Java Version: 1.7.0_01
Up-time: 3d 7h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
09:20:32 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
09:20:32 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_HornDirectorsReading'...
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Armor" "0"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='armor' value='0'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
09:20:32 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
09:20:32 [INFO] Filled tag <player.equipment> with
'li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
09:20:32 [INFO] +> Executing 'FOREACH':
list='li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with
'i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]'.
09:20:32 [INFO] Adding definition %item% as i@SPEED_BOOTS3[display_name=Boots
of speed level 3;durability=48;dye=co@BLUE;lore=Walk 60%
faster with this boots&exc|Using this while in combat|will
make you take 60% more damage]
09:20:32 [INFO] Starting InstantQueue 'GETARMOR_DefinesCancellationWound'...
09:20:32 [INFO] Queue 'GETARMOR_DefinesCancellationWound' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'SPEED_BOOTS3'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='SPEED_BOOTS3'
09:20:32 [INFO] Queue 'GETARMOR_DefinesCancellationWound' Executing:
DETERMINE "0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'GETARMOR_DefinesCancellationWound' in 0ms.
09:20:32 [INFO] Filled tag
<proc[GetArmor].context[i@SPEED_BOOTS3[display_name=Boots of
speed level 3;durability=48;dye=co@BLUE;lore=Walk 60% faster
with this boots&exc|Using this while in combat|will make you
take 60% more damage]]> with '0'.
09:20:32 [INFO] Filled tag <def[Armor].add[0]> with '0'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='armor' value='0'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 2 ---------+
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:32 [INFO] Adding definition %item% as i@air
09:20:32 [INFO] Starting InstantQueue 'GETARMOR_GuaranteeCraftFilm'...
09:20:32 [INFO] Queue 'GETARMOR_GuaranteeCraftFilm' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:32 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:32 [INFO] Queue 'GETARMOR_GuaranteeCraftFilm' Executing: DETERMINE "0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'GETARMOR_GuaranteeCraftFilm' in 1ms.
09:20:32 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
09:20:32 [INFO] Filled tag <def[Armor].add[0]> with '0'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='armor' value='0'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 3 ---------+
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
09:20:32 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
09:20:32 [INFO] Starting InstantQueue 'GETARMOR_VertexDpiCitizens'...
09:20:32 [INFO] Queue 'GETARMOR_VertexDpiCitizens' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
09:20:32 [INFO] Queue 'GETARMOR_VertexDpiCitizens' Executing: DETERMINE "18"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='18' passively='false'
09:20:32 [INFO] Completing queue 'GETARMOR_VertexDpiCitizens' in 0ms.
09:20:32 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '18'.
09:20:32 [INFO] Filled tag <def[Armor].add[18]> with '18'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='armor' value='18'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 4 ---------+
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:32 [INFO] Adding definition %item% as i@air
09:20:32 [INFO] Starting InstantQueue 'GETARMOR_ListedYaDocumentation'...
09:20:32 [INFO] Queue 'GETARMOR_ListedYaDocumentation' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:32 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:32 [INFO] Queue 'GETARMOR_ListedYaDocumentation' Executing: DETERMINE
"0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'GETARMOR_ListedYaDocumentation' in 0ms.
09:20:32 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
09:20:32 [INFO] Filled tag <def[Armor].add[0]> with '18'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='armor' value='18'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing: IF
"<def[Armor]>" "==" "0" "{" "-" "queue" "clear" "}"
09:20:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
09:20:32 [INFO] +> Executing 'IF': use_braces='true'
09:20:32 [INFO] Filled tag <def[Armor]> with '18'.
09:20:32 [INFO] Comparable='Decimal(18.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DEFINE "Damage" "<context.damage.mul[<def[Armor]>].div[100]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Armor]> with '18'.
09:20:32 [INFO] Filled tag <context.damage.mul[18].div[100]> with '0.45'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_HornDirectorsReading'
definition='damage' value='0.45'
09:20:32 [INFO] Queue 'DAMAGE_CALCULATION_HornDirectorsReading' Executing:
DETERMINE "<context.damage.sub[<def[Damage]>]>"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Damage]> with '0.45'.
