Java Version: 1.7.0_01
Up-time: 19h 40m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
13:48:37 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
13:48:37 [INFO] Starting InstantQueue
'RANGER_ARROWS_GraduatesAnimatedUnderstand'...
13:48:37 [INFO] Queue 'RANGER_ARROWS_GraduatesAnimatedUnderstand' Executing:
DETERMINE "dlist" "dirt"
13:48:37 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
13:48:37 [INFO] ERROR! 'dirt' is an unknown argument!
13:48:37 [INFO] +> Executing 'DETERMINE': outcome='dlist' passively='false'
13:48:37 [INFO] Completing queue 'RANGER_ARROWS_GraduatesAnimatedUnderstand'
in 0ms.
13:48:37 [INFO] ERROR! Unknown determination 'dlist'
13:48:38 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
13:48:38 [INFO] Starting InstantQueue 'RANGER_ARROWS_LighterShotsSought'...
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>"
"==" "explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!"... * snip! *
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.is_player> with 'true'.
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
13:48:38 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
13:48:38 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
13:48:38 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "pain"
"{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
13:48:38 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
13:48:38 [INFO] Queue 'RANGER_ARROWS_LighterShotsSought' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "normal"
"{" "-" "flag" "<context.shooter.as_player>" "arrow:!" "}"
13:48:38 [INFO] +- Executing dCommand: IF ---------+
13:48:38 [INFO] +> Executing 'IF': use_braces='true'
13:48:38 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
13:48:38 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(normal)' --> OUTCOME='false'
13:48:38 [INFO] Completing queue 'RANGER_ARROWS_LighterShotsSought' in 3ms.