[Iceni]>" "{" "-" "chat" "Welcome then 
                   Druid <player.name>!" "-" "wait" "1" "-" "execute" "as_op" 
                   "manuadd <player.name> druid" "}" "else" "{" "-" "chat" "Only 
                   members of the tribe can join the Druids." "}" 
01:18:27 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:27 [INFO] +> Executing 'IF': use_braces='true' 
01:18:27 [INFO]  Filled tag <player.in_group[Iceni]> with 'true'. 
01:18:27 [INFO] +> [] CHAT: luigi_vampa: Druidic. 
01:18:27 [INFO]  Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing: 
                   CHAT "Welcome then Druid <player.name>!" 
01:18:27 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
01:18:27 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:27 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='Welcome then Druid luigi_vampa!'  range='5.0' 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <aqua> with ''. 
01:18:27 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <def[message]> with 'Welcome then Druid 
                   luigi_vampa!'. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <aqua> with ''. 
01:18:27 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:27 [INFO]  Filled tag <white> with ''. 
01:18:27 [INFO]  Filled tag <def[message]> with 'Welcome then Druid 
                   luigi_vampa!'. 
01:18:27 [INFO]  Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing: 
                   WAIT "1" 
01:18:27 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+ 
01:18:27 [INFO] +> Executing 'WAIT': queue='ICENI_BOUDICCA 
                   GREETING_StoryCentralSave'  delay='d@20t' 
01:18:29 [INFO]  Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing: 
                   EXECUTE "as_op" "manuadd <player.name> druid" 
01:18:29 [INFO] +- Executing dCommand: EXECUTE/p@luigi_vampa ---------+ 
01:18:29 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:29 [INFO] +> Executing 'EXECUTE': type='AS_OP'  command='manuadd 
                   luigi_vampa druid'  silent='false' 
01:18:29 [INFO]  Completing queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' 
                   in 1949ms. 
01:18:32 [INFO] +> [] CHAT: luigi_vampa: ,.. 
01:18:34 [INFO] +> [] CHAT: GrandAdmiral_Kav: ? 
01:18:35 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa 
                   ---------+ 
01:18:35 [INFO]  OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements. 
01:18:35 [INFO]  
01:18:35 [INFO]  OKAY! Highest scoring script is ICENI_BOUDICCA GREETING. 
01:18:35 [INFO] +> [InteractScri...] Current step for this script is: 1 
01:18:35 [INFO] +---------------------+ 
01:18:35 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+ 
01:18:35 [INFO]  Starting TimedQueue 'ICENI_BOUDICCA 
                   GREETING_WindowVerzeichnisWalked'... 
01:18:35 [INFO]  Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked' 
                   Executing: ENGAGE 
01:18:35 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
01:18:35 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
01:18:35 [INFO]  Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked' 
                   Executing: IF "<player.in_group[Chieftain]>" "{" "-" "chat" 
                   "There is much to be done Chieftain <player.name>." "-" "zap" 
                   "step:2" "}" "else" "if" "<player.in_group[Horseman]>" "{" "-" 
                   "chat" "There is much to be done Horseman <player.name>." "-" 
                   "zap" "step:3" "}" "else" "if" "<player.in_group[Druid]>" "{" 
                   "-" "chat" "There is much to be done Druid <player.name>." "-" 
                   "zap" "step:4" "}" "else" "if" "<player.in_group[Warrior]>" 
                   "{" "-" "chat" "Before ... * snip! * 
01:18:35 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:35 [INFO] +> Executing 'IF': use_braces='true' 
01:18:35 [INFO]  Filled tag <player.in_group[Chieftain]> with 'false'. 
01:18:35 [INFO]  Filled tag <player.in_group[Horseman]> with 'false'. 
01:18:35 [INFO]  Filled tag <player.in_group[Druid]> with 'true'. 
01:18:35 [INFO]  Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked' 
                   Executing: CHAT "There is much to be done Druid 
                   <player.name>." 
