Paste #27624: Denizen Debug Logs From

Date: 2016/01/01 05:35:04 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 19h 28m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

13:36:23 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
13:36:23 [INFO]  Starting InstantQueue 'RANGER_ARROWS_DcFinderMine'... 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: NARRATE 
                   "<context.projectile.>" 
13:36:23 [INFO] +- Executing dCommand: NARRATE/p@tribness ---------+ 
13:36:23 [INFO]  ERROR in script 'RANGER_ARROWS'! Invalid context ID 
                   'projectile.'! 
13:36:23 [INFO]  Filled tag <context.projectile.> with 'context.projectile.'. 
13:36:23 [INFO]  ERROR in script 'RANGER_ARROWS'! Tag <context.projectile.> is 
                   invalid! 
13:36:23 [INFO] +> Executing 'NARRATE': Narrating='context.projectile.'  
                   Targets='[p@tribness]' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: DEFINE "item" 
                   "<player.inventory.slot[<player.inventory.find.material[arrow]>]>" 
13:36:23 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
13:36:23 [INFO]  Filled tag <player.inventory.find.material[arrow]> with '5'. 
13:36:23 [INFO]  Filled tag <player.inventory.slot[5]> with 
                   'i@arrow[quantity=58]'. 
13:36:23 [INFO] +> Executing 'DEFINE': queue='RANGER_ARROWS_DcFinderMine'  
                   definition='item'  value='i@arrow[quantity=58]' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: ADJUST "%item%" 
                   "quantity:1" "save:myitem" 
13:36:23 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
13:36:23 [INFO]  Filled definition %item% with 'i@arrow[quantity=58]'. 
13:36:23 [INFO]  ...remembering this script entry as 'myitem'! 
13:36:23 [INFO] +> Executing 'ADJUST': object='i@arrow[quantity=58]'  
                   mechanism='quantity'  mechanism_value='1' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: INJECT 
                   "firework_arrow_determine_type" 
13:36:23 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
13:36:23 [INFO] +> Executing 'INJECT': 
                   script='FIREWORK_ARROW_DETERMINE_TYPE(TASK)' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: IF 
                   "<player.has_flag[Selected_Arrow]>" "{" "-" "determine" 
                   "<player.flag[Selected_Arrow]>" "}" 
13:36:23 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <player.has_flag[Selected_Arrow]> with 'true'. 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_DcFinderMine' Executing: DETERMINE 
                   "<player.flag[Selected_Arrow]>" 
13:36:23 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
13:36:23 [INFO]  Filled tag <player.flag[Selected_Arrow]> with 
                   'i@ARROW_OF_EXPLOSION'. 
13:36:23 [INFO] +> Executing 'DETERMINE': outcome='i@ARROW_OF_EXPLOSION'  
                   passively='false' 
13:36:23 [INFO]  Completing queue 'RANGER_ARROWS_DcFinderMine' in 5ms. 
13:36:23 [INFO]  ERROR! Unknown determination 'i@ARROW_OF_EXPLOSION' 
13:36:23 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
13:36:23 [INFO]  Starting InstantQueue 'RANGER_ARROWS_ShipPointsSlight'... 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.is_player>" "{" "-" "if" 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "... * snip! * 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.is_player> with 'true'. 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'normal'. 
13:36:23 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='false' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'normal'. 
13:36:23 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'normal'. 
13:36:23 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "pain" 
                   "{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "}" "}" 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'normal'. 
13:36:23 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "normal" 
                   "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "}" 
13:36:23 [INFO] +- Executing dCommand: IF ---------+ 
13:36:23 [INFO] +> Executing 'IF': use_braces='true' 
13:36:23 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'normal'. 
13:36:23 [INFO]  Comparable='Element(normal)', Operator='EQUALS', 
                   ComparedTo='Element(normal)' --> OUTCOME='true' 
13:36:23 [INFO]  Queue 'RANGER_ARROWS_ShipPointsSlight' Executing: FLAG 
                   "<context.shooter.as_player>" "arrow:!" 
13:36:23 [INFO] +- Executing dCommand: FLAG ---------+ 
13:36:23 [INFO]  Filled tag <context.shooter.as_player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
13:36:23 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
13:36:23 [INFO]  Completing queue 'RANGER_ARROWS_ShipPointsSlight' in 5ms.