Java Version: 1.8.0_65
Up-time: 10h 36m
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity,
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4,
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139,
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275),
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT,
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504,
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (4): 60AD, 60AD_nether, 2015AD, 1000AD
Online Players (4): JediNega(Negativiteit), Dooku(luigi_vampa), Nihilus(creative_man_105),
GrandAdmiral_Kav(GrandAdmiral_Kav)
Offline Players: 284
Mode: online
01:18:27 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa
---------+
01:18:27 [INFO] OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements.
01:18:27 [INFO]
01:18:27 [INFO] OKAY! Highest scoring script is ICENI_BOUDICCA GREETING.
01:18:27 [INFO] +> [InteractScri...] Current step for this script is: 1
01:18:27 [INFO] +---------------------+
01:18:27 [INFO] +> Executing 'CHAT': Player='luigi_vampa' NPC='Boudicca/2'
Radius(Max)='1.45208763748644(3.0)' Trigger text='Druidic.'
LOS='true' Facing='true'
01:18:27 [INFO] +> [ChatTrigger] entry value: /REGEX:\w+/ keyword: REGEX:\w+
m.group: Druidic matcher.group: /REGEX:\w+/
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <green> with ''.
01:18:27 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <green> with ''.
01:18:27 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] +- Parsing CHAT trigger: n@Boudicca/p@luigi_vampa ---------+
01:18:27 [INFO] Starting TimedQueue 'ICENI_BOUDICCA
GREETING_StoryCentralSave'...
01:18:27 [INFO] Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing:
IF "<player.in_group[Iceni]>" "{" "-" "chat" "Welcome then
Druid <player.name>!" "-" "wait" "1" "-" "execute" "as_op"
"manuadd <player.name> druid" "}" "else" "{" "-" "chat" "Only
members of the tribe can join the Druids." "}"
01:18:27 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:27 [INFO] +> Executing 'IF': use_braces='true'
01:18:27 [INFO] Filled tag <player.in_group[Iceni]> with 'true'.
01:18:27 [INFO] +> [] CHAT: luigi_vampa: Druidic.
01:18:27 [INFO] Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing:
CHAT "Welcome then Druid <player.name>!"
01:18:27 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
01:18:27 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:27 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='Welcome then Druid luigi_vampa!' range='5.0'
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <aqua> with ''.
01:18:27 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <def[message]> with 'Welcome then Druid
luigi_vampa!'.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <aqua> with ''.
01:18:27 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:27 [INFO] Filled tag <white> with ''.
01:18:27 [INFO] Filled tag <def[message]> with 'Welcome then Druid
luigi_vampa!'.
01:18:27 [INFO] Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing:
WAIT "1"
01:18:27 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+
01:18:27 [INFO] +> Executing 'WAIT': queue='ICENI_BOUDICCA
GREETING_StoryCentralSave' delay='d@20t'
01:18:29 [INFO] Queue 'ICENI_BOUDICCA GREETING_StoryCentralSave' Executing:
EXECUTE "as_op" "manuadd <player.name> druid"
01:18:29 [INFO] +- Executing dCommand: EXECUTE/p@luigi_vampa ---------+
01:18:29 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:29 [INFO] +> Executing 'EXECUTE': type='AS_OP' command='manuadd
luigi_vampa druid' silent='false'
01:18:29 [INFO] Completing queue 'ICENI_BOUDICCA GREETING_StoryCentralSave'
in 1949ms.
01:18:32 [INFO] +> [] CHAT: luigi_vampa: ,..
01:18:34 [INFO] +> [] CHAT: GrandAdmiral_Kav: ?
01:18:35 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa
---------+
01:18:35 [INFO] OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements.
01:18:35 [INFO]
01:18:35 [INFO] OKAY! Highest scoring script is ICENI_BOUDICCA GREETING.
01:18:35 [INFO] +> [InteractScri...] Current step for this script is: 1
01:18:35 [INFO] +---------------------+
01:18:35 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+
01:18:35 [INFO] Starting TimedQueue 'ICENI_BOUDICCA
GREETING_WindowVerzeichnisWalked'...