09:20:32 [INFO] Filled tag <context.damage.sub[0.45]> with '2.05'.
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='2.05' passively='false'
09:20:32 [INFO] Completing queue 'DAMAGE_CALCULATION_HornDirectorsReading' in
13ms.
09:20:32 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'BOOTS_DMG_CALCULATION'
09:20:32 [INFO] Starting InstantQueue
'BOOTS_DMG_CALCULATION_PerlBoatHarbour'...
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "boots_dmg" "0"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='boots_dmg' value='0'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
FOREACH "<player.equipment>" "{" "-" "define" "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
"}"
09:20:32 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
09:20:32 [INFO] Filled tag <player.equipment> with
'li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
09:20:32 [INFO] +> Executing 'FOREACH':
list='li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with
'i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=48;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]'.
09:20:32 [INFO] Adding definition %item% as i@SPEED_BOOTS3[display_name=Boots
of speed level 3;durability=48;dye=co@BLUE;lore=Walk 60%
faster with this boots&exc|Using this while in combat|will
make you take 60% more damage]
09:20:32 [INFO] Starting InstantQueue 'BOOTS_DMG_HeaterTerryRob'...
09:20:32 [INFO] Queue 'BOOTS_DMG_HeaterTerryRob' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'SPEED_BOOTS3'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='SPEED_BOOTS3'
09:20:32 [INFO] Queue 'BOOTS_DMG_HeaterTerryRob' Executing: DETERMINE "0.6"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0.6' passively='false'
09:20:32 [INFO] Completing queue 'BOOTS_DMG_HeaterTerryRob' in 0ms.
09:20:32 [INFO] Filled tag
<proc[boots_dmg].context[i@SPEED_BOOTS3[display_name=Boots of
speed level 3;durability=48;dye=co@BLUE;lore=Walk 60% faster
with this boots&exc|Using this while in combat|will make you
take 60% more damage]]> with '0.6'.
09:20:32 [INFO] Filled tag <def[boots_dmg].add[0.6]> with '0.6'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='boots_dmg' value='0.6'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 2 ---------+
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:32 [INFO] Adding definition %item% as i@air
09:20:32 [INFO] Starting InstantQueue 'BOOTS_DMG_QtyIdolTherefore'...
09:20:32 [INFO] Queue 'BOOTS_DMG_QtyIdolTherefore' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:32 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:32 [INFO] Queue 'BOOTS_DMG_QtyIdolTherefore' Executing: DETERMINE "0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'BOOTS_DMG_QtyIdolTherefore' in 0ms.
09:20:32 [INFO] Filled tag <proc[boots_dmg].context[i@air]> with '0'.
09:20:32 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='boots_dmg' value='0.6'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 3 ---------+
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
09:20:32 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
09:20:32 [INFO] Starting InstantQueue 'BOOTS_DMG_SympathyCellularRays'...
09:20:32 [INFO] Queue 'BOOTS_DMG_SympathyCellularRays' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
09:20:32 [INFO] Queue 'BOOTS_DMG_SympathyCellularRays' Executing: DETERMINE
"0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'BOOTS_DMG_SympathyCellularRays' in 0ms.
09:20:32 [INFO] Filled tag
<proc[boots_dmg].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=50;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
09:20:32 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='boots_dmg' value='0.6'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] +- Foreach loop 4 ---------+
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:32 [INFO] Adding definition %item% as i@air
09:20:32 [INFO] Starting InstantQueue 'BOOTS_DMG_PerfectSupportingZen'...
09:20:32 [INFO] Queue 'BOOTS_DMG_PerfectSupportingZen' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:32 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:32 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:32 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:32 [INFO] Queue 'BOOTS_DMG_PerfectSupportingZen' Executing: DETERMINE
"0"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:32 [INFO] Completing queue 'BOOTS_DMG_PerfectSupportingZen' in 0ms.
09:20:32 [INFO] Filled tag <proc[boots_dmg].context[i@air]> with '0'.
09:20:32 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='boots_dmg' value='0.6'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
FOREACH " CALLBACK"
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing: IF
"<def[boots_dmg]>" "==" "0" "{" "-" "queue" "clear" "}"
09:20:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
09:20:32 [INFO] +> Executing 'IF': use_braces='true'
09:20:32 [INFO] Filled tag <def[boots_dmg]> with '0.6'.
