Java Version: 1.7.0_01
Up-time: 3d 7h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
08:45:35 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:35 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_RepublicanCommunitiesRule'...
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: DEFINE "Armor" "0"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RepublicanCommunitiesRule'
definition='armor' value='0'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: FOREACH "<player.equipment>" "{" "-" "define"
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:35 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:35 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=18;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:35 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=18;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:35 [INFO] Adding definition %item% as i@air
08:45:35 [INFO] Starting InstantQueue 'GETARMOR_MineCryUsername'...
08:45:35 [INFO] Queue 'GETARMOR_MineCryUsername' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:35 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:35 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:35 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:35 [INFO] Queue 'GETARMOR_MineCryUsername' Executing: DETERMINE "0"
08:45:35 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:35 [INFO] Completing queue 'GETARMOR_MineCryUsername' in 1ms.
08:45:35 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:35 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:35 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RepublicanCommunitiesRule'
definition='armor' value='0'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: FOREACH " CALLBACK"
08:45:35 [INFO] +- Foreach loop 2 ---------+
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:35 [INFO] Adding definition %item% as i@air
08:45:35 [INFO] Starting InstantQueue 'GETARMOR_CaymanDenizenBase'...
08:45:35 [INFO] Queue 'GETARMOR_CaymanDenizenBase' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:35 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:35 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:35 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:35 [INFO] Queue 'GETARMOR_CaymanDenizenBase' Executing: DETERMINE "0"
08:45:35 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:35 [INFO] Completing queue 'GETARMOR_CaymanDenizenBase' in 0ms.
08:45:35 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:35 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:35 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RepublicanCommunitiesRule'
definition='armor' value='0'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: FOREACH " CALLBACK"
08:45:35 [INFO] +- Foreach loop 3 ---------+
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=18;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:35 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=18;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:35 [INFO] Starting InstantQueue 'GETARMOR_MoreDevelSomeone'...
08:45:35 [INFO] Queue 'GETARMOR_MoreDevelSomeone' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:35 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:35 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:35 [INFO] Queue 'GETARMOR_MoreDevelSomeone' Executing: DETERMINE "0"
08:45:35 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:35 [INFO] Completing queue 'GETARMOR_MoreDevelSomeone' in 0ms.
08:45:35 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=18;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:35 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:35 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RepublicanCommunitiesRule'
definition='armor' value='0'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: FOREACH " CALLBACK"
08:45:35 [INFO] +- Foreach loop 4 ---------+
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:35 [INFO] Adding definition %item% as i@air
08:45:35 [INFO] Starting InstantQueue 'GETARMOR_UnitCraftTub'...
08:45:35 [INFO] Queue 'GETARMOR_UnitCraftTub' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:35 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:35 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:35 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:35 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:35 [INFO] Queue 'GETARMOR_UnitCraftTub' Executing: DETERMINE "0"
08:45:35 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:35 [INFO] Completing queue 'GETARMOR_UnitCraftTub' in 0ms.
08:45:35 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:35 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:35 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RepublicanCommunitiesRule'
definition='armor' value='0'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: FOREACH " CALLBACK"
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: IF "<def[Armor]>" "==" "0" "{" "-" "queue" "clear"
"}"
08:45:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:35 [INFO] +> Executing 'IF': use_braces='true'
08:45:35 [INFO] Filled tag <def[Armor]> with '0'.
08:45:35 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:35 [INFO] Queue 'DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Executing: QUEUE "clear"
08:45:35 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:35 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_RepublicanCommunitiesRule'
Action='CLEAR'
08:45:35 [INFO] Completing queue
'DAMAGE_CALCULATION_RepublicanCommunitiesRule' in 10ms.
08:45:35 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:35 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_HeelTwikiHour'...
08:45:35 [INFO] Queue 'ARMOR_BOOSTS_HeelTwikiHour' Executing: DEFINE "player"
"<context.entity>"
08:45:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:35 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:35 [INFO] +> Executing 'DEFINE': queue='ARMOR_BOOSTS_HeelTwikiHour'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:35 [INFO] Queue 'ARMOR_BOOSTS_HeelTwikiHour' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<context.f... * snip! *
08:45:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:35 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:35 [INFO] +> Executing 'IF': use_braces='true'
08:45:35 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:35 [INFO] Completing queue 'ARMOR_BOOSTS_HeelTwikiHour' in 0ms.
08:45:37 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:37 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_EcoGlossaryConsensus'...
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
DEFINE "Armor" "0"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EcoGlossaryConsensus'
definition='armor' value='0'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:37 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:37 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=19;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:37 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=19;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:37 [INFO] Adding definition %item% as i@air
08:45:37 [INFO] Starting InstantQueue 'GETARMOR_EnjoyPointerMails'...
08:45:37 [INFO] Queue 'GETARMOR_EnjoyPointerMails' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:37 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:37 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:37 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:37 [INFO] Queue 'GETARMOR_EnjoyPointerMails' Executing: DETERMINE "0"
08:45:37 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:37 [INFO] Completing queue 'GETARMOR_EnjoyPointerMails' in 1ms.
08:45:37 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:37 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:37 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EcoGlossaryConsensus'
definition='armor' value='0'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
FOREACH " CALLBACK"
08:45:37 [INFO] +- Foreach loop 2 ---------+
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:37 [INFO] Adding definition %item% as i@air
08:45:37 [INFO] Starting InstantQueue 'GETARMOR_PreliminaryShepherdFlame'...
08:45:37 [INFO] Queue 'GETARMOR_PreliminaryShepherdFlame' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:37 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:37 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:37 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:37 [INFO] Queue 'GETARMOR_PreliminaryShepherdFlame' Executing:
DETERMINE "0"
08:45:37 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:37 [INFO] Completing queue 'GETARMOR_PreliminaryShepherdFlame' in 0ms.
