Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
20:17:55 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
20:17:55 [INFO] Starting InstantQueue
'RANGER_ARROWS_ConferencesCatherineGps'...
20:17:55 [INFO] Queue 'RANGER_ARROWS_ConferencesCatherineGps' Executing:
DEFINE "item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
20:17:55 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
20:17:55 [INFO] Filled tag <player.inventory.find.material[arrow]> with '5'.
20:17:55 [INFO] Filled tag <player.inventory.slot[5]> with
'i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc;quantity=58]'.
20:17:55 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_ConferencesCatherineGps'
definition='item'
value='i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc;quantity=58]'
20:17:55 [INFO] Queue 'RANGER_ARROWS_ConferencesCatherineGps' Executing:
ADJUST "%item%" "quantity:1" "save:myitem"
20:17:55 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
20:17:55 [INFO] Filled definition %item% with
'i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc;quantity=58]'.
20:17:55 [INFO] ...remembering this script entry as 'myitem'!
20:17:55 [INFO] +> Executing 'ADJUST':
object='i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc;quantity=58]'
mechanism='quantity' mechanism_value='1'
20:17:55 [INFO] Queue 'RANGER_ARROWS_ConferencesCatherineGps' Executing:
INJECT "firework_arrow_determine_type"
20:17:55 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
20:17:55 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
20:17:55 [INFO] Queue 'RANGER_ARROWS_ConferencesCatherineGps' Executing: IF
"<player.flag[arrow]>" "==" "pain" "{" "-" "wait" "2s" "-"
"foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "}" "}" "else" "if" "<player.flag[arrow]>"
"==" "slowness" "{" "-" "wait" "1s" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "}" "}"
20:17:55 [INFO] +- Executing dCommand: IF/p@tribness ---------+
20:17:55 [INFO] +> Executing 'IF': use_braces='true'
20:17:55 [INFO] Filled tag <player.flag[arrow]> with 'confusion'.
20:17:55 [INFO] Comparable='Element(confusion)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
20:17:55 [INFO] Filled tag <player.flag[arrow]> with 'confusion'.
20:17:55 [INFO] Comparable='Element(confusion)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
20:17:55 [INFO] Completing queue 'RANGER_ARROWS_ConferencesCatherineGps' in
8ms.
20:17:55 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
20:17:55 [INFO] Starting InstantQueue
'RANGER_ARROWS_FeelingPotatoesHarvest'...
20:17:55 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing:
DEFINE "location" "<context.location>"
20:17:55 [INFO] +- Executing dCommand: DEFINE ---------+
20:17:55 [INFO] Filled tag <context.location> with
'l@-1005.0,66.0,967.0,world'.
20:17:55 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_FeelingPotatoesHarvest'
definition='location' value='l@-1005.0,66.0,967.0,world'
20:17:55 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing:
NARRATE "hit" "targets:<context.shooter>"
20:17:55 [INFO] +- Executing dCommand: NARRATE ---------+
20:17:55 [INFO] Filled tag <context.shooter> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
20:17:55 [INFO] +> Executing 'NARRATE': Narrating='hit'
Targets='[p@tribness]'
20:17:55 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1s" "-" "announce" "1" "-" "foreach"
"<<def[location]>.find.living_entities.within[5].as_list>" "{"
"-" "cast" "confusion" "d:10s" "p:3" "}" "}"
20:17:55 [INFO] +- Executing dCommand: IF ---------+
20:17:55 [INFO] +> Executing 'IF': use_braces='true'
20:17:55 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'confusion'.
20:17:55 [INFO] Comparable='Element(confusion)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='true'
20:17:55 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: FLAG
"<context.shooter.as_player>" "arrow:!"
20:17:55 [INFO] +- Executing dCommand: FLAG ---------+
20:17:55 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
20:17:55 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
20:17:55 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: WAIT
"1s"
20:17:55 [INFO] +- Executing dCommand: WAIT ---------+
20:17:55 [INFO] +> Executing 'WAIT':
queue='RANGER_ARROWS_FeelingPotatoesHarvest' delay='d@20t'
20:17:55 [INFO] Forcing queue RANGER_ARROWS_FeelingPotatoesHarvest into a
timed queue...
20:17:55 [INFO] Completing queue 'RANGER_ARROWS_FeelingPotatoesHarvest' in
8ms.
20:17:55 [INFO] Starting TimedQueue 'RANGER_ARROWS_FeelingPotatoesHarvest'...
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing:
ANNOUNCE "1"
20:17:56 [INFO] +- Executing dCommand: ANNOUNCE ---------+
20:17:56 [INFO] +> Executing 'ANNOUNCE': Message='1' Type='ALL'
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing:
FOREACH
"<<def[location]>.find.living_entities.within[5].as_list>" "{"
"-" "cast" "confusion" "d:10s" "p:3" "}"
20:17:56 [INFO] +- Executing dCommand: FOREACH ---------+
20:17:56 [INFO] Filled tag
<<def[location]>.find.living_entities.within[5].as_list> with
'<def[location]>.find.living_entities.within[5].as_list'.
20:17:56 [INFO] ERROR in script 'RANGER_ARROWS'! Tag
<<def[location]>.find.living_entities.within[5].as_list> is
invalid!
20:17:56 [INFO] +> Executing 'FOREACH':
list='li@<def[location]>.find.living_entities.within[5].as_list'
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: CAST
"confusion" "d:10s" "p:3"
20:17:56 [INFO] +- Executing dCommand: CAST ---------+
20:17:56 [INFO] ERROR in script 'RANGER_ARROWS'! Woah! Invalid arguments were
specified!
20:17:56 [INFO] +> [Denizen] +> MESSAGE follows: 'Missing 'entities'
argument!'
20:17:56 [INFO] +> [Denizen] Usage: cast [<effect>] (remove)
(duration:<value>) (power:<#>) (<entity>|...) (no_ambient)
(hide_particles)
20:17:56 [INFO] +> [Denizen] (Attempted: CAST "confusion" "d:10s" "p:3")
20:17:56 [INFO] +---------------------+
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing:
FOREACH " CALLBACK"
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1s" "-" "explode" "power:5"
"<context.location>" "}"
20:17:56 [INFO] +- Executing dCommand: IF ---------+
20:17:56 [INFO] +> Executing 'IF': use_braces='true'
20:17:56 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
20:17:56 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
20:17:56 [INFO] Queue 'RANGER_ARROWS_FeelingPotatoesHarvest' Executing: IF
"<context.shooter.as_player.[arrow]||null>" "==" "normal" "{"
"-" "flag" "<context.shooter.as_player>" "arrow:!" "-"
"narrate" "normal" "}"
20:17:56 [INFO] +- Executing dCommand: IF ---------+
20:17:56 [INFO] +> Executing 'IF': use_braces='true'
20:17:56 [INFO] Filled tag <context.shooter.as_player.[arrow]||null> with
'null'.
20:17:56 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='false'
20:17:56 [INFO] Completing queue 'RANGER_ARROWS_FeelingPotatoesHarvest' in
1054ms.