09:20:32 [INFO] Comparable='Decimal(0.6)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DEFINE "Damage" "<context.damage.mul[<def[boots_dmg]>]>"
09:20:32 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[boots_dmg]> with '0.6'.
09:20:32 [INFO] Filled tag <context.damage.mul[0.6]> with '1.230'.
09:20:32 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_PerlBoatHarbour'
definition='damage' value='1.230'
09:20:32 [INFO] Queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' Executing:
DETERMINE "<context.damage.add[<def[Damage]>]>"
09:20:32 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:32 [INFO] Filled tag <def[Damage]> with '1.230'.
09:20:32 [INFO] Filled tag <context.damage.add[1.230]> with '3.280'.
09:20:32 [INFO] +> Executing 'DETERMINE': outcome='3.280' passively='false'
09:20:32 [INFO] Completing queue 'BOOTS_DMG_CALCULATION_PerlBoatHarbour' in
35ms.
09:20:33 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'DAMAGE_CALCULATION'
09:20:33 [INFO] Starting InstantQueue
'DAMAGE_CALCULATION_EmeraldLegislatureTonight'...
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Armor" "0"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='armor' value='0'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: FOREACH "<player.equipment>" "{" "-" "define"
"Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>" "}"
09:20:33 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
09:20:33 [INFO] Filled tag <player.equipment> with
'li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
09:20:33 [INFO] +> Executing 'FOREACH':
list='li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with
'i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]'.
09:20:33 [INFO] Adding definition %item% as i@SPEED_BOOTS3[display_name=Boots
of speed level 3;durability=49;dye=co@BLUE;lore=Walk 60%
faster with this boots&exc|Using this while in combat|will
make you take 60% more damage]
09:20:33 [INFO] Starting InstantQueue 'GETARMOR_ObserveJohnsMethods'...
09:20:33 [INFO] Queue 'GETARMOR_ObserveJohnsMethods' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'SPEED_BOOTS3'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='SPEED_BOOTS3'
09:20:33 [INFO] Queue 'GETARMOR_ObserveJohnsMethods' Executing: DETERMINE "0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'GETARMOR_ObserveJohnsMethods' in 1ms.
09:20:33 [INFO] Filled tag
<proc[GetArmor].context[i@SPEED_BOOTS3[display_name=Boots of
speed level 3;durability=49;dye=co@BLUE;lore=Walk 60% faster
with this boots&exc|Using this while in combat|will make you
take 60% more damage]]> with '0'.
09:20:33 [INFO] Filled tag <def[Armor].add[0]> with '0'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='armor' value='0'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 2 ---------+
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:33 [INFO] Adding definition %item% as i@air
09:20:33 [INFO] Starting InstantQueue 'GETARMOR_HouseLocateSphere'...
09:20:33 [INFO] Queue 'GETARMOR_HouseLocateSphere' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:33 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:33 [INFO] Queue 'GETARMOR_HouseLocateSphere' Executing: DETERMINE "0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'GETARMOR_HouseLocateSphere' in 0ms.
09:20:33 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
09:20:33 [INFO] Filled tag <def[Armor].add[0]> with '0'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='armor' value='0'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 3 ---------+
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
09:20:33 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
09:20:33 [INFO] Starting InstantQueue 'GETARMOR_ComplicatedChartAmber'...
09:20:33 [INFO] Queue 'GETARMOR_ComplicatedChartAmber' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
09:20:33 [INFO] Queue 'GETARMOR_ComplicatedChartAmber' Executing: DETERMINE
"18"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='18' passively='false'
09:20:33 [INFO] Completing queue 'GETARMOR_ComplicatedChartAmber' in 0ms.
09:20:33 [INFO] Filled tag
<proc[GetArmor].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '18'.
09:20:33 [INFO] Filled tag <def[Armor].add[18]> with '18'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='armor' value='18'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 4 ---------+
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Armor"
"<def[Armor].add[<proc[GetArmor].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:33 [INFO] Adding definition %item% as i@air
09:20:33 [INFO] Starting InstantQueue
'GETARMOR_ValuationMerchandiseFlowers'...