08:45:37 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:37 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:37 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EcoGlossaryConsensus'
definition='armor' value='0'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
FOREACH " CALLBACK"
08:45:37 [INFO] +- Foreach loop 3 ---------+
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=19;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:37 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=19;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:37 [INFO] Starting InstantQueue 'GETARMOR_BecomingViewedDenizen'...
08:45:37 [INFO] Queue 'GETARMOR_BecomingViewedDenizen' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:37 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:37 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:37 [INFO] Queue 'GETARMOR_BecomingViewedDenizen' Executing: DETERMINE
"0"
08:45:37 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:37 [INFO] Completing queue 'GETARMOR_BecomingViewedDenizen' in 1ms.
08:45:37 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=19;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:37 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:37 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EcoGlossaryConsensus'
definition='armor' value='0'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
FOREACH " CALLBACK"
08:45:37 [INFO] +- Foreach loop 4 ---------+
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:37 [INFO] Adding definition %item% as i@air
08:45:37 [INFO] Starting InstantQueue 'GETARMOR_ThoughDenizenOverseas'...
08:45:37 [INFO] Queue 'GETARMOR_ThoughDenizenOverseas' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:37 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:37 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:37 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:37 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:37 [INFO] Queue 'GETARMOR_ThoughDenizenOverseas' Executing: DETERMINE
"0"
08:45:37 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:37 [INFO] Completing queue 'GETARMOR_ThoughDenizenOverseas' in 4ms.
08:45:37 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:37 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:37 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EcoGlossaryConsensus'
definition='armor' value='0'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
FOREACH " CALLBACK"
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:37 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:37 [INFO] +> Executing 'IF': use_braces='true'
08:45:37 [INFO] Filled tag <def[Armor]> with '0'.
08:45:37 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:37 [INFO] Queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' Executing:
QUEUE "clear"
08:45:37 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:37 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_EcoGlossaryConsensus'
Action='CLEAR'
08:45:37 [INFO] Completing queue 'DAMAGE_CALCULATION_EcoGlossaryConsensus' in
17ms.
08:45:37 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:37 [INFO] Starting InstantQueue
'ARMOR_BOOSTS_SalonUpcomingPreparation'...
08:45:37 [INFO] Queue 'ARMOR_BOOSTS_SalonUpcomingPreparation' Executing:
DEFINE "player" "<context.entity>"
08:45:37 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:37 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:37 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_SalonUpcomingPreparation'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:37 [INFO] Queue 'ARMOR_BOOSTS_SalonUpcomingPreparation' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math... * snip! *
08:45:37 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:37 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:37 [INFO] +> Executing 'IF': use_braces='true'
08:45:37 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:37 [INFO] Completing queue 'ARMOR_BOOSTS_SalonUpcomingPreparation' in
1ms.
08:45:38 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:38 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_LessLouisStudent'...
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: DEFINE
"Armor" "0"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_LessLouisStudent'
definition='armor' value='0'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:38 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:38 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=20;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:38 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=20;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: DEFINE
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:38 [INFO] Adding definition %item% as i@air
08:45:38 [INFO] Starting InstantQueue 'GETARMOR_GrowsDerekUsed'...
08:45:38 [INFO] Queue 'GETARMOR_GrowsDerekUsed' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:38 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:38 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:38 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:38 [INFO] Queue 'GETARMOR_GrowsDerekUsed' Executing: DETERMINE "0"
08:45:38 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:38 [INFO] Completing queue 'GETARMOR_GrowsDerekUsed' in 1ms.
08:45:38 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:38 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:38 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_LessLouisStudent'
definition='armor' value='0'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing:
FOREACH " CALLBACK"
08:45:38 [INFO] +- Foreach loop 2 ---------+
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: DEFINE
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:38 [INFO] Adding definition %item% as i@air
08:45:38 [INFO] Starting InstantQueue 'GETARMOR_ActivistsShawChanging'...
08:45:38 [INFO] Queue 'GETARMOR_ActivistsShawChanging' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:38 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:38 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:38 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:38 [INFO] Queue 'GETARMOR_ActivistsShawChanging' Executing: DETERMINE
"0"
08:45:38 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:38 [INFO] Completing queue 'GETARMOR_ActivistsShawChanging' in 1ms.
08:45:38 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:38 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:38 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_LessLouisStudent'
definition='armor' value='0'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing:
FOREACH " CALLBACK"
08:45:38 [INFO] +- Foreach loop 3 ---------+
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: DEFINE
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=20;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:38 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=20;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:38 [INFO] Starting InstantQueue
'GETARMOR_RepublicansDispositionSchool'...
08:45:38 [INFO] Queue 'GETARMOR_RepublicansDispositionSchool' Executing:
CHOOSE "<def[item].scriptname||<def[Item].material.name>>"
08:45:38 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:38 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:38 [INFO] Queue 'GETARMOR_RepublicansDispositionSchool' Executing:
DETERMINE "0"
08:45:38 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:38 [INFO] Completing queue 'GETARMOR_RepublicansDispositionSchool' in
1ms.
08:45:38 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=20;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:38 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:38 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_LessLouisStudent'
definition='armor' value='0'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing:
FOREACH " CALLBACK"
08:45:38 [INFO] +- Foreach loop 4 ---------+
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: DEFINE
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:38 [INFO] Adding definition %item% as i@air
08:45:38 [INFO] Starting InstantQueue 'GETARMOR_RegionsRelatesDenizen'...
08:45:38 [INFO] Queue 'GETARMOR_RegionsRelatesDenizen' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:38 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:38 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:38 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:38 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:38 [INFO] Queue 'GETARMOR_RegionsRelatesDenizen' Executing: DETERMINE
"0"
08:45:38 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:38 [INFO] Completing queue 'GETARMOR_RegionsRelatesDenizen' in 0ms.
08:45:38 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:38 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:38 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_LessLouisStudent'
definition='armor' value='0'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing:
FOREACH " CALLBACK"
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:38 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:38 [INFO] +> Executing 'IF': use_braces='true'
08:45:38 [INFO] Filled tag <def[Armor]> with '0'.
