Paste #2558: Untitled Paste

Date: 2014/03/16 03:40:47 UTC-07:00
Type: Denizen Script

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TutorialQuestsAssignment:
    type: assignment
    interact scripts:
    - 10 TutorialQuests

TutorialQuests:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - if <npc.name> = "Trainer Fabian" {
                    - narrate format:NpcChatFormat '<yellow>Welcome <aqua><player.name><white>,'
                    - wait 1
                    - narrate format:NpcChatFormat 'This Universe Is Known As <gold>Yuri Isles<white>,'
                    - wait 1
                    - narrate format:NpcChatFormat 'And Consists Of 3 Dimensions.'
                    - wait 1
                    - narrate format:NpcChatFormat 'We Are Currently Standing In The First'
                    - wait 1
                    - narrate format:NpcChatFormat 'Dimension <light_purple>Valhalla<white>.'
                    - wait 1
                    - narrate format:NpcChatFormat 'But You Must Be Tired From Your Journey,'
                    - wait 1
                    - narrate format:NpcChatFormat 'So Rest And Talk To Me Once You<&sq>re Ready To'
                    - wait 1
                    - narrate format:NpcChatFormat 'Move On.'
                    - wait 1
                    - narrate '<gold>Help<&co> <gray>You Can Say "Ready" Or "Not Ready"'
                    } else if <npc.name> = "Staff Leon" {
                    - narrate format:NpcChatFormat 'I<&sq>m Sorry, I<&sq>m Busy Please Talk To <light_purple>Trainer Fabian<white>.'
                    }
            chat trigger:
                1:
                    trigger: I Am /Ready/!
                    script:
                    - if <npc.name> = "Trainer Fabian" {
                        - wait 2
                        - narrate format:NpcChatFormat 'okay,'
                        - wait 2
                        - narrate format:NpcChatFormat 'Well As You Are New To This <dark_purple>Universe<white>,'
                        - wait 1
                        - narrate format:NpcChatFormat 'You must First <green>Register <white>To Become A <aqua>Citizen<white>.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Take This To <light_purple>Staff Leon<white> To Begin The'
                        - wait 1
                        - narrate format:NpcChatFormat 'Process.'
                        - give i@RegistrationPapers qty:1
                        - narrate '<yellow>You Recieved "Registration Papers."'
                        - narrate '<gold>Quest Accepted<&co> Become A Citizen!'
                        - flag player BecomeACitizen:2
                        - zap step:2
                        } else if <npc.name> = "Staff Leon" {
                        - narrate format:NpcChatFormat 'Ready For What, Go Talk To <light_purple>Trainer Fabian<white>.'
                        }

                2:
                    trigger: I Am /Not Ready/!
                    script:
                    - if <npc.name> = "Trainer Fabian" {
                        - wait 1
                        - narrate format:NpcChatFormat 'Well Rest As Long As You Want'
                        } else if <npc.name> = "Staff Leon" {
                        - narrate format:NpcChatFormat 'Not Ready For What, Go Talk To <light_purple>Trainer Fabian<white>.'
                        }

        2:
            click trigger:
                script:
                - if <npc.name> = "Staff Leon" {
                    - narrate format:NpcChatFormat 'Do You Have Somthing For Me?'
                    - wait 1
                    - if <player.inventory.contains[item:RegistrationPapers]> {
                        - ^take i@RegistrationPapers qty:10000
                        - narrate '<yellow> You hand Over "Registration Papers."'
                        - wait 1
                        - narrate format:NpcChatFormat 'Oh More PaperWork...'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well Everything looks Fine,'
                        - wait 1
                        - narrate format:NpcChatFormat 'But Before We Move On You'  
                        - narrate format:NpcChatFormat 'Must Agree To The Terms Of Service.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Read This, Then come Back To Me.'
                        - give i@TheTermsOfService qty:1  
                        - zap step:3
                        } else if !<player.inventory.contains[item:RegistrationPapers]> {
                        - narrate format:NpcChatFormat 'Oh, You Lost It,'
                        - narrate format:NpcChatFormat 'Well Maybe <light_purple>Trainer Fabian<white> Has A Spare.'
                        }
                    } else if <npc.name> = "Trainer Fabian" {
                    - if <player.inventory.contains[item:RegistrationPapers]> {
                        - narrate format:NpcChatFormat 'You Don<&sq>t need To Talk To Me Anymore.' 
                        } else if !<player.inventory.contains[item:RegistrationPapers]> {
                        - narrate format:NpcChatFormat 'Huh... How Could You Lose Your Papers?'
                        - give i@RegistrationPapers qty:1
                        - narrate format:NpcChatFormat 'Well Acidents Happen. Don<&sq>t Lose Them Again.'
                        }
                    }

