Java Version: 1.7.0_01
Up-time: 1d 7h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
21:51:09 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
21:51:09 [INFO] Starting InstantQueue
'RANGER_ARROWS_FistCalendarsArchived'...
21:51:09 [INFO] Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: DEFINE
"item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
21:51:09 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
21:51:09 [INFO] Filled tag <player.inventory.find.material[arrow]> with '4'.
21:51:09 [INFO] Filled tag <player.inventory.slot[4]> with
'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2
second delay, deal|8 damage to all the enemies|standing in a 5
block radius|around the arrow&exc;quantity=9]'.
21:51:09 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_FistCalendarsArchived' definition='item'
value='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After
a 2 second delay, deal|8 damage to all the enemies|standing in
a 5 block radius|around the arrow&exc;quantity=9]'
21:51:09 [INFO] Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: ADJUST
"%item%" "quantity:1" "save:myitem"
21:51:09 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
21:51:09 [INFO] Filled definition %item% with
'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2
second delay, deal|8 damage to all the enemies|standing in a 5
block radius|around the arrow&exc;quantity=9]'.
21:51:09 [INFO] ...remembering this script entry as 'myitem'!
21:51:09 [INFO] +> Executing 'ADJUST':
object='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After
a 2 second delay, deal|8 damage to all the enemies|standing in
a 5 block radius|around the arrow&exc;quantity=9]'
mechanism='quantity' mechanism_value='1'
21:51:09 [INFO] Queue 'RANGER_ARROWS_FistCalendarsArchived' Executing: INJECT
"firework_arrow_determine_type"
21:51:09 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
21:51:09 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
21:51:09 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
21:51:09 [INFO] Starting InstantQueue 'RANGER_ARROWS_DiveDisneyScott'...
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: NARRATE
"hit" "targets:<context.shooter>"
21:51:09 [INFO] +- Executing dCommand: NARRATE ---------+
21:51:09 [INFO] Filled tag <context.shooter> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
21:51:09 [INFO] +> Executing 'NARRATE': Narrating='hit'
Targets='[p@tribness]'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
21:51:09 [INFO] +- Executing dCommand: IF ---------+
21:51:09 [INFO] +> Executing 'IF': use_braces='true'
21:51:09 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:09 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
21:51:09 [INFO] +- Executing dCommand: IF ---------+
21:51:09 [INFO] +> Executing 'IF': use_braces='true'
21:51:09 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:09 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
21:51:09 [INFO] +- Executing dCommand: IF ---------+
21:51:09 [INFO] +> Executing 'IF': use_braces='true'
21:51:09 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:09 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF
"<context.shooter.as_player.[arrow]||null>" "==" "normal" "{"
"}"
21:51:09 [INFO] +- Executing dCommand: IF ---------+
21:51:09 [INFO] +> Executing 'IF': use_braces='true'
21:51:09 [INFO] Filled tag <context.shooter.as_player.[arrow]||null> with
'null'.
21:51:09 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='false'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: IF
"<context.shooter.as_player.[arrow]||null>" "==" "pain" "{"
"-" "wait" "2t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "-" "announce" "2" "}" "}"
21:51:09 [INFO] +- Executing dCommand: IF ---------+
21:51:09 [INFO] +> Executing 'IF': use_braces='true'
21:51:09 [INFO] Filled tag <context.shooter.as_player.[arrow]||null> with
'null'.
21:51:09 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
21:51:09 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: WAIT "5s"
21:51:09 [INFO] +- Executing dCommand: WAIT ---------+
21:51:09 [INFO] +> Executing 'WAIT': queue='RANGER_ARROWS_DiveDisneyScott'
delay='d@100t'
21:51:09 [INFO] Forcing queue RANGER_ARROWS_DiveDisneyScott into a timed
queue...
21:51:09 [INFO] Completing queue 'RANGER_ARROWS_DiveDisneyScott' in 13ms.
21:51:09 [INFO] Starting TimedQueue 'RANGER_ARROWS_DiveDisneyScott'...
21:51:14 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
21:51:14 [INFO] Starting InstantQueue 'RANGER_ARROWS_UpdatesTonsDrawings'...
21:51:14 [INFO] Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: DEFINE
"item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
21:51:14 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
21:51:14 [INFO] Filled tag <player.inventory.find.material[arrow]> with '4'.
21:51:14 [INFO] Filled tag <player.inventory.slot[4]> with
'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2
second delay, deal|8 damage to all the enemies|standing in a 5
block radius|around the arrow&exc;quantity=8]'.