09:20:33 [INFO] Queue 'GETARMOR_ValuationMerchandiseFlowers' Executing:
CHOOSE "<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:33 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:33 [INFO] Queue 'GETARMOR_ValuationMerchandiseFlowers' Executing:
DETERMINE "0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'GETARMOR_ValuationMerchandiseFlowers' in
0ms.
09:20:33 [INFO] Filled tag <proc[GetArmor].context[i@air]> with '0'.
09:20:33 [INFO] Filled tag <def[Armor].add[0]> with '18'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='armor' value='18'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: IF "<def[Armor]>" "==" "0" "{" "-" "queue" "clear"
"}"
09:20:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
09:20:33 [INFO] +> Executing 'IF': use_braces='true'
09:20:33 [INFO] Filled tag <def[Armor]> with '18'.
09:20:33 [INFO] Comparable='Decimal(18.0)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DEFINE "Damage"
"<context.damage.mul[<def[Armor]>].div[100]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Armor]> with '18'.
09:20:33 [INFO] Filled tag <context.damage.mul[18].div[100]> with '0.45'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='DAMAGE_CALCULATION_EmeraldLegislatureTonight'
definition='damage' value='0.45'
09:20:33 [INFO] Queue 'DAMAGE_CALCULATION_EmeraldLegislatureTonight'
Executing: DETERMINE "<context.damage.sub[<def[Damage]>]>"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Damage]> with '0.45'.
09:20:33 [INFO] Filled tag <context.damage.sub[0.45]> with '2.05'.
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='2.05' passively='false'
09:20:33 [INFO] Completing queue
'DAMAGE_CALCULATION_EmeraldLegislatureTonight' in 44ms.
09:20:33 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'BOOTS_DMG_CALCULATION'
09:20:33 [INFO] Starting InstantQueue
'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'...
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "boots_dmg" "0"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='boots_dmg' value='0'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: FOREACH "<player.equipment>" "{" "-" "define"
"boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
"}"
09:20:33 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
09:20:33 [INFO] Filled tag <player.equipment> with
'li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'.
09:20:33 [INFO] +> Executing 'FOREACH':
list='li@i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]|i@air|i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]|i@air'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with
'i@SPEED_BOOTS3[display_name=Boots of speed level
3;durability=49;dye=co@BLUE;lore=Walk 60% faster with this
boots&exc|Using this while in combat|will make you take 60%
more damage]'.
09:20:33 [INFO] Adding definition %item% as i@SPEED_BOOTS3[display_name=Boots
of speed level 3;durability=49;dye=co@BLUE;lore=Walk 60%
faster with this boots&exc|Using this while in combat|will
make you take 60% more damage]
09:20:33 [INFO] Starting InstantQueue
'BOOTS_DMG_CitizensCorrectedConverter'...
09:20:33 [INFO] Queue 'BOOTS_DMG_CitizensCorrectedConverter' Executing:
CHOOSE "<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'SPEED_BOOTS3'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='SPEED_BOOTS3'
09:20:33 [INFO] Queue 'BOOTS_DMG_CitizensCorrectedConverter' Executing:
DETERMINE "0.6"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0.6' passively='false'
09:20:33 [INFO] Completing queue 'BOOTS_DMG_CitizensCorrectedConverter' in
1ms.
09:20:33 [INFO] Filled tag
<proc[boots_dmg].context[i@SPEED_BOOTS3[display_name=Boots of
speed level 3;durability=49;dye=co@BLUE;lore=Walk 60% faster
with this boots&exc|Using this while in combat|will make you
take 60% more damage]]> with '0.6'.
09:20:33 [INFO] Filled tag <def[boots_dmg].add[0.6]> with '0.6'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='boots_dmg' value='0.6'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 2 ---------+
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:33 [INFO] Adding definition %item% as i@air
09:20:33 [INFO] Starting InstantQueue 'BOOTS_DMG_AdaptedAssumedDelaware'...
