Paste #26750: Shopsys

Date: 2015/12/23 13:53:49 UTC-08:00
Type: Denizen Script

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Shop_Apotheker_Item3:
  type: item
  material: potion,69
  display name: "Starker Heiltrank"
  lore:
  - " "
  - "<&7>1 St<&uuml>ck <&8>> <&7520 Gold"
# Item | Starker Heiltrank
StarkerHeiltrank:
    type: item
    material: potion,69
    display name: "Starker Heiltrank"
    effect: instant_health
    level: 5
    lore:
    - "<&9>Heiltrank"
    - "<&7>Heilt 10 Herzen."
# Handle item3 
Shop_Apotheker_Item3i:
  type: world
  debug: false
  events:
   on player right clicks Shop_Apotheker_Item3 in Shopsystem_Apotheker:
    - if <player.money> > 7520 {
     - ^TAKE MONEY QTY:7520
     - ^GIVE i@StarkerHeiltrank QTY:1
     - narrate "<&8>> <&7>Du hast <&c>einen starken Heiltrank <&7>gekauft!"
     - determine cancelled
     } else {
     - narrate "<&8>> <&7>Du hast nicht gen<&uuml>gend Gold!"
     - determine cancelled
     }