Date: 2015/12/23 13:53:49 UTC-08:00
Type: Denizen Script
Shop_Apotheker_Item3:
type: item
material: potion,69
display name: "Starker Heiltrank"
lore:
- " "
- "<&7>1 St<ü>ck <&8>> <&7520 Gold"
# Item | Starker Heiltrank
StarkerHeiltrank:
type: item
material: potion,69
display name: "Starker Heiltrank"
effect: instant_health
level: 5
lore:
- "<&9>Heiltrank"
- "<&7>Heilt 10 Herzen."
# Handle item3
Shop_Apotheker_Item3i:
type: world
debug: false
events:
on player right clicks Shop_Apotheker_Item3 in Shopsystem_Apotheker:
- if <player.money> > 7520 {
- ^TAKE MONEY QTY:7520
- ^GIVE i@StarkerHeiltrank QTY:1
- narrate "<&8>> <&7>Du hast <&c>einen starken Heiltrank <&7>gekauft!"
- determine cancelled
} else {
- narrate "<&8>> <&7>Du hast nicht gen<ü>gend Gold!"
- determine cancelled
}