Paste #27513: Denizen Debug Logs From

Date: 2015/12/27 13:50:01 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 1d 7h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

21:51:09 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
21:51:09 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_FistCalendarsArchived'... 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: DEFINE 
                   "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
21:51:09 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
21:51:09 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '4'. 
21:51:09 [INFO]  Filled tag <player.inventory.slot[4]> with 
                   'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2 
                   second delay, deal|8 damage to all the enemies|standing in a 5 
                   block radius|around the arrow&exc;quantity=9]'. 
21:51:09 [INFO] +> Executing 'DEFINE': 
                   queue='RANGER_ARROWS_FistCalendarsArchived'  definition='item' 
                    value='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After 
                   a 2 second delay, deal|8 damage to all the enemies|standing in 
                   a 5 block radius|around the arrow&exc;quantity=9]' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: ADJUST 
                   "%item%" "quantity:1" "save:myitem" 
21:51:09 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
21:51:09 [INFO]  Filled definition %item% with 
                   'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2 
                   second delay, deal|8 damage to all the enemies|standing in a 5 
                   block radius|around the arrow&exc;quantity=9]'. 
21:51:09 [INFO]  ...remembering this script entry as 'myitem'! 
21:51:09 [INFO] +> Executing 'ADJUST': 
                   object='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After 
                   a 2 second delay, deal|8 damage to all the enemies|standing in 
                   a 5 block radius|around the arrow&exc;quantity=9]'  
                   mechanism='quantity'  mechanism_value='1' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: INJECT 
                   "firework_arrow_determine_type" 
21:51:09 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
21:51:09 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
21:51:09 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
21:51:09 [INFO]  Starting InstantQueue 'RANGER_ARROWS_DiveDisneyScott'... 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: NARRATE 
                   "hit" "targets:<context.shooter>" 
21:51:09 [INFO] +- Executing dCommand: NARRATE ---------+ 
21:51:09 [INFO]  Filled tag <context.shooter> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
21:51:09 [INFO] +> Executing 'NARRATE': Narrating='hit'  
                   Targets='[p@tribness]' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
21:51:09 [INFO] +- Executing dCommand: IF ---------+ 
21:51:09 [INFO] +> Executing 'IF': use_braces='true' 
21:51:09 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:09 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
21:51:09 [INFO] +- Executing dCommand: IF ---------+ 
21:51:09 [INFO] +> Executing 'IF': use_braces='true' 
21:51:09 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:09 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
21:51:09 [INFO] +- Executing dCommand: IF ---------+ 
21:51:09 [INFO] +> Executing 'IF': use_braces='true' 
21:51:09 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:09 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF 
                   "<context.shooter.as_player.[arrow]||null>" "==" "normal" "{" 
                   "}" 
21:51:09 [INFO] +- Executing dCommand: IF ---------+ 
21:51:09 [INFO] +> Executing 'IF': use_braces='true' 
21:51:09 [INFO]  Filled tag <context.shooter.as_player.[arrow]||null> with 
                   'null'. 
21:51:09 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='false' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF 
                   "<context.shooter.as_player.[arrow]||null>" "==" "pain" "{" 
                   "-" "wait" "2t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "-" "announce" "2" "}" "}" 
21:51:09 [INFO] +- Executing dCommand: IF ---------+ 
21:51:09 [INFO] +> Executing 'IF': use_braces='true' 
21:51:09 [INFO]  Filled tag <context.shooter.as_player.[arrow]||null> with 
                   'null'. 
21:51:09 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
21:51:09 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: WAIT "5s" 
21:51:09 [INFO] +- Executing dCommand: WAIT ---------+ 
21:51:09 [INFO] +> Executing 'WAIT': queue='RANGER_ARROWS_DiveDisneyScott'  
                   delay='d@100t' 
21:51:09 [INFO]  Forcing queue RANGER_ARROWS_DiveDisneyScott into a timed 
                   queue... 
21:51:09 [INFO]  Completing queue 'RANGER_ARROWS_DiveDisneyScott' in 13ms. 
21:51:09 [INFO]  Starting TimedQueue 'RANGER_ARROWS_DiveDisneyScott'... 
21:51:14 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
21:51:14 [INFO]  Starting InstantQueue 'RANGER_ARROWS_UpdatesTonsDrawings'... 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: DEFINE 
                   "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
21:51:14 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
21:51:14 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '4'. 
21:51:14 [INFO]  Filled tag <player.inventory.slot[4]> with 
                   'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2 
                   second delay, deal|8 damage to all the enemies|standing in a 5 
                   block radius|around the arrow&exc;quantity=8]'. 
