Java Version: 1.7.0_01
Up-time: 19h 28m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
13:36:23 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
13:36:23 [INFO] Starting InstantQueue 'RANGER_ARROWS_DcFinderMine'...
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: NARRATE
"<context.projectile.>"
13:36:23 [INFO] +- Executing dCommand: NARRATE/p@tribness ---------+
13:36:23 [INFO] ERROR in script 'RANGER_ARROWS'! Invalid context ID
'projectile.'!
13:36:23 [INFO] Filled tag <context.projectile.> with 'context.projectile.'.
13:36:23 [INFO] ERROR in script 'RANGER_ARROWS'! Tag <context.projectile.> is
invalid!
13:36:23 [INFO] +> Executing 'NARRATE': Narrating='context.projectile.'
Targets='[p@tribness]'
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: DEFINE "item"
"<player.inventory.slot[<player.inventory.find.material[arrow]>]>"
13:36:23 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
13:36:23 [INFO] Filled tag <player.inventory.find.material[arrow]> with '5'.
13:36:23 [INFO] Filled tag <player.inventory.slot[5]> with
'i@arrow[quantity=58]'.
13:36:23 [INFO] +> Executing 'DEFINE': queue='RANGER_ARROWS_DcFinderMine'
definition='item' value='i@arrow[quantity=58]'
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: ADJUST "%item%"
"quantity:1" "save:myitem"
13:36:23 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
13:36:23 [INFO] Filled definition %item% with 'i@arrow[quantity=58]'.
13:36:23 [INFO] ...remembering this script entry as 'myitem'!
13:36:23 [INFO] +> Executing 'ADJUST': object='i@arrow[quantity=58]'
mechanism='quantity' mechanism_value='1'
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: INJECT
"firework_arrow_determine_type"
13:36:23 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
13:36:23 [INFO] +> Executing 'INJECT':
script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)'
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: IF
"<player.has_flag[Selected_Arrow]>" "{" "-" "determine"
"<player.flag[Selected_Arrow]>" "}"
13:36:23 [INFO] +- Executing dCommand: IF/p@tribness ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <player.has_flag[Selected_Arrow]> with 'true'.
13:36:23 [INFO] Queue 'RANGER_ARROWS_DcFinderMine' Executing: DETERMINE
"<player.flag[Selected_Arrow]>"
13:36:23 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
13:36:23 [INFO] Filled tag <player.flag[Selected_Arrow]> with
'i@ARROW_OF_EXPLOSION'.
13:36:23 [INFO] +> Executing 'DETERMINE': outcome='i@ARROW_OF_EXPLOSION'
passively='false'
13:36:23 [INFO] Completing queue 'RANGER_ARROWS_DcFinderMine' in 5ms.
13:36:23 [INFO] ERROR! Unknown determination 'i@ARROW_OF_EXPLOSION'
13:36:23 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
13:36:23 [INFO] Starting InstantQueue 'RANGER_ARROWS_ShipPointsSlight'...
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>"
"==" "explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "... * snip! *
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.is_player> with 'true'.
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'normal'.
13:36:23 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'normal'.
13:36:23 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'normal'.
13:36:23 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "pain"
"{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'normal'.
13:36:23 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "normal"
"{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "}"
13:36:23 [INFO] +- Executing dCommand: IF ---------+
13:36:23 [INFO] +> Executing 'IF': use_braces='true'
13:36:23 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'normal'.
13:36:23 [INFO] Comparable='Element(normal)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='true'
13:36:23 [INFO] Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: FLAG
"<context.shooter.as_player>" "arrow:!"
13:36:23 [INFO] +- Executing dCommand: FLAG ---------+
13:36:23 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
13:36:23 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
13:36:23 [INFO] Completing queue 'RANGER_ARROWS_ShipPointsSlight' in 5ms.