Paste #27495: Denizen Debug Logs From

Date: 2015/12/27 11:58:24 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

19:59:38 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
19:59:38 [INFO]  Starting InstantQueue 'RANGER_ARROWS_SacredStuffDonor'... 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: DEFINE 
                   "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
19:59:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
19:59:38 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '4'. 
19:59:38 [INFO]  Filled tag <player.inventory.slot[4]> with 
                   'i@arrow[display_name=Arrow of Fire;lore=Shoot a arrow on 
                   fire&exc;quantity=62]'. 
19:59:38 [INFO] +> Executing 'DEFINE': queue='RANGER_ARROWS_SacredStuffDonor'  
                   definition='item'  value='i@arrow[display_name=Arrow of 
                   Fire;lore=Shoot a arrow on fire&exc;quantity=62]' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: ADJUST 
                   "%item%" "quantity:1" "save:myitem" 
19:59:38 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
19:59:38 [INFO]  Filled definition %item% with 'i@arrow[display_name=Arrow of 
                   Fire;lore=Shoot a arrow on fire&exc;quantity=62]'. 
19:59:38 [INFO]  ...remembering this script entry as 'myitem'! 
19:59:38 [INFO] +> Executing 'ADJUST': object='i@arrow[display_name=Arrow of 
                   Fire;lore=Shoot a arrow on fire&exc;quantity=62]'  
                   mechanism='quantity'  mechanism_value='1' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: INJECT 
                   "firework_arrow_determine_type" 
19:59:38 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
19:59:38 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: IF 
                   "<player.flag[arrow]>" "==" "pain" "{" "-" "wait" "2s" "-" 
                   "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "}" "}" "else" "if" "<player.flag[arrow]>" 
                   "==" "slowness" "{" "-" "wait" "1s" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "}" "}" "else" "if" 
                   "<player.flag[arrow]>" "==" "normal" "{" "-" "narrate" 
                   "normal" "}" 
19:59:38 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
19:59:38 [INFO] +> Executing 'IF': use_braces='true' 
19:59:38 [INFO]  Filled tag <player.flag[arrow]> with 'normal'. 
19:59:38 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
19:59:38 [INFO]  Filled tag <player.flag[arrow]> with 'normal'. 
19:59:38 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
19:59:38 [INFO]  Filled tag <player.flag[arrow]> with 'normal'. 
19:59:38 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='true' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: NARRATE 
                   "normal" 
19:59:38 [INFO] +- Executing dCommand: NARRATE/p@tribness ---------+ 
19:59:38 [INFO] +> Executing 'NARRATE': Narrating='normal'  
                   Targets='[p@tribness]' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_SacredStuffDonor' Executing: FLAG 
                   "player" "arrow:!" 
19:59:38 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+ 
19:59:38 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
19:59:38 [INFO]  Completing queue 'RANGER_ARROWS_SacredStuffDonor' in 12ms. 
19:59:38 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
19:59:38 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_VotingRestrictionCommunication'... 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_VotingRestrictionCommunication' 
                   Executing: NARRATE "hit" "targets:<context.shooter>" 
19:59:38 [INFO] +- Executing dCommand: NARRATE ---------+ 
19:59:38 [INFO]  Filled tag <context.shooter> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
19:59:38 [INFO] +> Executing 'NARRATE': Narrating='hit'  
                   Targets='[p@tribness]' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_VotingRestrictionCommunication' 
                   Executing: IF "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1s" "-" "announce" "1" "-" "foreach" 
                   "<context.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "}" "}" 
19:59:38 [INFO] +- Executing dCommand: IF ---------+ 
19:59:38 [INFO] +> Executing 'IF': use_braces='true' 
19:59:38 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
19:59:38 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_VotingRestrictionCommunication' 
                   Executing: IF "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
19:59:38 [INFO] +- Executing dCommand: IF ---------+ 
19:59:38 [INFO] +> Executing 'IF': use_braces='true' 
19:59:38 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
19:59:38 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
19:59:38 [INFO]  Queue 'RANGER_ARROWS_VotingRestrictionCommunication' 
                   Executing: IF "<context.shooter.as_player.[arrow]||null>" "==" 
                   "normal" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "narrate" "normal" "}" 
19:59:38 [INFO] +- Executing dCommand: IF ---------+ 
19:59:38 [INFO] +> Executing 'IF': use_braces='true' 
19:59:38 [INFO]  Filled tag <context.shooter.as_player.[arrow]||null> with 
                   'null'. 
19:59:38 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='false' 
19:59:38 [INFO]  Completing queue 
                   'RANGER_ARROWS_VotingRestrictionCommunication' in 9ms.