21:51:14 [INFO] +> Executing 'DEFINE': 
                   queue='RANGER_ARROWS_UpdatesTonsDrawings'  definition='item'  
                   value='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 
                   2 second delay, deal|8 damage to all the enemies|standing in a 
                   5 block radius|around the arrow&exc;quantity=8]' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: ADJUST 
                   "%item%" "quantity:1" "save:myitem" 
21:51:14 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
21:51:14 [INFO]  Filled definition %item% with 
                   'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2 
                   second delay, deal|8 damage to all the enemies|standing in a 5 
                   block radius|around the arrow&exc;quantity=8]'. 
21:51:14 [INFO]  ...remembering this script entry as 'myitem'! 
21:51:14 [INFO] +> Executing 'ADJUST': 
                   object='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After 
                   a 2 second delay, deal|8 damage to all the enemies|standing in 
                   a 5 block radius|around the arrow&exc;quantity=8]'  
                   mechanism='quantity'  mechanism_value='1' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: INJECT 
                   "firework_arrow_determine_type" 
21:51:14 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
21:51:14 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
21:51:14 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
21:51:14 [INFO]  Starting InstantQueue 'RANGER_ARROWS_VeniceReboundGood'... 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: NARRATE 
                   "hit" "targets:<context.shooter>" 
21:51:14 [INFO] +- Executing dCommand: NARRATE ---------+ 
21:51:14 [INFO]  Filled tag <context.shooter> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
21:51:14 [INFO] +> Executing 'NARRATE': Narrating='hit'  
                   Targets='[p@tribness]' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
21:51:14 [INFO] +- Executing dCommand: IF ---------+ 
21:51:14 [INFO] +> Executing 'IF': use_braces='true' 
21:51:14 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:14 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
21:51:14 [INFO] +- Executing dCommand: IF ---------+ 
21:51:14 [INFO] +> Executing 'IF': use_braces='true' 
21:51:14 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:14 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
21:51:14 [INFO] +- Executing dCommand: IF ---------+ 
21:51:14 [INFO] +> Executing 'IF': use_braces='true' 
21:51:14 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'pain'. 
21:51:14 [INFO]  Comparable='Element(pain)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF 
                   "<context.shooter.as_player.[arrow]||null>" "==" "normal" "{" 
                   "}" 
21:51:14 [INFO] +- Executing dCommand: IF ---------+ 
21:51:14 [INFO] +> Executing 'IF': use_braces='true' 
21:51:14 [INFO]  Filled tag <context.shooter.as_player.[arrow]||null> with 
                   'null'. 
21:51:14 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='false' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF 
                   "<context.shooter.as_player.[arrow]||null>" "==" "pain" "{" 
                   "-" "wait" "2t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "-" "announce" "2" "}" "}" 
21:51:14 [INFO] +- Executing dCommand: IF ---------+ 
21:51:14 [INFO] +> Executing 'IF': use_braces='true' 
21:51:14 [INFO]  Filled tag <context.shooter.as_player.[arrow]||null> with 
                   'null'. 
21:51:14 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: WAIT "5s" 
21:51:14 [INFO] +- Executing dCommand: WAIT ---------+ 
21:51:14 [INFO] +> Executing 'WAIT': queue='RANGER_ARROWS_VeniceReboundGood'  
                   delay='d@100t' 
21:51:14 [INFO]  Forcing queue RANGER_ARROWS_VeniceReboundGood into a timed 
                   queue... 
21:51:14 [INFO]  Completing queue 'RANGER_ARROWS_VeniceReboundGood' in 9ms. 
21:51:14 [INFO]  Starting TimedQueue 'RANGER_ARROWS_VeniceReboundGood'... 
21:51:14 [INFO]  Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: FLAG 
                   "<context.shooter.as_player>" "arrow:!" 
21:51:14 [INFO] +- Executing dCommand: FLAG ---------+ 
21:51:14 [INFO]  Filled tag <context.shooter.as_player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
21:51:14 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
21:51:14 [INFO]  Completing queue 'RANGER_ARROWS_DiveDisneyScott' in 5042ms. 
21:51:19 [INFO]  Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: FLAG 
                   "<context.shooter.as_player>" "arrow:!" 
21:51:19 [INFO] +- Executing dCommand: FLAG ---------+ 
21:51:19 [INFO]  Filled tag <context.shooter.as_player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
21:51:19 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
21:51:19 [INFO]  Completing queue 'RANGER_ARROWS_VeniceReboundGood' in 5016ms.