08:45:38 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:38 [INFO] Queue 'DAMAGE_CALCULATION_LessLouisStudent' Executing: QUEUE
"clear"
08:45:38 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:38 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_LessLouisStudent' Action='CLEAR'
08:45:38 [INFO] Completing queue 'DAMAGE_CALCULATION_LessLouisStudent' in
34ms.
08:45:38 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:38 [INFO] Starting InstantQueue
'ARMOR_BOOSTS_MessagingDurationConsistently'...
08:45:38 [INFO] Queue 'ARMOR_BOOSTS_MessagingDurationConsistently' Executing:
DEFINE "player" "<context.entity>"
08:45:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:38 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:38 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_MessagingDurationConsistently'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:38 [INFO] Queue 'ARMOR_BOOSTS_MessagingDurationConsistently' Executing:
IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "... * snip! *
08:45:38 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:38 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:38 [INFO] +> Executing 'IF': use_braces='true'
08:45:38 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:38 [INFO] Completing queue 'ARMOR_BOOSTS_MessagingDurationConsistently'
in 11ms.
08:45:40 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:40 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_HypothesisVenturesUnion'...
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
DEFINE "Armor" "0"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HypothesisVenturesUnion'
definition='armor' value='0'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:40 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:40 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=21;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:40 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=21;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:40 [INFO] Adding definition %item% as i@air
08:45:40 [INFO] Starting InstantQueue
'GETARMOR_AccordanceCadillacRevenues'...
08:45:40 [INFO] Queue 'GETARMOR_AccordanceCadillacRevenues' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:40 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:40 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:40 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:40 [INFO] Queue 'GETARMOR_AccordanceCadillacRevenues' Executing:
DETERMINE "0"
08:45:40 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:40 [INFO] Completing queue 'GETARMOR_AccordanceCadillacRevenues' in
4ms.
08:45:40 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:40 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:40 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HypothesisVenturesUnion'
definition='armor' value='0'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
FOREACH " CALLBACK"
08:45:40 [INFO] +- Foreach loop 2 ---------+
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:40 [INFO] Adding definition %item% as i@air
08:45:40 [INFO] Starting InstantQueue 'GETARMOR_JoinedGmtPics'...
08:45:40 [INFO] Queue 'GETARMOR_JoinedGmtPics' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:40 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:40 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:40 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:40 [INFO] Queue 'GETARMOR_JoinedGmtPics' Executing: DETERMINE "0"
08:45:40 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:40 [INFO] Completing queue 'GETARMOR_JoinedGmtPics' in 3ms.
08:45:40 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:40 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:40 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HypothesisVenturesUnion'
definition='armor' value='0'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
FOREACH " CALLBACK"
08:45:40 [INFO] +- Foreach loop 3 ---------+
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=21;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:40 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=21;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:40 [INFO] Starting InstantQueue
'GETARMOR_CasinosDeploymentMultimedia'...
08:45:40 [INFO] Queue 'GETARMOR_CasinosDeploymentMultimedia' Executing:
CHOOSE "<def[item].scriptname||<def[Item].material.name>>"
08:45:40 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:40 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:40 [INFO] Queue 'GETARMOR_CasinosDeploymentMultimedia' Executing:
DETERMINE "0"
08:45:40 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:40 [INFO] Completing queue 'GETARMOR_CasinosDeploymentMultimedia' in
1ms.
08:45:40 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=21;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:40 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:40 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HypothesisVenturesUnion'
definition='armor' value='0'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
FOREACH " CALLBACK"
08:45:40 [INFO] +- Foreach loop 4 ---------+
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:40 [INFO] Adding definition %item% as i@air
08:45:40 [INFO] Starting InstantQueue 'GETARMOR_ParentCraftUtc'...
08:45:40 [INFO] Queue 'GETARMOR_ParentCraftUtc' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:40 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:40 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:40 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:40 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:40 [INFO] Queue 'GETARMOR_ParentCraftUtc' Executing: DETERMINE "0"
08:45:40 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:40 [INFO] Completing queue 'GETARMOR_ParentCraftUtc' in 3ms.
08:45:40 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:40 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:40 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HypothesisVenturesUnion'
definition='armor' value='0'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
FOREACH " CALLBACK"
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
IF "<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:40 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:40 [INFO] +> Executing 'IF': use_braces='true'
08:45:40 [INFO] Filled tag <def[Armor]> with '0'.
08:45:40 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:40 [INFO] Queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion' Executing:
QUEUE "clear"
08:45:40 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:40 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_HypothesisVenturesUnion'
Action='CLEAR'
08:45:40 [INFO] Completing queue 'DAMAGE_CALCULATION_HypothesisVenturesUnion'
in 41ms.
08:45:40 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:40 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_AthletesPaxilHawaii'...
08:45:40 [INFO] Queue 'ARMOR_BOOSTS_AthletesPaxilHawaii' Executing: DEFINE
"player" "<context.entity>"
08:45:40 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:40 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:40 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_AthletesPaxilHawaii' definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:40 [INFO] Queue 'ARMOR_BOOSTS_AthletesPaxilHawaii' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<con... * snip! *
08:45:40 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:40 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:40 [INFO] +> Executing 'IF': use_braces='true'
08:45:40 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:40 [INFO] Completing queue 'ARMOR_BOOSTS_AthletesPaxilHawaii' in 2ms.
08:45:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:41 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_GroupsHookGadgets'...
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
DEFINE "Armor" "0"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_GroupsHookGadgets'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:41 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:41 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=22;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:41 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=22;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_ViceComposedOwns'...
08:45:41 [INFO] Queue 'GETARMOR_ViceComposedOwns' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_ViceComposedOwns' Executing: DETERMINE "0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_ViceComposedOwns' in 4ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_GroupsHookGadgets'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 2 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_PetersonGottaMemorabilia'...
