Java Version: 1.7.0_01
Up-time: 19h 20m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
13:28:14 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
13:28:14 [INFO] Starting InstantQueue 'RANGER_ARROWS_InitiativeMlMortgage'...
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: DEFINE
"item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
13:28:14 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
13:28:14 [INFO] Filled tag <player.inventory.find.material[arrow]> with '5'.
13:28:14 [INFO] Filled tag <player.inventory.slot[5]> with
'i@arrow[quantity=59]'.
13:28:14 [INFO] +> Executing 'DEFINE':
queue='RANGER_ARROWS_InitiativeMlMortgage' definition='item'
value='i@arrow[quantity=59]'
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: ADJUST
"%item%" "quantity:1" "save:myitem"
13:28:14 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
13:28:14 [INFO] Filled definition %item% with 'i@arrow[quantity=59]'.
13:28:14 [INFO] ...remembering this script entry as 'myitem'!
13:28:14 [INFO] +> Executing 'ADJUST': object='i@arrow[quantity=59]'
mechanism='quantity' mechanism_value='1'
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: FLAG
"player"
"first_arrow:<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
13:28:14 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+
13:28:14 [INFO] Filled tag <player.inventory.find.material[arrow]> with '5'.
13:28:14 [INFO] Filled tag <player.inventory.slot[5]> with
'i@arrow[quantity=59]'.
13:28:14 [INFO] +> Executing 'FLAG': flag_name='FIRST_ARROW'
Action/Value='SET_VALUE(i@arrow[quantity=59])'
flag_target='p@tribness'
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: INJECT
"firework_arrow_determine_type"
13:28:14 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
13:28:14 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: IF
"<player.inventory.contains[<player.flag[selected_Arrow]>]>"
"{" "-" "take" "<player.flag[selected_Arrow]>" "qty:1" "-"
"give" "<player.flag[first_Arrow]>>" "qty:1" "}" "else" "if"
"<player.inventory.contains[<player.flag[selected_Arrow]>].not>"
"&&" "<player.has_flag[selected_arrow]>" "{" "-" "adjust"
"<player>" "action_bar:You don't have anymore arrows of this
type, please pick another!" "-" "flag" "player"
"selected_Arrow:!" "}"
13:28:14 [INFO] +- Executing dCommand: IF/p@tribness ---------+
13:28:14 [INFO] +> Executing 'IF': use_braces='true'
13:28:14 [INFO] Filled tag <player.flag[selected_Arrow]> with
'i@ARROW_OF_EXPLOSION'.
13:28:14 [INFO] Filled tag <player.inventory.contains[i@ARROW_OF_EXPLOSION]>
with 'true'.
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: TAKE
"<player.flag[selected_Arrow]>" "qty:1"
13:28:14 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+
13:28:14 [INFO] Filled tag <player.flag[selected_Arrow]> with
'i@ARROW_OF_EXPLOSION'.
13:28:14 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1'
inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
Items='[i@ARROW_OF_EXPLOSION[display_name=Arrow of
explosion;lore=Shoot an arrow that will|that will create an
explosion|after a brief delay&dot]]'
13:28:14 [INFO] Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: GIVE
"<player.flag[first_Arrow]>>" "qty:1"
13:28:14 [INFO] +- Executing dCommand: GIVE/p@tribness ---------+
13:28:14 [INFO] Filled tag <player.flag[first_Arrow]> with
'i@arrow[quantity=59]'.
13:28:14 [INFO] +> [dItem] valueOf dItem returning null: arrow[quantity=59]>
13:28:14 [INFO] +> Executing 'GIVE': Type='ITEM'
inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
Quantity='1.0' engrave='false' unlimit_stack_size='false'
Items='[]' slot='1'
13:28:14 [INFO] Completing queue 'RANGER_ARROWS_InitiativeMlMortgage' in
11ms.
13:28:15 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
13:28:15 [INFO] Starting InstantQueue
'RANGER_ARROWS_TreatedRepublicanResident'...
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"shoot_arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if"
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shoo... * snip! *
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag <context.shooter.is_player> with 'true'.
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"shoot_arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag
<context.shooter.as_player.flag[shoot_arrow]||null> with
'normal'.
13:28:15 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"shoot_arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag
<context.shooter.as_player.flag[shoot_arrow]||null> with
'normal'.
13:28:15 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"shoot_arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag
<context.shooter.as_player.flag[shoot_arrow]||null> with
'normal'.
13:28:15 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"pain" "{" "-" "wait" "2s" "-" "flag"
"<context.shooter.as_player>" "shoot_arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag
<context.shooter.as_player.flag[shoot_arrow]||null> with
'normal'.
13:28:15 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF
"<context.shooter.as_player.flag[shoot_arrow]||null>" "=="
"normal" "{" "-" "flag" "<context.shooter.as_player>"
"shoot_arrow:!" "}"
13:28:15 [INFO] +- Executing dCommand: IF ---------+
13:28:15 [INFO] +> Executing 'IF': use_braces='true'
13:28:15 [INFO] Filled tag
<context.shooter.as_player.flag[shoot_arrow]||null> with
'normal'.
13:28:15 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='true'
13:28:15 [INFO] Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing:
FLAG "<context.shooter.as_player>" "shoot_arrow:!"
13:28:15 [INFO] +- Executing dCommand: FLAG ---------+
13:28:15 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
13:28:15 [INFO] +> Executing 'FLAG': flag_name='SHOOT_ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
13:28:15 [INFO] Completing queue 'RANGER_ARROWS_TreatedRepublicanResident' in
5ms.
13:28:16 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'THORNS_HELMET_CALCULATION'
13:28:16 [INFO] Starting InstantQueue
'THORNS_HELMET_CALCULATION_ComponentsDecreasedW'...
13:28:16 [INFO] Queue 'THORNS_HELMET_CALCULATION_ComponentsDecreasedW'
Executing: IF
"<player.equipment.head.contains[i@thorns_helmet]>" "{" "-"
"define" "storage" "<proc[thorns_helmet_storage]>" "-" "flag"
"player"
"thorns:+:<context.damage.mul[<def[storage]>].div[100]>" "-"
"adjust" "<player>" "action_bar:<black>Helmet storage<&co>
<dark_Red><player.flag[thorns].as_int||0>/<proc[thorns_helmet_storage].mul[10]>"
"-" "if" "<player.has_flag[damage_next_enemy]>" "{" "-" "hurt"
"<player.flag[damage_next_enemy]>" "<context.da... * snip! *
13:28:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+
13:28:16 [INFO] +> Executing 'IF': use_braces='true'
13:28:16 [INFO] Filled tag <player.equipment.head.contains[i@thorns_helmet]>
with 'false'.
13:28:16 [INFO] Completing queue
'THORNS_HELMET_CALCULATION_ComponentsDecreasedW' in 0ms.