09:20:33 [INFO] Queue 'BOOTS_DMG_AdaptedAssumedDelaware' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:33 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:33 [INFO] Queue 'BOOTS_DMG_AdaptedAssumedDelaware' Executing: DETERMINE
"0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'BOOTS_DMG_AdaptedAssumedDelaware' in 0ms.
09:20:33 [INFO] Filled tag <proc[boots_dmg].context[i@air]> with '0'.
09:20:33 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='boots_dmg' value='0.6'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 3 ---------+
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]'.
09:20:33 [INFO] Adding definition %item% as i@ROCK_CHEST3[display_name=Rock
solid Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]
09:20:33 [INFO] Starting InstantQueue 'BOOTS_DMG_SeriousRunAssurance'...
09:20:33 [INFO] Queue 'BOOTS_DMG_SeriousRunAssurance' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[item].scriptname||<def[Item].material.name>>
with 'ROCK_CHEST3'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='ROCK_CHEST3'
09:20:33 [INFO] Queue 'BOOTS_DMG_SeriousRunAssurance' Executing: DETERMINE
"0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'BOOTS_DMG_SeriousRunAssurance' in 1ms.
09:20:33 [INFO] Filled tag
<proc[boots_dmg].context[i@ROCK_CHEST3[display_name=Rock solid
Chestplate;durability=51;dye=co@BLUE;lore=Get 18% damage
reduction while|using this armor&dot Wearing this|heavy armor
makes you really tired|and will deplete your food|bar at a 60%
higher rate&exc]]> with '0'.
09:20:33 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='boots_dmg' value='0.6'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] +- Foreach loop 4 ---------+
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "boots_dmg"
"<def[boots_dmg].add[<proc[boots_dmg].context[<def[Value]>]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Value]> with 'i@air'.
09:20:33 [INFO] Adding definition %item% as i@air
09:20:33 [INFO] Starting InstantQueue 'BOOTS_DMG_NuclearHungarianCompound'...
09:20:33 [INFO] Queue 'BOOTS_DMG_NuclearHungarianCompound' Executing: CHOOSE
"<def[item].scriptname||<def[Item].material.name>>"
09:20:33 [INFO] +- Executing dCommand: CHOOSE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Item].material.name> with 'air'.
09:20:33 [INFO] Filled tag <def[item].scriptname||air> with 'air'.
09:20:33 [INFO] +> Executing 'CHOOSE': choice='air'
09:20:33 [INFO] Queue 'BOOTS_DMG_NuclearHungarianCompound' Executing:
DETERMINE "0"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='0' passively='false'
09:20:33 [INFO] Completing queue 'BOOTS_DMG_NuclearHungarianCompound' in 0ms.
09:20:33 [INFO] Filled tag <proc[boots_dmg].context[i@air]> with '0'.
09:20:33 [INFO] Filled tag <def[boots_dmg].add[0]> with '0.6'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='boots_dmg' value='0.6'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: FOREACH " CALLBACK"
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: IF "<def[boots_dmg]>" "==" "0" "{" "-" "queue"
"clear" "}"
09:20:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
09:20:33 [INFO] +> Executing 'IF': use_braces='true'
09:20:33 [INFO] Filled tag <def[boots_dmg]> with '0.6'.
09:20:33 [INFO] Comparable='Decimal(0.6)', Operator='EQUALS',
ComparedTo='Decimal(0.0)' --> OUTCOME='false'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DEFINE "Damage"
"<context.damage.mul[<def[boots_dmg]>]>"
09:20:33 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[boots_dmg]> with '0.6'.
09:20:33 [INFO] Filled tag <context.damage.mul[0.6]> with '1.230'.
09:20:33 [INFO] +> Executing 'DEFINE':
queue='BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
definition='damage' value='1.230'
09:20:33 [INFO] Queue 'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor'
Executing: DETERMINE "<context.damage.add[<def[Damage]>]>"
09:20:33 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
09:20:33 [INFO] Filled tag <def[Damage]> with '1.230'.
09:20:33 [INFO] Filled tag <context.damage.add[1.230]> with '3.280'.
09:20:33 [INFO] +> Executing 'DETERMINE': outcome='3.280' passively='false'
09:20:33 [INFO] Completing queue
'BOOTS_DMG_CALCULATION_TextsShakespeareChancellor' in 15ms.