08:45:41 [INFO] Queue 'GETARMOR_PetersonGottaMemorabilia' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_PetersonGottaMemorabilia' Executing:
DETERMINE "0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_PetersonGottaMemorabilia' in 2ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_GroupsHookGadgets'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 3 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=22;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:41 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=22;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_GeometryDragonWorried'...
08:45:41 [INFO] Queue 'GETARMOR_GeometryDragonWorried' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:41 [INFO] Queue 'GETARMOR_GeometryDragonWorried' Executing: DETERMINE
"0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_GeometryDragonWorried' in 0ms.
08:45:41 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=22;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_GroupsHookGadgets'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 4 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_BlessedScienceWood'...
08:45:41 [INFO] Queue 'GETARMOR_BlessedScienceWood' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_BlessedScienceWood' Executing: DETERMINE "0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_BlessedScienceWood' in 0ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_GroupsHookGadgets'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:41 [INFO] +> Executing 'IF': use_braces='true'
08:45:41 [INFO] Filled tag <def[Armor]> with '0'.
08:45:41 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_GroupsHookGadgets' Executing: QUEUE
"clear"
08:45:41 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_GroupsHookGadgets' Action='CLEAR'
08:45:41 [INFO] Completing queue 'DAMAGE_CALCULATION_GroupsHookGadgets' in
30ms.
08:45:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:41 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_ConPollSwitch'...
08:45:41 [INFO] Queue 'ARMOR_BOOSTS_ConPollSwitch' Executing: DEFINE "player"
"<context.entity>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:41 [INFO] +> Executing 'DEFINE': queue='ARMOR_BOOSTS_ConPollSwitch'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:41 [INFO] Queue 'ARMOR_BOOSTS_ConPollSwitch' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<context.f... * snip! *
08:45:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:41 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:41 [INFO] +> Executing 'IF': use_braces='true'
08:45:41 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:41 [INFO] Completing queue 'ARMOR_BOOSTS_ConPollSwitch' in 2ms.
08:45:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:41 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_YeastSeniorsTexas'...
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
DEFINE "Armor" "0"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_YeastSeniorsTexas'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:41 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:41 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:41 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_BigCottageWealth'...
08:45:41 [INFO] Queue 'GETARMOR_BigCottageWealth' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_BigCottageWealth' Executing: DETERMINE "0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_BigCottageWealth' in 0ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_YeastSeniorsTexas'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 2 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_LocationPurchasingSure'...
08:45:41 [INFO] Queue 'GETARMOR_LocationPurchasingSure' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_LocationPurchasingSure' Executing: DETERMINE
"0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_LocationPurchasingSure' in 0ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_YeastSeniorsTexas'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 3 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:41 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_ThoroughlyMerryAlexandria'...
08:45:41 [INFO] Queue 'GETARMOR_ThoroughlyMerryAlexandria' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:41 [INFO] Queue 'GETARMOR_ThoroughlyMerryAlexandria' Executing:
DETERMINE "0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_ThoroughlyMerryAlexandria' in 1ms.
08:45:41 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_YeastSeniorsTexas'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] +- Foreach loop 4 ---------+
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:41 [INFO] Adding definition %item% as i@air
08:45:41 [INFO] Starting InstantQueue 'GETARMOR_PlayingOffersAlbania'...
08:45:41 [INFO] Queue 'GETARMOR_PlayingOffersAlbania' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:41 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:41 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:41 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:41 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:41 [INFO] Queue 'GETARMOR_PlayingOffersAlbania' Executing: DETERMINE
"0"
08:45:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:41 [INFO] Completing queue 'GETARMOR_PlayingOffersAlbania' in 0ms.
08:45:41 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:41 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_YeastSeniorsTexas'
definition='armor' value='0'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing:
FOREACH " CALLBACK"
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:41 [INFO] +> Executing 'IF': use_braces='true'
08:45:41 [INFO] Filled tag <def[Armor]> with '0'.
08:45:41 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:41 [INFO] Queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' Executing: QUEUE
"clear"
08:45:41 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:41 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_YeastSeniorsTexas' Action='CLEAR'
08:45:41 [INFO] Completing queue 'DAMAGE_CALCULATION_YeastSeniorsTexas' in
11ms.
08:45:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:41 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_AsbestosHallMinecraft'...
08:45:41 [INFO] Queue 'ARMOR_BOOSTS_AsbestosHallMinecraft' Executing: DEFINE
"player" "<context.entity>"
08:45:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:41 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:41 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_AsbestosHallMinecraft'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:41 [INFO] Queue 'ARMOR_BOOSTS_AsbestosHallMinecraft' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<c... * snip! *
08:45:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:41 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:41 [INFO] +> Executing 'IF': use_braces='true'
08:45:41 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:41 [INFO] Completing queue 'ARMOR_BOOSTS_AsbestosHallMinecraft' in 1ms.
08:45:42 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:42 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_TropicalAccReasoning'...
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
DEFINE "Armor" "0"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_TropicalAccReasoning'
definition='armor' value='0'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:42 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:42 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
08:45:42 [INFO] +> Executing 'FOREACH':
list='li@i@air|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:42 [INFO] Adding definition %item% as i@air
08:45:42 [INFO] Starting InstantQueue 'GETARMOR_LibCivicPeriods'...
08:45:42 [INFO] Queue 'GETARMOR_LibCivicPeriods' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:42 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:42 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:42 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:42 [INFO] Queue 'GETARMOR_LibCivicPeriods' Executing: DETERMINE "0"
08:45:42 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:42 [INFO] Completing queue 'GETARMOR_LibCivicPeriods' in 0ms.
08:45:42 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:42 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:42 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_TropicalAccReasoning'
definition='armor' value='0'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
FOREACH " CALLBACK"
08:45:42 [INFO] +- Foreach loop 2 ---------+
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:42 [INFO] Adding definition %item% as i@air
08:45:42 [INFO] Starting InstantQueue 'GETARMOR_MindsFoodsRosa'...