01:18:35 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
01:18:35 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:35 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='There is much to be done Druid luigi_vampa.'  
                   range='5.0' 
01:18:35 [INFO]  Filled tag <white> with ''. 
01:18:35 [INFO]  Filled tag <aqua> with ''. 
01:18:35 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:35 [INFO]  Filled tag <white> with ''. 
01:18:35 [INFO]  Filled tag <def[message]> with 'There is much to be done 
                   Druid luigi_vampa.'. 
01:18:35 [INFO]  Filled tag <white> with ''. 
01:18:35 [INFO]  Filled tag <aqua> with ''. 
01:18:35 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:35 [INFO]  Filled tag <white> with ''. 
01:18:35 [INFO]  Filled tag <def[message]> with 'There is much to be done 
                   Druid luigi_vampa.'. 
01:18:35 [INFO]  Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked' 
                   Executing: ZAP "step:4" 
01:18:35 [INFO] +- Executing dCommand: ZAP/p@luigi_vampa ---------+ 
01:18:35 [INFO] +> Executing 'ZAP': Player='p@luigi_vampa'  
                   script='ICENI_BOUDICCA GREETING(INTERACT)'  step='4' 
01:18:35 [INFO]  Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked' 
                   Executing: DISENGAGE 
01:18:35 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
01:18:35 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2' 
01:18:35 [INFO]  Completing queue 'ICENI_BOUDICCA 
                   GREETING_WindowVerzeichnisWalked' in 956ms. 
01:18:39 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa 
                   ---------+ 
01:18:39 [INFO]  OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements. 
01:18:39 [INFO]  
01:18:39 [INFO]  OKAY! Highest scoring script is ICENI_BOUDICCA GREETING. 
01:18:39 [INFO] +> [InteractScri...] Current step for this script is: 4 
01:18:39 [INFO] +---------------------+ 
01:18:39 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+ 
01:18:39 [INFO]  Starting TimedQueue 'ICENI_BOUDICCA 
                   GREETING_FoodsPacketDischarge'... 
01:18:39 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: ENGAGE 
01:18:39 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
01:18:39 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
01:18:39 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: IF "<player.in_group[Iceni]>" "{" "-" "if" 
                   "<player.flag[qstHorseman]>" "==" "finished" "&&" 
                   "<player.flag[qstDruid]>" "==" "finished" "&&" 
                   "<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat" 
                   "Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute" 
                   "as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1" 
                   "}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||" 
                   "<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must 
                   have plen... * snip! * 
01:18:39 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:39 [INFO] +> Executing 'IF': use_braces='true' 
01:18:39 [INFO]  Filled tag <player.in_group[Iceni]> with 'true'. 
01:18:40 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: IF "<player.flag[qstHorseman]>" "==" "finished" 
                   "&&" "<player.flag[qstDruid]>" "==" "finished" "&&" 
                   "<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat" 
                   "Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute" 
                   "as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1" 
                   "}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||" 
                   "<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must 
                   have plenty of woad before we go in to battle." "... * snip! * 
01:18:40 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:40 [INFO] +> Executing 'IF': use_braces='true' 
01:18:40 [INFO]  Unfilled attributes '[flag[qstHorseman]]' for tag 
                   <player.flag[qstHorseman]>! 
01:18:40 [INFO]  Filled tag <player.flag[qstHorseman]> with 'null'. 
01:18:40 [INFO]  ERROR in script 'ICENI_BOUDICCA GREETING'! Tag 
                   <player.flag[qstHorseman]> is invalid! 
01:18:40 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(finished)' --> OUTCOME='false' 
01:18:40 [INFO]  Unfilled attributes '[flag[qstDruid]]' for tag 
                   <player.flag[qstDruid]>! 
01:18:40 [INFO]  Filled tag <player.flag[qstDruid]> with 'null'. 
01:18:40 [INFO]  ERROR in script 'ICENI_BOUDICCA GREETING'! Tag 
                   <player.flag[qstDruid]> is invalid! 
