Title | Denizen Debug Logs From |
Type | Server Log |
Date | 2016/01/01 05:45:31 UTC-08:00 |
By | Guest |
Other | |
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Java Version: 1.7.0_01
Up-time: 19h 39m CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8) Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600) Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268), Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): tribness(tribness) Offline Players: 3 Mode: online 13:46:50 [INFO] Running script event 'EntityShootsBow', event='player shoots bow' for script 'RANGER_ARROWS' 13:46:50 [INFO] Starting InstantQueue 'RANGER_ARROWS_CardCommunicationChancellor'... 13:46:50 [INFO] Queue 'RANGER_ARROWS_CardCommunicationChancellor' Executing: DETERMINE "dirt" 13:46:50 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 13:46:50 [INFO] +> Executing 'DETERMINE': outcome='dirt' passively='false' 13:46:50 [INFO] Completing queue 'RANGER_ARROWS_CardCommunicationChancellor' in 0ms. 13:46:50 [INFO] ERROR! Unknown determination 'dirt' 13:46:50 [INFO] Running script event 'ProjectileHits', event='projectile hits block' for script 'RANGER_ARROWS' 13:46:50 [INFO] Starting InstantQueue 'RANGER_ARROWS_ConstCalvinStructured'... 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.is_player>" "{" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" "==" "confusion" "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "-" "wait" "1t" "-" "foreach" "<context.projectile.location.find.living_entities.within[5].as_list>" "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" "}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" "arrow... * snip! * 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.is_player> with 'true'. 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.as_player.flag[arrow]||null>" "==" "confusion" "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "-" "wait" "1t" "-" "foreach" "<context.projectile.location.find.living_entities.within[5].as_list>" "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" "}" 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with 'null'. 13:46:50 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(confusion)' --> OUTCOME='false' 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.as_player.flag[arrow]||null>" "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "-" "wait" "2s" "-" "explode" "power:5" "<context.location>" "}" 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with 'null'. 13:46:50 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(explosion)' --> OUTCOME='false' 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.as_player.flag[arrow]||null>" "==" "slowness" "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "-" "wait" "1t" "-" "foreach" "<context.projectile.location.find.living_entities.within[5].as_list>" "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with 'null'. 13:46:50 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(slowness)' --> OUTCOME='false' 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.as_player.flag[arrow]||null>" "==" "pain" "{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>" "arrow:!" "-" "foreach" "<context.projectile.location.find.living_entities.within[5].as_list>" "{" "-" "hurt" "8" "<def[value]>" "}" "}" 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with 'null'. 13:46:50 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(pain)' --> OUTCOME='false' 13:46:50 [INFO] Queue 'RANGER_ARROWS_ConstCalvinStructured' Executing: IF "<context.shooter.as_player.flag[arrow]||null>" "==" "normal" "{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "}" 13:46:50 [INFO] +- Executing dCommand: IF ---------+ 13:46:50 [INFO] +> Executing 'IF': use_braces='true' 13:46:50 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with 'null'. 13:46:50 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(normal)' --> OUTCOME='false' 13:46:50 [INFO] Completing queue 'RANGER_ARROWS_ConstCalvinStructured' in 3ms. |
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