08:45:42 [INFO] Queue 'GETARMOR_MindsFoodsRosa' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:42 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:42 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:42 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:42 [INFO] Queue 'GETARMOR_MindsFoodsRosa' Executing: DETERMINE "0"
08:45:42 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:42 [INFO] Completing queue 'GETARMOR_MindsFoodsRosa' in 0ms.
08:45:42 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:42 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:42 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_TropicalAccReasoning'
definition='armor' value='0'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
FOREACH " CALLBACK"
08:45:42 [INFO] +- Foreach loop 3 ---------+
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
08:45:42 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
08:45:42 [INFO] Starting InstantQueue 'GETARMOR_LuxuryConstCalculator'...
08:45:42 [INFO] Queue 'GETARMOR_LuxuryConstCalculator' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:42 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
08:45:42 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
08:45:42 [INFO] Queue 'GETARMOR_LuxuryConstCalculator' Executing: DETERMINE
"0"
08:45:42 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:42 [INFO] Completing queue 'GETARMOR_LuxuryConstCalculator' in 0ms.
08:45:42 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=23;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
08:45:42 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:42 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_TropicalAccReasoning'
definition='armor' value='0'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
FOREACH " CALLBACK"
08:45:42 [INFO] +- Foreach loop 4 ---------+
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:42 [INFO] Adding definition %item% as i@air
08:45:42 [INFO] Starting InstantQueue 'GETARMOR_DinnerAmandaCraft'...
08:45:42 [INFO] Queue 'GETARMOR_DinnerAmandaCraft' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:42 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:42 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:42 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:42 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:42 [INFO] Queue 'GETARMOR_DinnerAmandaCraft' Executing: DETERMINE "0"
08:45:42 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:42 [INFO] Completing queue 'GETARMOR_DinnerAmandaCraft' in 0ms.
08:45:42 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:42 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:42 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_TropicalAccReasoning'
definition='armor' value='0'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
FOREACH " CALLBACK"
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:42 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:42 [INFO] +> Executing 'IF': use_braces='true'
08:45:42 [INFO] Filled tag <def[Armor]> with '0'.
08:45:42 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:42 [INFO] Queue 'DAMAGE_CALCULATION_TropicalAccReasoning' Executing:
QUEUE "clear"
08:45:42 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:42 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_TropicalAccReasoning'
Action='CLEAR'
08:45:42 [INFO] Completing queue 'DAMAGE_CALCULATION_TropicalAccReasoning' in
8ms.
08:45:42 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:42 [INFO] Starting InstantQueue
'ARMOR_BOOSTS_SayingRecyclingMassive'...
08:45:42 [INFO] Queue 'ARMOR_BOOSTS_SayingRecyclingMassive' Executing: DEFINE
"player" "<context.entity>"
08:45:42 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:42 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:42 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_SayingRecyclingMassive'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:42 [INFO] Queue 'ARMOR_BOOSTS_SayingRecyclingMassive' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<... * snip! *
08:45:42 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:42 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:42 [INFO] +> Executing 'IF': use_braces='true'
08:45:42 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:42 [INFO] Completing queue 'ARMOR_BOOSTS_SayingRecyclingMassive' in
1ms.
08:45:43 [INFO] Running script event 'PlayerClosesInv', event='player closes
inventory' for script 'STORAGE_CENTER'
08:45:43 [INFO] Starting InstantQueue
'STORAGE_CENTER_PersonalPostsCitizens'...
08:45:43 [INFO] Queue 'STORAGE_CENTER_PersonalPostsCitizens' Executing: IF
"<player.has_flag[in_storage]>" "&&"
"<context.inventory.id_type.is[==].to[generic]>" "{" "-"
"flag" "player" "storage_inv:<c.inventory.list_contents>" "}"
"else" "{" "-" "queue" "clear" "}"
08:45:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:43 [INFO] +> Executing 'IF': use_braces='true'
08:45:43 [INFO] Filled tag <player.has_flag[in_storage]> with 'false'.
08:45:43 [INFO] Queue 'STORAGE_CENTER_PersonalPostsCitizens' Executing: QUEUE
"clear"
08:45:43 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:43 [INFO] +> Executing 'QUEUE':
queue='q@STORAGE_CENTER_PersonalPostsCitizens' Action='CLEAR'
08:45:43 [INFO] Completing queue 'STORAGE_CENTER_PersonalPostsCitizens' in
0ms.
08:45:45 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:45 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_PortugueseScanningYang'...
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
DEFINE "Armor" "0"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_PortugueseScanningYang'
definition='armor' value='0'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:45 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:45 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@air|i@air'.
08:45:45 [INFO] +> Executing 'FOREACH': list='li@i@air|i@air|i@air|i@air'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:45 [INFO] Adding definition %item% as i@air
08:45:45 [INFO] Starting InstantQueue 'GETARMOR_SeparateSupportsAbu'...
08:45:45 [INFO] Queue 'GETARMOR_SeparateSupportsAbu' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:45 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:45 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:45 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:45 [INFO] Queue 'GETARMOR_SeparateSupportsAbu' Executing: DETERMINE "0"
08:45:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:45 [INFO] Completing queue 'GETARMOR_SeparateSupportsAbu' in 0ms.
08:45:45 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:45 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:45 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_PortugueseScanningYang'
definition='armor' value='0'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
FOREACH " CALLBACK"
08:45:45 [INFO] +- Foreach loop 2 ---------+
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:45 [INFO] Adding definition %item% as i@air
08:45:45 [INFO] Starting InstantQueue 'GETARMOR_ReplacedDedicatedServes'...
08:45:45 [INFO] Queue 'GETARMOR_ReplacedDedicatedServes' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:45 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:45 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:45 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:45 [INFO] Queue 'GETARMOR_ReplacedDedicatedServes' Executing: DETERMINE
"0"
08:45:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:45 [INFO] Completing queue 'GETARMOR_ReplacedDedicatedServes' in 0ms.
08:45:45 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:45 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:45 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_PortugueseScanningYang'
definition='armor' value='0'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
FOREACH " CALLBACK"
08:45:45 [INFO] +- Foreach loop 3 ---------+
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:45 [INFO] Adding definition %item% as i@air
08:45:45 [INFO] Starting InstantQueue 'GETARMOR_CreativeMinecraftWheel'...
