Paste #27623: Denizen Debug Logs From

Date: 2016/01/01 05:26:58 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 19h 20m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

13:28:14 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
13:28:14 [INFO]  Starting InstantQueue 'RANGER_ARROWS_InitiativeMlMortgage'... 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: DEFINE 
                   "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
13:28:14 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
13:28:14 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '5'. 
13:28:14 [INFO]  Filled tag <player.inventory.slot[5]> with 
                   'i@arrow[quantity=59]'. 
13:28:14 [INFO] +> Executing 'DEFINE': 
                   queue='RANGER_ARROWS_InitiativeMlMortgage'  definition='item'  
                   value='i@arrow[quantity=59]' 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: ADJUST 
                   "%item%" "quantity:1" "save:myitem" 
13:28:14 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
13:28:14 [INFO]  Filled definition %item% with 'i@arrow[quantity=59]'. 
13:28:14 [INFO]  ...remembering this script entry as 'myitem'! 
13:28:14 [INFO] +> Executing 'ADJUST': object='i@arrow[quantity=59]'  
                   mechanism='quantity'  mechanism_value='1' 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: FLAG 
                   "player" 
                   "first_arrow:<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
13:28:14 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+ 
13:28:14 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '5'. 
13:28:14 [INFO]  Filled tag <player.inventory.slot[5]> with 
                   'i@arrow[quantity=59]'. 
13:28:14 [INFO] +> Executing 'FLAG': flag_name='FIRST_ARROW'  
                   Action/Value='SET_VALUE(i@arrow[quantity=59])'  
                   flag_target='p@tribness' 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: INJECT 
                   "firework_arrow_determine_type" 
13:28:14 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
13:28:14 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: IF 
                   "<player.inventory.contains[<player.flag[selected_Arrow]>]>" 
                   "{" "-" "take" "<player.flag[selected_Arrow]>" "qty:1" "-" 
                   "give" "<player.flag[first_Arrow]>>" "qty:1" "}" "else" "if" 
                   "<player.inventory.contains[<player.flag[selected_Arrow]>].not>" 
                   "&&" "<player.has_flag[selected_arrow]>" "{" "-" "adjust" 
                   "<player>" "action_bar:You don't have anymore arrows of this 
                   type, please pick another!" "-" "flag" "player" 
                   "selected_Arrow:!" "}" 
13:28:14 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
13:28:14 [INFO] +> Executing 'IF': use_braces='true' 
13:28:14 [INFO]  Filled tag <player.flag[selected_Arrow]> with 
                   'i@ARROW_OF_EXPLOSION'. 
13:28:14 [INFO]  Filled tag <player.inventory.contains[i@ARROW_OF_EXPLOSION]> 
                   with 'true'. 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: TAKE 
                   "<player.flag[selected_Arrow]>" "qty:1" 
13:28:14 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+ 
13:28:14 [INFO]  Filled tag <player.flag[selected_Arrow]> with 
                   'i@ARROW_OF_EXPLOSION'. 
13:28:14 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
                    Items='[i@ARROW_OF_EXPLOSION[display_name=Arrow of 
                   explosion;lore=Shoot an arrow that will|that will create an 
                   explosion|after a brief delay&dot]]' 
13:28:14 [INFO]  Queue 'RANGER_ARROWS_InitiativeMlMortgage' Executing: GIVE 
                   "<player.flag[first_Arrow]>>" "qty:1" 
13:28:14 [INFO] +- Executing dCommand: GIVE/p@tribness ---------+ 
13:28:14 [INFO]  Filled tag <player.flag[first_Arrow]> with 
                   'i@arrow[quantity=59]'. 
13:28:14 [INFO] +> [dItem] valueOf dItem returning null: arrow[quantity=59]> 
13:28:14 [INFO] +> Executing 'GIVE': Type='ITEM'  
                   inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
                    Quantity='1.0'  engrave='false'  unlimit_stack_size='false'  
                   Items='[]'  slot='1' 
13:28:14 [INFO]  Completing queue 'RANGER_ARROWS_InitiativeMlMortgage' in 
                   11ms. 
13:28:15 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
13:28:15 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_TreatedRepublicanResident'... 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.is_player>" "{" "-" "if" 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "shoot_arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" "-" "if" 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shoo... * snip! * 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag <context.shooter.is_player> with 'true'. 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "shoot_arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag 
                   <context.shooter.as_player.flag[shoot_arrow]||null> with 
                   'normal'. 
13:28:15 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "shoot_arrow:!" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag 
                   <context.shooter.as_player.flag[shoot_arrow]||null> with 
                   'normal'. 
13:28:15 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "slowness" "{" "-" "flag" "<context.shooter.as_player>" 
                   "shoot_arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag 
                   <context.shooter.as_player.flag[shoot_arrow]||null> with 
                   'normal'. 
13:28:15 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "pain" "{" "-" "wait" "2s" "-" "flag" 
                   "<context.shooter.as_player>" "shoot_arrow:!" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "}" "}" 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag 
                   <context.shooter.as_player.flag[shoot_arrow]||null> with 
                   'normal'. 
13:28:15 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: IF 
                   "<context.shooter.as_player.flag[shoot_arrow]||null>" "==" 
                   "normal" "{" "-" "flag" "<context.shooter.as_player>" 
                   "shoot_arrow:!" "}" 
13:28:15 [INFO] +- Executing dCommand: IF ---------+ 
13:28:15 [INFO] +> Executing 'IF': use_braces='true' 
13:28:15 [INFO]  Filled tag 
                   <context.shooter.as_player.flag[shoot_arrow]||null> with 
                   'normal'. 
13:28:15 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='true' 
13:28:15 [INFO]  Queue 'RANGER_ARROWS_TreatedRepublicanResident' Executing: 
                   FLAG "<context.shooter.as_player>" "shoot_arrow:!" 
13:28:15 [INFO] +- Executing dCommand: FLAG ---------+ 
13:28:15 [INFO]  Filled tag <context.shooter.as_player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
13:28:15 [INFO] +> Executing 'FLAG': flag_name='SHOOT_ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
13:28:15 [INFO]  Completing queue 'RANGER_ARROWS_TreatedRepublicanResident' in 
                   5ms. 
13:28:16 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'THORNS_HELMET_CALCULATION' 
13:28:16 [INFO]  Starting InstantQueue 
                   'THORNS_HELMET_CALCULATION_ComponentsDecreasedW'... 
13:28:16 [INFO]  Queue 'THORNS_HELMET_CALCULATION_ComponentsDecreasedW' 
                   Executing: IF 
                   "<player.equipment.head.contains[i@thorns_helmet]>" "{" "-" 
                   "define" "storage" "<proc[thorns_helmet_storage]>" "-" "flag" 
                   "player" 
                   "thorns:+:<context.damage.mul[<def[storage]>].div[100]>" "-" 
                   "adjust" "<player>" "action_bar:<black>Helmet storage<&co> 
                   <dark_Red><player.flag[thorns].as_int||0>/<proc[thorns_helmet_storage].mul[10]>" 
                   "-" "if" "<player.has_flag[damage_next_enemy]>" "{" "-" "hurt" 
                   "<player.flag[damage_next_enemy]>" "<context.da... * snip! * 
13:28:16 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
13:28:16 [INFO] +> Executing 'IF': use_braces='true' 
13:28:16 [INFO]  Filled tag <player.equipment.head.contains[i@thorns_helmet]> 
                   with 'false'. 
13:28:16 [INFO]  Completing queue 
                   'THORNS_HELMET_CALCULATION_ComponentsDecreasedW' in 0ms.