01:18:35 [INFO] Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked'
Executing: ENGAGE
01:18:35 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
01:18:35 [INFO] +> Executing 'ENGAGE': duration='d@0t'
01:18:35 [INFO] Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked'
Executing: IF "<player.in_group[Chieftain]>" "{" "-" "chat"
"There is much to be done Chieftain <player.name>." "-" "zap"
"step:2" "}" "else" "if" "<player.in_group[Horseman]>" "{" "-"
"chat" "There is much to be done Horseman <player.name>." "-"
"zap" "step:3" "}" "else" "if" "<player.in_group[Druid]>" "{"
"-" "chat" "There is much to be done Druid <player.name>." "-"
"zap" "step:4" "}" "else" "if" "<player.in_group[Warrior]>"
"{" "-" "chat" "Before ... * snip! *
01:18:35 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:35 [INFO] +> Executing 'IF': use_braces='true'
01:18:35 [INFO] Filled tag <player.in_group[Chieftain]> with 'false'.
01:18:35 [INFO] Filled tag <player.in_group[Horseman]> with 'false'.
01:18:35 [INFO] Filled tag <player.in_group[Druid]> with 'true'.
01:18:35 [INFO] Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked'
Executing: CHAT "There is much to be done Druid
<player.name>."
01:18:35 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
01:18:35 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:35 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='There is much to be done Druid luigi_vampa.'
range='5.0'
01:18:35 [INFO] Filled tag <white> with ''.
01:18:35 [INFO] Filled tag <aqua> with ''.
01:18:35 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:35 [INFO] Filled tag <white> with ''.
01:18:35 [INFO] Filled tag <def[message]> with 'There is much to be done
Druid luigi_vampa.'.
01:18:35 [INFO] Filled tag <white> with ''.
01:18:35 [INFO] Filled tag <aqua> with ''.
01:18:35 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:35 [INFO] Filled tag <white> with ''.
01:18:35 [INFO] Filled tag <def[message]> with 'There is much to be done
Druid luigi_vampa.'.
01:18:35 [INFO] Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked'
Executing: ZAP "step:4"
01:18:35 [INFO] +- Executing dCommand: ZAP/p@luigi_vampa ---------+
01:18:35 [INFO] +> Executing 'ZAP': Player='p@luigi_vampa'
script='ICENI_BOUDICCA GREETING(INTERACT)' step='4'
01:18:35 [INFO] Queue 'ICENI_BOUDICCA GREETING_WindowVerzeichnisWalked'
Executing: DISENGAGE
01:18:35 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
01:18:35 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2'
01:18:35 [INFO] Completing queue 'ICENI_BOUDICCA
GREETING_WindowVerzeichnisWalked' in 956ms.
01:18:39 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa
---------+
01:18:39 [INFO] OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements.
01:18:39 [INFO]
01:18:39 [INFO] OKAY! Highest scoring script is ICENI_BOUDICCA GREETING.
01:18:39 [INFO] +> [InteractScri...] Current step for this script is: 4
01:18:39 [INFO] +---------------------+
01:18:39 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+
01:18:39 [INFO] Starting TimedQueue 'ICENI_BOUDICCA
GREETING_FoodsPacketDischarge'...
01:18:39 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: ENGAGE
01:18:39 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
01:18:39 [INFO] +> Executing 'ENGAGE': duration='d@0t'
01:18:39 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: IF "<player.in_group[Iceni]>" "{" "-" "if"
"<player.flag[qstHorseman]>" "==" "finished" "&&"
"<player.flag[qstDruid]>" "==" "finished" "&&"
"<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat"
"Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute"
"as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1"
"}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||"
"<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must
have plen... * snip! *
01:18:39 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:39 [INFO] +> Executing 'IF': use_braces='true'
01:18:39 [INFO] Filled tag <player.in_group[Iceni]> with 'true'.
01:18:40 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: IF "<player.flag[qstHorseman]>" "==" "finished"
"&&" "<player.flag[qstDruid]>" "==" "finished" "&&"
"<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat"
"Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute"
"as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1"
"}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||"
"<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must
have plenty of woad before we go in to battle." "... * snip! *
01:18:40 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:40 [INFO] +> Executing 'IF': use_braces='true'
01:18:40 [INFO] Unfilled attributes '[flag[qstHorseman]]' for tag
<player.flag[qstHorseman]>!
01:18:40 [INFO] Filled tag <player.flag[qstHorseman]> with 'null'.