08:45:45 [INFO] Queue 'GETARMOR_CreativeMinecraftWheel' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:45 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:45 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:45 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:45 [INFO] Queue 'GETARMOR_CreativeMinecraftWheel' Executing: DETERMINE
"0"
08:45:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:45 [INFO] Completing queue 'GETARMOR_CreativeMinecraftWheel' in 0ms.
08:45:45 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:45 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:45 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_PortugueseScanningYang'
definition='armor' value='0'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
FOREACH " CALLBACK"
08:45:45 [INFO] +- Foreach loop 4 ---------+
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:45 [INFO] Adding definition %item% as i@air
08:45:45 [INFO] Starting InstantQueue 'GETARMOR_DecidedMinisterOrder'...
08:45:45 [INFO] Queue 'GETARMOR_DecidedMinisterOrder' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:45 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:45 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:45 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:45 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:45 [INFO] Queue 'GETARMOR_DecidedMinisterOrder' Executing: DETERMINE
"0"
08:45:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:45 [INFO] Completing queue 'GETARMOR_DecidedMinisterOrder' in 1ms.
08:45:45 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:45 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:45 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_PortugueseScanningYang'
definition='armor' value='0'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
FOREACH " CALLBACK"
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
IF "<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:45 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:45 [INFO] +> Executing 'IF': use_braces='true'
08:45:45 [INFO] Filled tag <def[Armor]> with '0'.
08:45:45 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:45 [INFO] Queue 'DAMAGE_CALCULATION_PortugueseScanningYang' Executing:
QUEUE "clear"
08:45:45 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:45 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_PortugueseScanningYang'
Action='CLEAR'
08:45:45 [INFO] Completing queue 'DAMAGE_CALCULATION_PortugueseScanningYang'
in 9ms.
08:45:45 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:45 [INFO] Starting InstantQueue
'ARMOR_BOOSTS_RomanticYourselfMorris'...
08:45:45 [INFO] Queue 'ARMOR_BOOSTS_RomanticYourselfMorris' Executing: DEFINE
"player" "<context.entity>"
08:45:45 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:45 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:45 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_RomanticYourselfMorris'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:45 [INFO] Queue 'ARMOR_BOOSTS_RomanticYourselfMorris' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<... * snip! *
08:45:45 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:45 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:45 [INFO] +> Executing 'IF': use_braces='true'
08:45:45 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:45 [INFO] Completing queue 'ARMOR_BOOSTS_RomanticYourselfMorris' in
0ms.
08:45:47 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:47 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_CenturiesDiscountFinance'...
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: DEFINE "Armor" "0"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_CenturiesDiscountFinance'
definition='armor' value='0'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: FOREACH "<player.equipment>" "{" "-" "define"
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:47 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:47 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@air|i@air'.
08:45:47 [INFO] +> Executing 'FOREACH': list='li@i@air|i@air|i@air|i@air'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:47 [INFO] Adding definition %item% as i@air
08:45:47 [INFO] Starting InstantQueue 'GETARMOR_TpUndIllustration'...
08:45:47 [INFO] Queue 'GETARMOR_TpUndIllustration' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:47 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:47 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:47 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:47 [INFO] Queue 'GETARMOR_TpUndIllustration' Executing: DETERMINE "0"
08:45:47 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:47 [INFO] Completing queue 'GETARMOR_TpUndIllustration' in 0ms.
08:45:47 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:47 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:47 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_CenturiesDiscountFinance'
definition='armor' value='0'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: FOREACH " CALLBACK"
08:45:47 [INFO] +- Foreach loop 2 ---------+
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:47 [INFO] Adding definition %item% as i@air
08:45:47 [INFO] Starting InstantQueue 'GETARMOR_VpnChrisPdf'...
08:45:47 [INFO] Queue 'GETARMOR_VpnChrisPdf' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:47 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:47 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:47 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:47 [INFO] Queue 'GETARMOR_VpnChrisPdf' Executing: DETERMINE "0"
08:45:47 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:47 [INFO] Completing queue 'GETARMOR_VpnChrisPdf' in 0ms.
08:45:47 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:47 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:47 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_CenturiesDiscountFinance'
definition='armor' value='0'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: FOREACH " CALLBACK"
08:45:47 [INFO] +- Foreach loop 3 ---------+
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:47 [INFO] Adding definition %item% as i@air
08:45:47 [INFO] Starting InstantQueue 'GETARMOR_HoldemGottenCraft'...
08:45:47 [INFO] Queue 'GETARMOR_HoldemGottenCraft' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:47 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:47 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:47 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:47 [INFO] Queue 'GETARMOR_HoldemGottenCraft' Executing: DETERMINE "0"
08:45:47 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:47 [INFO] Completing queue 'GETARMOR_HoldemGottenCraft' in 0ms.
08:45:47 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:47 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:47 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_CenturiesDiscountFinance'
definition='armor' value='0'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: FOREACH " CALLBACK"
08:45:47 [INFO] +- Foreach loop 4 ---------+
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:47 [INFO] Adding definition %item% as i@air
08:45:47 [INFO] Starting InstantQueue 'GETARMOR_PlaneInductionDenizen'...
08:45:47 [INFO] Queue 'GETARMOR_PlaneInductionDenizen' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:47 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:47 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:47 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:47 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:47 [INFO] Queue 'GETARMOR_PlaneInductionDenizen' Executing: DETERMINE
"0"
08:45:47 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:47 [INFO] Completing queue 'GETARMOR_PlaneInductionDenizen' in 0ms.
08:45:47 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:47 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:47 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_CenturiesDiscountFinance'
definition='armor' value='0'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: FOREACH " CALLBACK"
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: IF "<def[Armor]>" "==" "0" "{" "-" "queue" "clear"
"}"
08:45:47 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:47 [INFO] +> Executing 'IF': use_braces='true'
08:45:47 [INFO] Filled tag <def[Armor]> with '0'.