        3:
            click trigger:
                script:
                - if <npc.name> = "Staff Leon" {
                    - if <player.flag[ReadTerms]> = 1 {
                        - narrate format:NpcChatFormat 'I See You Have Read The Terms,'
                        - wait 1
                        - narrate format:NpcChatFormat 'So Do You Accept Our Terms Of Service?'
                        - narrate '<gold>Help<&co> <gray>You Can Say "Agree" Or "Disagree"'
                        } else if !<player.flag[ReadTerms]> = 1 {
                        - narrate format:NpcChatFormat 'Make sure You Read Those Terms Of Service.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Come Back to Me Once You Have.'
                        }
                    - if !<player.flag[ReadTerms]> = 1 {
                        - if !<player.inventory.contains[item:TheTermsOfService]> {
                            - narrate format:NpcChatFormat 'Oh You Need Another Copy?'
                            - give i@TheTermsOfService qty:1
                            - narrate format:NpcChatFormat 'Try to Take Better Care Of This One.'
                            }
                        }    
                    } else if <npc.name> = "Trainer Fabian" {
                    - if <player.inventory.contains[item:TheTermsOfService]> { 
                        - narrate format:NpcChatFormat 'Oh, <light_purple>Staff Leon<white> Asked You To Read That?'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well Get On With It.' 
                        } else if !<player.inventory.contains[item:TheTermsOfService]> {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        - narrate format:NpcChatFormat 'Talk To <light_purple>Staff Fabian<white>.'
                        }
                    }

            chat trigger:
                1:
                    trigger: I /REGEX:^Agree/ To The Terms Of Service
                    script:
                    - if <player.flag[ReadTerms]> = 1 {
                        - if <npc.name> = "Trainer Fabian" {
                            - wait 1
                            - narrate format:NpcChatFormat 'Sorry but That Sound Like somthing'
                            - wait 1
                            - narrate format:NpcChatFormat 'You Should Be Telling <light_purple>Staff Leon<white>.'
                            } else if <npc.name> = "Staff Leon" {
                            - narrate format:NpcChatFormat 'Oh, Thats Great.'
                            - wait 1
                            - narrate format:NpcChatFormat 'Well Now That<&sq>s Taken Care Of,'
                            - wait 1
                            - narrate format:NpcChatFormat 'Lets Get You Registered.'
                            - wait 1
                            - narrate format:NpcChatFormat 'So Are You A Boy Or A Girl?'
                            - narrate '<gold>Help<&co> <gray>You Can Say "Boy" Or "Girl" Or "Hideyoshi"'
                            - zap step:4
                            }
                        }

                2:
                    trigger: I /Disagree/ With The Terms Of Service!
                    script:
                    - if <player.flag[ReadTerms]> = 1 {
                        - if <npc.name> = "Trainer Fabian" {
                            - wait 1
                            - narrate format:NpcChatFormat 'Sorry but That Sound Like somthing'
                            - wait 1
                            - narrate format:NpcChatFormat 'You Should Be Telling <light_purple>Staff Leon<white>.'
                            } else if <npc.name> = "Staff Leon" {
                            - narrate format:NpcChatFormat 'Oh, Well I Am Sorry To Hear That.'
                            - wait 1 
                            - narrate format:NpcChatFormat 'Sorry, But We Don<&sq>t Allow People Who'
                            - wait 1
                            - narrate format:NpcChatFormat 'Don<&sq>t Agree To The Terms Of Service'
                            - wait 1
                            - narrate format:NpcChatFormat 'Play Here, Please Come Back If'
                            - wait 1
                            - narrate format:NpcChatFormat 'You Change Your Mind.'
                            - wait 5
                            - execute as_op "kick <player.name> You Must Agree To Play"
                            }
                        }

