Date: 2015/12/26 00:31:10 UTC-08:00
Type: Denizen Script
GetArmor:
type: procedure
debug: false
definitions: item
script:
- choose <def[item].scriptname||<def[Item].material.name>>:
- case rock_chest1:
- determine 6
- case rock_chest2:
- determine 12
- case diamond_chestplate:
- determine 40
- default:
- determine 0
Damage_Calculation:
type: world
debug: false
events:
on player damaged:
- define Armor 0
- foreach <player.equipment> {
- define Armor <def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>
}
- if <def[Armor]> == 0 {
- queue clear
}
- define Damage <context.damage.mul[<def[Armor]>].div[100]>
- determine <def[Damage]>