08:45:47 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:47 [INFO] Queue 'DAMAGE_CALCULATION_CenturiesDiscountFinance'
Executing: QUEUE "clear"
08:45:47 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:47 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_CenturiesDiscountFinance'
Action='CLEAR'
08:45:47 [INFO] Completing queue
'DAMAGE_CALCULATION_CenturiesDiscountFinance' in 8ms.
08:45:47 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:47 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_ExportsReadingsFiscal'...
08:45:47 [INFO] Queue 'ARMOR_BOOSTS_ExportsReadingsFiscal' Executing: DEFINE
"player" "<context.entity>"
08:45:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:47 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:47 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_ExportsReadingsFiscal'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:47 [INFO] Queue 'ARMOR_BOOSTS_ExportsReadingsFiscal' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<c... * snip! *
08:45:47 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:47 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:47 [INFO] +> Executing 'IF': use_braces='true'
08:45:47 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:47 [INFO] Completing queue 'ARMOR_BOOSTS_ExportsReadingsFiscal' in 0ms.
08:45:49 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:49 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_DeborahRolandLite'...
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
DEFINE "Armor" "0"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_DeborahRolandLite'
definition='armor' value='0'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:49 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:49 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@air|i@air'.
08:45:49 [INFO] +> Executing 'FOREACH': list='li@i@air|i@air|i@air|i@air'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:49 [INFO] Adding definition %item% as i@air
08:45:49 [INFO] Starting InstantQueue
'GETARMOR_CitizensAdaptedAdvertising'...
08:45:49 [INFO] Queue 'GETARMOR_CitizensAdaptedAdvertising' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:49 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:49 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:49 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:49 [INFO] Queue 'GETARMOR_CitizensAdaptedAdvertising' Executing:
DETERMINE "0"
08:45:49 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:49 [INFO] Completing queue 'GETARMOR_CitizensAdaptedAdvertising' in
1ms.
08:45:49 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:49 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_DeborahRolandLite'
definition='armor' value='0'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
FOREACH " CALLBACK"
08:45:49 [INFO] +- Foreach loop 2 ---------+
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:49 [INFO] Adding definition %item% as i@air
08:45:49 [INFO] Starting InstantQueue 'GETARMOR_SpeakMineKatrina'...
08:45:49 [INFO] Queue 'GETARMOR_SpeakMineKatrina' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:49 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:49 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:49 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:49 [INFO] Queue 'GETARMOR_SpeakMineKatrina' Executing: DETERMINE "0"
08:45:49 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:49 [INFO] Completing queue 'GETARMOR_SpeakMineKatrina' in 0ms.
08:45:49 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:49 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_DeborahRolandLite'
definition='armor' value='0'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
FOREACH " CALLBACK"
08:45:49 [INFO] +- Foreach loop 3 ---------+
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:49 [INFO] Adding definition %item% as i@air
08:45:49 [INFO] Starting InstantQueue 'GETARMOR_SciThingsPublishers'...
08:45:49 [INFO] Queue 'GETARMOR_SciThingsPublishers' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:49 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:49 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:49 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:49 [INFO] Queue 'GETARMOR_SciThingsPublishers' Executing: DETERMINE "0"
08:45:49 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:49 [INFO] Completing queue 'GETARMOR_SciThingsPublishers' in 0ms.
08:45:49 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:49 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_DeborahRolandLite'
definition='armor' value='0'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
FOREACH " CALLBACK"
08:45:49 [INFO] +- Foreach loop 4 ---------+
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:49 [INFO] Adding definition %item% as i@air
08:45:49 [INFO] Starting InstantQueue
'GETARMOR_PokemonClosedPharmaceutical'...
08:45:49 [INFO] Queue 'GETARMOR_PokemonClosedPharmaceutical' Executing:
CHOOSE "<def[item].scriptname||<def[Item].material.name>>"
08:45:49 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:49 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:49 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:49 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:49 [INFO] Queue 'GETARMOR_PokemonClosedPharmaceutical' Executing:
DETERMINE "0"
08:45:49 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:49 [INFO] Completing queue 'GETARMOR_PokemonClosedPharmaceutical' in
0ms.
08:45:49 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:49 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_DeborahRolandLite'
definition='armor' value='0'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing:
FOREACH " CALLBACK"
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag <def[Armor]> with '0'.
08:45:49 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:49 [INFO] Queue 'DAMAGE_CALCULATION_DeborahRolandLite' Executing: QUEUE
"clear"
08:45:49 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:49 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_DeborahRolandLite' Action='CLEAR'
08:45:49 [INFO] Completing queue 'DAMAGE_CALCULATION_DeborahRolandLite' in
14ms.
08:45:49 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:49 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_SureManufacturerEast'...
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_SureManufacturerEast' Executing: DEFINE
"player" "<context.entity>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_SureManufacturerEast' definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_SureManufacturerEast' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<co... * snip! *
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:49 [INFO] Completing queue 'ARMOR_BOOSTS_SureManufacturerEast' in 0ms.
08:45:49 [INFO] Running script event 'FoodLevelChanged', event='player
changes food level' for script 'ARMOR_BOOSTS'
08:45:49 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_OvercomeLayoutImpact'...
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: DEFINE
"player" "<context.entity>"
08:45:49 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:49 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'DEFINE':
queue='ARMOR_BOOSTS_OvercomeLayoutImpact' definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@rock_chest1]>"
"{" "-" "adjust" "%player%" "food_level" "}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@rock_chest1]>
with 'false'.
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@rock_chest2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@rock_chest2]>
with 'false'.
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@rock_chest3]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.6>" "%player%"
"}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@rock_chest3]>
with 'false'.
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@rock_chest4]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.8>" "%player%"
"}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@rock_chest4]>
with 'false'.