        4:
            click trigger:
                script:
                - if <npc.name> = "Staff Leon" {
                    - narrate format:NpcChatFormat 'So, Are You A Boy Or A Girl?'
                    - narrate '<gold>Help<&co> <gray>You Can Say "Boy" Or "Girl" Or "Hideyoshi"'
                    } else if <npc.name> = "Trainer Fabian" {
                    - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                    }
            chat trigger:
                1:
                    trigger: I Am A /Boy/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Gender:1
                        - wait 1
                        - narrate format:NpcChatFormat 'Another Boy Ay,'
                        - wait 1
                        - narrate format:NpcChatFormat 'I<&sq>m Sure You Will Make A Fine King Someday.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Anyway, Next Question.'
                        - wait 1
                        - narrate format:NpcChatFormat 'How Old Are You?'
                        - narrate '<gold>Help<&co> <gray>You Can Say "Under 8" Or "Under 15" Or "under 18" or "Over 18"'
                        - zap step:5
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

                2:
                    trigger: I Am A /Girl/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Gender:2
                        - wait 1
                        - narrate format:NpcChatFormat 'Ohhhh, I Don<&sq>t Get To Meet Many Girls.'
                        - wait 1
                        - narrate format:NpcChatFormat 'In Time I Am Sure You Will Make A Lovely Queen.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Anyway, Next Question.'
                        - wait 1
                        - narrate format:NpcChatFormat 'How Old Are You?'
                        - narrate '<gold>Help<&co> <gray>You Can Say "Under 8" Or "Under 15" Or "under 18" or "Over 18"'
                        - zap step:5
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

                3:
                    trigger: I Am A /Hideyoshi/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Gender:3
                        - wait 1
                        - narrate format:NpcChatFormat 'I Thought So,'
                        - wait 1
                        - narrate format:NpcChatFormat 'We Actually Get That Response A Lot Around Here.'
                        - wait 1
                        - narrate format:NpcChatFormat 'Anyway, Next Question.'
                        - wait 1
                        - narrate format:NpcChatFormat 'How Old Are You?'
                        - narrate '<gold>Help<&co> <gray>You Can Say "Under 8" Or "Under 15" Or "under 18" or "Over 18"'
                        - zap step:5
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

        5:
            click trigger:
                script:
                - if <npc.name> = "Staff Leon" {
                    - narrate format:NpcChatFormat 'So, How Old Are You?'
                    - narrate '<gold>Help<&co> <gray>You Can Say "Under 8" Or "Under 15" Or "under 18" or "18 And Over"'
                    } else if <npc.name> = "Trainer Fabian" {
                    - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                    }
            chat trigger:
                1:
                    trigger: I Am /Under 8/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Age:1
                        - wait 1
                        - narrate format:NpcChatFormat 'Oh, Your Still Quite Young!'
                        - wait 1
                        - narrate format:NpcChatFormat 'But Don<&sq>t Worry, This Server'
                        - wait 1
                        - narrate format:NpcChatFormat 'Is For All Ages'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well That<&sq>s Everything, Now Away With You.'
                        - narrate format:NpcChatFormat 'I Have Some Other Appointments.' 
                        - zap step:6
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

                2:
                    trigger: I Am /Under 15/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Age:2
                        - wait 1
                        - narrate format:NpcChatFormat 'Oh, Those Rebelion Years.'
                        - wait 1
                        - narrate format:NpcChatFormat 'But Don<&sq>t Worry, This Server'
                        - wait 1
                        - narrate format:NpcChatFormat 'Is For All Ages'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well That<&sq>s Everything, Now Away With You.'
                        - narrate format:NpcChatFormat 'I Have Some Other Appointments.' 
                        - zap step:6
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

