Date: 2015/12/21 04:29:34 UTC-08:00
Type: Denizen Script
Adjust_Item:
type: task
script:
- if <player.item_in_hand.material.name> == air {
- narrate "<&c>Can't adjust air!"
- queue clear
}
- adjust <player.item_in_hand> "display_name:My Compass" save:item
- inventory set o:<entry[item].result> slot:<player.item_in_hand.slot>