08:45:49 [INFO] Queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@rock_chest5]>"
"{" "-" "hurt" "<context.final_damage>" "%player%" "}"
08:45:49 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:49 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:49 [INFO] +> Executing 'IF': use_braces='true'
08:45:49 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@rock_chest5]>
with 'false'.
08:45:49 [INFO] Completing queue 'ARMOR_BOOSTS_OvercomeLayoutImpact' in 3ms.
08:45:50 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
08:45:50 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_RequirementCamMice'...
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
DEFINE "Armor" "0"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RequirementCamMice'
definition='armor' value='0'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
08:45:50 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
08:45:50 [INFO] Filled tag <player.equipment> with
'li@i@air|i@air|i@air|i@air'.
08:45:50 [INFO] +> Executing 'FOREACH': list='li@i@air|i@air|i@air|i@air'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:50 [INFO] Adding definition %item% as i@air
08:45:50 [INFO] Starting InstantQueue 'GETARMOR_WhereverFordMozilla'...
08:45:50 [INFO] Queue 'GETARMOR_WhereverFordMozilla' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:50 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:50 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:50 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:50 [INFO] Queue 'GETARMOR_WhereverFordMozilla' Executing: DETERMINE "0"
08:45:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:50 [INFO] Completing queue 'GETARMOR_WhereverFordMozilla' in 0ms.
08:45:50 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:50 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:50 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RequirementCamMice'
definition='armor' value='0'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
FOREACH " CALLBACK"
08:45:50 [INFO] +- Foreach loop 2 ---------+
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:50 [INFO] Adding definition %item% as i@air
08:45:50 [INFO] Starting InstantQueue 'GETARMOR_LlOutdoorsQuest'...
08:45:50 [INFO] Queue 'GETARMOR_LlOutdoorsQuest' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:50 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:50 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:50 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:50 [INFO] Queue 'GETARMOR_LlOutdoorsQuest' Executing: DETERMINE "0"
08:45:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:50 [INFO] Completing queue 'GETARMOR_LlOutdoorsQuest' in 0ms.
08:45:50 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:50 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:50 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RequirementCamMice'
definition='armor' value='0'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
FOREACH " CALLBACK"
08:45:50 [INFO] +- Foreach loop 3 ---------+
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:50 [INFO] Adding definition %item% as i@air
08:45:50 [INFO] Starting InstantQueue 'GETARMOR_IrelandNamesAj'...
08:45:50 [INFO] Queue 'GETARMOR_IrelandNamesAj' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:50 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:50 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:50 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:50 [INFO] Queue 'GETARMOR_IrelandNamesAj' Executing: DETERMINE "0"
08:45:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:50 [INFO] Completing queue 'GETARMOR_IrelandNamesAj' in 3ms.
08:45:50 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:50 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:50 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RequirementCamMice'
definition='armor' value='0'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
FOREACH " CALLBACK"
08:45:50 [INFO] +- Foreach loop 4 ---------+
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Value]> with 'i@air'.
08:45:50 [INFO] Adding definition %item% as i@air
08:45:50 [INFO] Starting InstantQueue 'GETARMOR_ScannerNotBahamas'...
08:45:50 [INFO] Queue 'GETARMOR_ScannerNotBahamas' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
08:45:50 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
08:45:50 [INFO] Filled tag <def[Item].material.name> with 'air'.
08:45:50 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
08:45:50 [INFO] +> Executing 'CHOOSE': choice='air'
08:45:50 [INFO] Queue 'GETARMOR_ScannerNotBahamas' Executing: DETERMINE "0"
08:45:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
08:45:50 [INFO] Completing queue 'GETARMOR_ScannerNotBahamas' in 0ms.
08:45:50 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
08:45:50 [INFO] Filled tag <def[Armor].add[0]> with '0'.
08:45:50 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_RequirementCamMice'
definition='armor' value='0'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
FOREACH " CALLBACK"
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
08:45:50 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:50 [INFO] +> Executing 'IF': use_braces='true'
08:45:50 [INFO] Filled tag <def[Armor]> with '0'.
08:45:50 [INFO] Comparable='Decimal(0.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='true'
08:45:50 [INFO] Queue 'DAMAGE_CALCULATION_RequirementCamMice' Executing:
QUEUE "clear"
08:45:50 [INFO] +- Executing dCommand: QUEUE/p@tribness ---------+
08:45:50 [INFO] +> Executing 'QUEUE':
queue='q@DAMAGE_CALCULATION_RequirementCamMice'
Action='CLEAR'
08:45:50 [INFO] Completing queue 'DAMAGE_CALCULATION_RequirementCamMice' in
15ms.
08:45:50 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'ARMOR_BOOSTS'
08:45:50 [INFO] Starting InstantQueue 'ARMOR_BOOSTS_CryMarieSponsor'...
08:45:50 [INFO] Queue 'ARMOR_BOOSTS_CryMarieSponsor' Executing: DEFINE
"player" "<context.entity>"
08:45:50 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
08:45:50 [INFO] Filled tag <context.entity> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:50 [INFO] +> Executing 'DEFINE': queue='ARMOR_BOOSTS_CryMarieSponsor'
definition='player'
value='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
08:45:50 [INFO] Queue 'ARMOR_BOOSTS_CryMarieSponsor' Executing: IF
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots]>"
"{" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots1]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.2>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots2]>"
"{" "-" "hurt" "<math:<context.final_damage>*0.4>" "%player%"
"}" "-" "if"
"<%player%.inventory.equipment.contains_any_text[i@speed_Boots3]>"
"{" "-" "hurt" "<math:<context... * snip! *
08:45:50 [INFO] +- Executing dCommand: IF/p@tribness ---------+
08:45:50 [INFO] Filled definition %player% with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
08:45:50 [INFO] +> Executing 'IF': use_braces='true'
08:45:50 [INFO] Filled tag
<p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f.inventory.equipment.contains_any_text[i@speed_Boots]>
with 'false'.
08:45:50 [INFO] Completing queue 'ARMOR_BOOSTS_CryMarieSponsor' in 4ms.