21:51:14 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_UpdatesTonsDrawings' definition='item'
value='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a
2 second delay, deal|8 damage to all the enemies|standing in a
5 block radius|around the arrow&exc;quantity=8]'
21:51:14 [INFO] Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: ADJUST
"%item%" "quantity:1" "save:myitem"
21:51:14 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
21:51:14 [INFO] Filled definition %item% with
'i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After a 2
second delay, deal|8 damage to all the enemies|standing in a 5
block radius|around the arrow&exc;quantity=8]'.
21:51:14 [INFO] ...remembering this script entry as 'myitem'!
21:51:14 [INFO] +> Executing 'ADJUST':
object='i@ARROW_OF_PAIN[display_name=Arrow of Pain;lore=After
a 2 second delay, deal|8 damage to all the enemies|standing in
a 5 block radius|around the arrow&exc;quantity=8]'
mechanism='quantity' mechanism_value='1'
21:51:14 [INFO] Queue 'RANGER_ARROWS_UpdatesTonsDrawings' Executing: INJECT
"firework_arrow_determine_type"
21:51:14 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
21:51:14 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
21:51:14 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
21:51:14 [INFO] Starting InstantQueue 'RANGER_ARROWS_VeniceReboundGood'...
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: NARRATE
"hit" "targets:<context.shooter>"
21:51:14 [INFO] +- Executing dCommand: NARRATE ---------+
21:51:14 [INFO] Filled tag <context.shooter> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
21:51:14 [INFO] +> Executing 'NARRATE': Narrating='hit'
Targets='[p@tribness]'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
21:51:14 [INFO] +- Executing dCommand: IF ---------+
21:51:14 [INFO] +> Executing 'IF': use_braces='true'
21:51:14 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:14 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
21:51:14 [INFO] +- Executing dCommand: IF ---------+
21:51:14 [INFO] +> Executing 'IF': use_braces='true'
21:51:14 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:14 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
21:51:14 [INFO] +- Executing dCommand: IF ---------+
21:51:14 [INFO] +> Executing 'IF': use_braces='true'
21:51:14 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'pain'.
21:51:14 [INFO] Comparable='Element(pain)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF
"<context.shooter.as_player.[arrow]||null>" "==" "normal" "{"
"}"
21:51:14 [INFO] +- Executing dCommand: IF ---------+
21:51:14 [INFO] +> Executing 'IF': use_braces='true'
21:51:14 [INFO] Filled tag <context.shooter.as_player.[arrow]||null> with
'null'.
21:51:14 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='false'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: IF
"<context.shooter.as_player.[arrow]||null>" "==" "pain" "{"
"-" "wait" "2t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "-" "announce" "2" "}" "}"
21:51:14 [INFO] +- Executing dCommand: IF ---------+
21:51:14 [INFO] +> Executing 'IF': use_braces='true'
21:51:14 [INFO] Filled tag <context.shooter.as_player.[arrow]||null> with
'null'.
21:51:14 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
21:51:14 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: WAIT "5s"
21:51:14 [INFO] +- Executing dCommand: WAIT ---------+
21:51:14 [INFO] +> Executing 'WAIT': queue='RANGER_ARROWS_VeniceReboundGood'
delay='d@100t'
21:51:14 [INFO] Forcing queue RANGER_ARROWS_VeniceReboundGood into a timed
queue...
21:51:14 [INFO] Completing queue 'RANGER_ARROWS_VeniceReboundGood' in 9ms.
21:51:14 [INFO] Starting TimedQueue 'RANGER_ARROWS_VeniceReboundGood'...
21:51:14 [INFO] Queue 'RANGER_ARROWS_DiveDisneyScott' Executing: FLAG
"<context.shooter.as_player>" "arrow:!"
21:51:14 [INFO] +- Executing dCommand: FLAG ---------+
21:51:14 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
21:51:14 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
21:51:14 [INFO] Completing queue 'RANGER_ARROWS_DiveDisneyScott' in 5042ms.
21:51:19 [INFO] Queue 'RANGER_ARROWS_VeniceReboundGood' Executing: FLAG
"<context.shooter.as_player>" "arrow:!"
21:51:19 [INFO] +- Executing dCommand: FLAG ---------+
21:51:19 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
21:51:19 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
21:51:19 [INFO] Completing queue 'RANGER_ARROWS_VeniceReboundGood' in 5016ms.