01:18:40 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element()' --> OUTCOME='false' 
01:18:40 [INFO]  Unfilled attributes '[flag[qstDruid]]' for tag 
                   <player.flag[qstDruid]>! 
01:18:40 [INFO]  Filled tag <player.flag[qstDruid]> with 'null'. 
01:18:40 [INFO]  ERROR in script 'ICENI_BOUDICCA GREETING'! Tag 
                   <player.flag[qstDruid]> is invalid! 
01:18:40 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='true' 
01:18:40 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: CHAT "You must have plenty of woad before we go in 
                   to battle." 
01:18:40 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
01:18:40 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='You must have plenty of woad before we go in to 
                   battle.'  range='5.0' 
01:18:40 [INFO]  Filled tag <white> with ''. 
01:18:40 [INFO]  Filled tag <aqua> with ''. 
01:18:40 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:40 [INFO]  Filled tag <white> with ''. 
01:18:40 [INFO]  Filled tag <def[message]> with 'You must have plenty of woad 
                   before we go in to battle.'. 
01:18:40 [INFO]  Filled tag <white> with ''. 
01:18:40 [INFO]  Filled tag <aqua> with ''. 
01:18:40 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:40 [INFO]  Filled tag <white> with ''. 
01:18:40 [INFO]  Filled tag <def[message]> with 'You must have plenty of woad 
                   before we go in to battle.'. 
01:18:40 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: GIVE "i@red_flower,1" "qty:1" 
01:18:40 [INFO] +- Executing dCommand: GIVE/p@luigi_vampa ---------+ 
01:18:40 [INFO] +> [dItem] Does not match a valid item ID or material: 
                   red_flower,1 
01:18:40 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1 
01:18:40 [INFO] +> Executing 'GIVE': Type='ITEM'  
                   inventory='in@player[holder=p@06285d45-96c6-4fbc-ae6d-ee516315e7b8]' 
                    Quantity='1.0'  engrave='false'  unlimit_stack_size='false'  
                   Items='[]'  slot='1' 
01:18:40 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: FLAG "player" "qstDruid:questSet" 
01:18:40 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+ 
01:18:40 [INFO] +> Executing 'FLAG': flag_name='QSTDRUID'  
                   Action/Value='SET_VALUE(questSet)'  
                   flag_target='p@luigi_vampa' 
01:18:40 [INFO]  Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge' 
                   Executing: DISENGAGE 
01:18:40 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
01:18:40 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2' 
01:18:40 [INFO]  Completing queue 'ICENI_BOUDICCA 
                   GREETING_FoodsPacketDischarge' in 955ms. 
01:18:44 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa 
                   ---------+ 
01:18:44 [INFO]  OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements. 
01:18:44 [INFO]  
01:18:44 [INFO]  OKAY! Highest scoring script is ICENI_BOUDICCA GREETING. 
01:18:44 [INFO] +> [InteractScri...] Current step for this script is: 4 
01:18:44 [INFO] +---------------------+ 
01:18:44 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+ 
01:18:44 [INFO]  Starting TimedQueue 'ICENI_BOUDICCA 
                   GREETING_SkinWeakDivorce'... 
01:18:44 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: 
                   ENGAGE 
01:18:44 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
01:18:44 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
01:18:44 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF 
                   "<player.in_group[Iceni]>" "{" "-" "if" 
                   "<player.flag[qstHorseman]>" "==" "finished" "&&" 
                   "<player.flag[qstDruid]>" "==" "finished" "&&" 
                   "<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat" 
                   "Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute" 
                   "as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1" 
                   "}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||" 
                   "<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must 
                   have plenty of... * snip! * 
01:18:44 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:44 [INFO] +> Executing 'IF': use_braces='true' 
01:18:44 [INFO]  Filled tag <player.in_group[Iceni]> with 'true'. 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF 
                   "<player.flag[qstHorseman]>" "==" "finished" "&&" 
                   "<player.flag[qstDruid]>" "==" "finished" "&&" 
                   "<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat" 
                   "Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute" 
                   "as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1" 
                   "}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||" 
                   "<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must 
                   have plenty of woad before we go in to battle." "-" "g... * 
                   snip! * 
01:18:45 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:45 [INFO] +> Executing 'IF': use_braces='true' 
01:18:45 [INFO]  Unfilled attributes '[flag[qstHorseman]]' for tag 
                   <player.flag[qstHorseman]>! 