                3:
                    trigger: I Am /Under 18/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Age:3
                        - wait 1
                        - narrate format:NpcChatFormat 'Oh, How Time Flys'
                        - wait 1
                        - narrate format:NpcChatFormat 'But Don<&sq>t Worry, This Server'
                        - wait 1
                        - narrate format:NpcChatFormat 'Is For All Ages'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well That<&sq>s Everything, Now Away With You.'
                        - narrate format:NpcChatFormat 'I Have Some Other Appointments.' 
                        - zap step:6
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }

                4:
                    trigger: I Am /18 And Over/!
                    script:
                    - if <npc.name> = "Staff Leon" {
                        - flag player Age:4
                        - wait 1
                        - narrate format:NpcChatFormat 'Oh, Your Quite Mature'
                        - wait 1
                        - narrate format:NpcChatFormat 'But Don<&sq>t Worry, This Server'
                        - wait 1
                        - narrate format:NpcChatFormat 'Is For All Ages'
                        - wait 1
                        - narrate format:NpcChatFormat 'Well That<&sq>s Everything, Now Away With You.'
                        - narrate format:NpcChatFormat 'I Have Some Other Appointments.' 
                        - zap step:6
                        } else if <npc.name> = "Trainer Fabian" {
                        - narrate format:NpcChatFormat 'You Don<&sq>t Need Me Anymore,'
                        }


TestScript:
    type: world
    events:
        on player right clicks: 
        - if <context.item> == "<i@TheTermsOfService>" { 
            - narrate 'you have read the terms of service.'
            - flag player ReadTerms:1
            }

NpcChatFormat:
    type: format
    format: "<blue><npc.name><&co> <white><text>"






RegistrationPapers:
    type: item
    material: i@339
    display name: Registration Papers
    lore:
    - Show This To Staff Leon
    - To Start The Registration Process.
   # enchantments:
   # recipe:
   # furnace_recipe:
   # no_id:
    bound: true
   # color:
   # book:

TheTermsOfService:
    type: book
    title: Terms Of Service
    author: Yuri Isles
    text:
    - This is my book. There are many like it, but this one is mine!
    - Many <n>new <n> lines!
    - <p>Paragraphs, <p>too!

QuestCommand:
    type: world
    events:
        on questlog command:
        - narrate '<gold>---------------------------------------------'
        - narrate 'This Is The QuestLog,'
        - narrate 'Quests Are Colour Coded Acording To Your Progress.'
        - narrate '<dark_gray>Can<&sq>t Accept <gray>Can Accept <yellow>Active Quest <green>Completed Quest'
        - narrate '<dark_purple>Repeatable Quest.'
        - narrate '<gold>---------------------------------------------'
# Quest Become A Citizen       
        - if <player.flag[BecomeACitizen].asint> = 0 {
            - narrate '<dark_gray>Become A Citizen.'
            }
        - if <player.flag[BecomeACitizen].asint> = 1 {
            - narrate '<gray>Become A Citizen.'
            }
        - if <player.flag[BecomeACitizen].asint> = 2 {
            - narrate '<yellow>Become A Citizen.'
            }
        - if <player.flag[BecomeACitizen].asint> = 3 {
            - narrate '<green>Become A Citizen.'
            }
        - if <player.flag[BecomeACitizen].asint> = 4 {
            - narrate '<dark_purple>Become A Citizen.'
            }
# Quest Get Gear
        - if <player.flag[GetGear].asint> = 0 {
            - narrate '<dark_gray>Get Gear.'
            }
        - narrate '<gold>---------------------------------------------'    
        - determine fulfilled

        on quest command:
        - narrate '<gold>Commands<&co> /questlog'
        - determine fulfilled

        on cleartutorial command:
        - zap <TutorialQuests> <1>


JoinEvent:
    type: world
    events:
        on player joins:
            - flag player Joined:1
            - if <player.flag[Joined].asint> = 1 {
                - teleport <player> -151,214,134,Valhalla
                - execute as_op "ci"
                - flag player BecomeACitizen:0
                - flag player GetGear:0
                }

# NOTE. Use !script (websitetoscript) to check script for errors.