01:18:40 [INFO] ERROR in script 'ICENI_BOUDICCA GREETING'! Tag
<player.flag[qstHorseman]> is invalid!
01:18:40 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(finished)' --> OUTCOME='false'
01:18:40 [INFO] Unfilled attributes '[flag[qstDruid]]' for tag
<player.flag[qstDruid]>!
01:18:40 [INFO] Filled tag <player.flag[qstDruid]> with 'null'.
01:18:40 [INFO] ERROR in script 'ICENI_BOUDICCA GREETING'! Tag
<player.flag[qstDruid]> is invalid!
01:18:40 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element()' --> OUTCOME='false'
01:18:40 [INFO] Unfilled attributes '[flag[qstDruid]]' for tag
<player.flag[qstDruid]>!
01:18:40 [INFO] Filled tag <player.flag[qstDruid]> with 'null'.
01:18:40 [INFO] ERROR in script 'ICENI_BOUDICCA GREETING'! Tag
<player.flag[qstDruid]> is invalid!
01:18:40 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
01:18:40 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: CHAT "You must have plenty of woad before we go in
to battle."
01:18:40 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
01:18:40 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='You must have plenty of woad before we go in to
battle.' range='5.0'
01:18:40 [INFO] Filled tag <white> with ''.
01:18:40 [INFO] Filled tag <aqua> with ''.
01:18:40 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:40 [INFO] Filled tag <white> with ''.
01:18:40 [INFO] Filled tag <def[message]> with 'You must have plenty of woad
before we go in to battle.'.
01:18:40 [INFO] Filled tag <white> with ''.
01:18:40 [INFO] Filled tag <aqua> with ''.
01:18:40 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:40 [INFO] Filled tag <white> with ''.
01:18:40 [INFO] Filled tag <def[message]> with 'You must have plenty of woad
before we go in to battle.'.
01:18:40 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: GIVE "i@red_flower,1" "qty:1"
01:18:40 [INFO] +- Executing dCommand: GIVE/p@luigi_vampa ---------+
01:18:40 [INFO] +> [dItem] Does not match a valid item ID or material:
red_flower,1
01:18:40 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1
01:18:40 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@06285d45-96c6-4fbc-ae6d-ee516315e7b8]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[]' slot='1'
01:18:40 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: FLAG "player" "qstDruid:questSet"
01:18:40 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+
01:18:40 [INFO] +> Executing 'FLAG': flag_name='QSTDRUID'
Action/Value='SET_VALUE(questSet)'
flag_target='p@luigi_vampa'
01:18:40 [INFO] Queue 'ICENI_BOUDICCA GREETING_FoodsPacketDischarge'
Executing: DISENGAGE
01:18:40 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
01:18:40 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2'
01:18:40 [INFO] Completing queue 'ICENI_BOUDICCA
GREETING_FoodsPacketDischarge' in 955ms.
01:18:44 [INFO] +- Getting interact script: n@Boudicca/p@luigi_vampa
---------+
01:18:44 [INFO] OKAY! '10 ICENI_BOUDICCA GREETING' meets requirements.
01:18:44 [INFO]
01:18:44 [INFO] OKAY! Highest scoring script is ICENI_BOUDICCA GREETING.
01:18:44 [INFO] +> [InteractScri...] Current step for this script is: 4
01:18:44 [INFO] +---------------------+
01:18:44 [INFO] +- Parsing CLICK trigger: n@Boudicca/p@luigi_vampa ---------+
01:18:44 [INFO] Starting TimedQueue 'ICENI_BOUDICCA
GREETING_SkinWeakDivorce'...
01:18:44 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing:
ENGAGE
01:18:44 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
01:18:44 [INFO] +> Executing 'ENGAGE': duration='d@0t'
01:18:44 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF
"<player.in_group[Iceni]>" "{" "-" "if"
"<player.flag[qstHorseman]>" "==" "finished" "&&"
"<player.flag[qstDruid]>" "==" "finished" "&&"
"<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat"
"Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute"
"as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1"
"}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||"
"<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must
have plenty of... * snip! *
01:18:44 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:44 [INFO] +> Executing 'IF': use_braces='true'
01:18:44 [INFO] Filled tag <player.in_group[Iceni]> with 'true'.