01:18:45 [INFO]  Filled tag <player.flag[qstHorseman]> with 'null'. 
01:18:45 [INFO]  ERROR in script 'ICENI_BOUDICCA GREETING'! Tag 
                   <player.flag[qstHorseman]> is invalid! 
01:18:45 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(finished)' --> OUTCOME='false' 
01:18:45 [INFO]  Filled tag <player.flag[qstDruid]> with 'questSet'. 
01:18:45 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element()' --> OUTCOME='false' 
01:18:45 [INFO]  Filled tag <player.flag[qstDruid]> with 'questSet'. 
01:18:45 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='false' 
01:18:45 [INFO]  Filled tag <player.flag[qstDruid]> with 'questSet'. 
01:18:45 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element(questSet)' --> OUTCOME='true' 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF 
                   "<player.inventory.contains[i@red_flower,1].qty[20]>" "{" "-" 
                   "chat" "You have done well <player.name>." "-" "take" 
                   "i@red_flower,1" "qty:20" "-" "flag" "player" 
                   "qstDruid:finished" "}" "else" "{" "-" "chat" "Gather 20 more 
                   of the flower and then return here." "}" 
01:18:45 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
01:18:45 [INFO] +> Executing 'IF': use_braces='true' 
01:18:45 [INFO] +> [dItem] Does not match a valid item ID or material: 
                   red_flower,1 
01:18:45 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1 
01:18:45 [INFO]  Filled tag 
                   <player.inventory.contains[i@red_flower,1].qty[20]> with 
                   'true'. 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: 
                   CHAT "You have done well <player.name>." 
01:18:45 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
01:18:45 [INFO]  Filled tag <player.name> with 'luigi_vampa'. 
01:18:45 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='You have done well luigi_vampa.'  range='5.0' 
01:18:45 [INFO]  Filled tag <white> with ''. 
01:18:45 [INFO]  Filled tag <aqua> with ''. 
01:18:45 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:45 [INFO]  Filled tag <white> with ''. 
01:18:45 [INFO]  Filled tag <def[message]> with 'You have done well 
                   luigi_vampa.'. 
01:18:45 [INFO]  Filled tag <white> with ''. 
01:18:45 [INFO]  Filled tag <aqua> with ''. 
01:18:45 [INFO]  Filled tag <def[talker].name> with 'Boudicca'. 
01:18:45 [INFO]  Filled tag <white> with ''. 
01:18:45 [INFO]  Filled tag <def[message]> with 'You have done well 
                   luigi_vampa.'. 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: 
                   TAKE "i@red_flower,1" "qty:20" 
01:18:45 [INFO] +- Executing dCommand: TAKE/p@luigi_vampa ---------+ 
01:18:45 [INFO] +> [dItem] Does not match a valid item ID or material: 
                   red_flower,1 
01:18:45 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1 
01:18:45 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='20'  
                   inventory='in@player[holder=p@06285d45-96c6-4fbc-ae6d-ee516315e7b8]' 
                    Items='[]' 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: 
                   FLAG "player" "qstDruid:finished" 
01:18:45 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+ 
01:18:45 [INFO] +> Executing 'FLAG': flag_name='QSTDRUID'  
                   Action/Value='SET_VALUE(finished)'  
                   flag_target='p@luigi_vampa' 
01:18:45 [INFO]  Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: 
                   DISENGAGE 
01:18:45 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
01:18:45 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2' 
01:18:45 [INFO]  Completing queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' in 
                   956ms.