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF
"<player.flag[qstHorseman]>" "==" "finished" "&&"
"<player.flag[qstDruid]>" "==" "finished" "&&"
"<player.flag[qstWarrior]>" "==" "finished" "{" "-" "chat"
"Rise Chieftain <player.name>" "-" "wait" "1" "-" "execute"
"as_op" "manuadd <player.name> chieftain" "-" "zap" "step:1"
"}" "else" "if" "<player.flag[qstDruid]>" "==" "" "||"
"<player.flag[qstDruid]>" "==" "null" "{" "-" "chat" "You must
have plenty of woad before we go in to battle." "-" "g... *
snip! *
01:18:45 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:45 [INFO] +> Executing 'IF': use_braces='true'
01:18:45 [INFO] Unfilled attributes '[flag[qstHorseman]]' for tag
<player.flag[qstHorseman]>!
01:18:45 [INFO] Filled tag <player.flag[qstHorseman]> with 'null'.
01:18:45 [INFO] ERROR in script 'ICENI_BOUDICCA GREETING'! Tag
<player.flag[qstHorseman]> is invalid!
01:18:45 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(finished)' --> OUTCOME='false'
01:18:45 [INFO] Filled tag <player.flag[qstDruid]> with 'questSet'.
01:18:45 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element()' --> OUTCOME='false'
01:18:45 [INFO] Filled tag <player.flag[qstDruid]> with 'questSet'.
01:18:45 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='false'
01:18:45 [INFO] Filled tag <player.flag[qstDruid]> with 'questSet'.
01:18:45 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element(questSet)' --> OUTCOME='true'
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing: IF
"<player.inventory.contains[i@red_flower,1].qty[20]>" "{" "-"
"chat" "You have done well <player.name>." "-" "take"
"i@red_flower,1" "qty:20" "-" "flag" "player"
"qstDruid:finished" "}" "else" "{" "-" "chat" "Gather 20 more
of the flower and then return here." "}"
01:18:45 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
01:18:45 [INFO] +> Executing 'IF': use_braces='true'
01:18:45 [INFO] +> [dItem] Does not match a valid item ID or material:
red_flower,1
01:18:45 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1
01:18:45 [INFO] Filled tag
<player.inventory.contains[i@red_flower,1].qty[20]> with
'true'.
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing:
CHAT "You have done well <player.name>."
01:18:45 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
01:18:45 [INFO] Filled tag <player.name> with 'luigi_vampa'.
01:18:45 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='You have done well luigi_vampa.' range='5.0'
01:18:45 [INFO] Filled tag <white> with ''.
01:18:45 [INFO] Filled tag <aqua> with ''.
01:18:45 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:45 [INFO] Filled tag <white> with ''.
01:18:45 [INFO] Filled tag <def[message]> with 'You have done well
luigi_vampa.'.
01:18:45 [INFO] Filled tag <white> with ''.
01:18:45 [INFO] Filled tag <aqua> with ''.
01:18:45 [INFO] Filled tag <def[talker].name> with 'Boudicca'.
01:18:45 [INFO] Filled tag <white> with ''.
01:18:45 [INFO] Filled tag <def[message]> with 'You have done well
luigi_vampa.'.
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing:
TAKE "i@red_flower,1" "qty:20"
01:18:45 [INFO] +- Executing dCommand: TAKE/p@luigi_vampa ---------+
01:18:45 [INFO] +> [dItem] Does not match a valid item ID or material:
red_flower,1
01:18:45 [INFO] +> [dItem] valueOf dItem returning null: red_flower,1
01:18:45 [INFO] +> Executing 'TAKE': Type='ITEM' qty='20'
inventory='in@player[holder=p@06285d45-96c6-4fbc-ae6d-ee516315e7b8]'
Items='[]'
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing:
FLAG "player" "qstDruid:finished"
01:18:45 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+
01:18:45 [INFO] +> Executing 'FLAG': flag_name='QSTDRUID'
Action/Value='SET_VALUE(finished)'
flag_target='p@luigi_vampa'
01:18:45 [INFO] Queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' Executing:
DISENGAGE
01:18:45 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
01:18:45 [INFO] +> Executing 'DISENGAGE': NPC='Boudicca/2'
01:18:45 [INFO] Completing queue 'ICENI_BOUDICCA GREETING_SkinWeakDivorce' in
956ms.