Paste #27675: Denizen Debug Logs From

Date: 2016/01/01 15:11:28 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

23:12:45 [INFO]  Running script event 'EntityShootsBow', event='player shoots 
                   bow' for script 'RANGER_ARROWS' 
23:12:45 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_SkilledConservativeDenizen'... 
23:12:45 [INFO]  Queue 'RANGER_ARROWS_SkilledConservativeDenizen' Executing: 
                   RUN "fire_Arrows" "def:<context.force>" 
23:12:45 [INFO] +- Executing dCommand: RUN/p@tribness ---------+ 
23:12:45 [INFO]  Filled tag <context.force> with '2.8025'. 
23:12:45 [INFO] +> Executing 'RUN': script='FIRE_ARROWS(TASK)'  
                   definitions='li@2.8025' 
23:12:45 [INFO]  Adding definition %1% as 2.8025 
23:12:45 [INFO]  Starting TimedQueue 
                   'FIRE_ARROWS_AcidMinecraftContributing'... 
23:12:45 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: 
                   INJECT "arrow_determine_type" 
23:12:45 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+ 
23:12:45 [INFO] +> Executing 'INJECT': script='ARROW_DETERMINE_TYPE(TASK)' 
23:12:45 [INFO]  Queue 'RANGER_ARROWS_SkilledConservativeDenizen' Executing: 
                   DETERMINE "cancelled" 
23:12:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
23:12:45 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  
                   passively='false' 
23:12:45 [INFO]  Completing queue 'RANGER_ARROWS_SkilledConservativeDenizen' 
                   in 1ms. 
23:12:45 [INFO]  Event cancelled! 
23:12:46 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: IF 
                   "<player.inventory.list_contents.simple.contains[<player.flag[selected_arrow]>]>" 
                   "{" "-" "^shoot" "arrow" "o:<player>" 
                   "d:<player.location.cursor_on>" "speed:<def[1]>" "-" "^define" 
                   "take" 
                   "<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>]>" 
                   "-" "^adjust" "%take%" "quantity:1" "save:take" "-" "take" 
                   "<entry[take].result>" "qty:1" "}" "else" "{" "-" "queue" 
                   "clear" "}" 
23:12:46 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
23:12:46 [INFO] +> Executing 'IF': use_braces='true' 
23:12:46 [INFO]  Filled tag <player.flag[selected_arrow]> with 
                   'i@ARROW_OF_CONFUSION'. 
23:12:46 [INFO]  Filled tag 
                   <player.inventory.list_contents.simple.contains[i@ARROW_OF_CONFUSION]> 
                   with 'true'. 
23:12:47 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: 
                   SHOOT "arrow" "o:<player>" "d:<player.location.cursor_on>" 
                   "speed:<def[1]>" 
23:12:47 [INFO] +- Executing dCommand: SHOOT/p@tribness ---------+ 
23:12:47 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:12:47 [INFO]  Filled tag <player.location.cursor_on> with 
                   'l@-1002.0,63.0,977.0,world'. 
23:12:47 [INFO]  Filled tag <def[1]> with '2.8025'. 
23:12:47 [INFO] +> Executing 'SHOOT': 
                   origin='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'  
                   entities='[e@arrow]'  destination='l@-1002.0,63.0,977.0,world' 
                    height='3'  speed='2.8025' 
23:12:47 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: 
                   DEFINE "take" 
                   "<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>]>" 
23:12:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
23:12:47 [INFO]  Filled tag <player.flag[selected_arrow]> with 
                   'i@ARROW_OF_CONFUSION'. 
23:12:47 [INFO]  Filled tag <player.inventory.find[i@ARROW_OF_CONFUSION]> with 
                   '6'. 
23:12:47 [INFO]  Filled tag <player.inventory.slot[6]> with 
                   'i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]'. 
23:12:47 [INFO] +> Executing 'DEFINE': 
                   queue='FIRE_ARROWS_AcidMinecraftContributing'  
                   definition='take'  
                   value='i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]' 
23:12:47 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: 
                   ADJUST "%take%" "quantity:1" "save:take" 
23:12:47 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+ 
23:12:47 [INFO]  Filled definition %take% with 
                   'i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]'. 
23:12:47 [INFO]  ...remembering this script entry as 'take'! 
23:12:47 [INFO] +> Executing 'ADJUST': 
                   object='i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]'  mechanism='quantity'  
                   mechanism_value='1' 
23:12:47 [INFO]  Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: TAKE 
                   "<entry[take].result>" "qty:1" 
23:12:47 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+ 
23:12:47 [INFO]  Filled tag <entry[take].result> with 
                   'i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]'. 
23:12:47 [INFO] +> Executing 'TAKE': Type='ITEM'  qty='1'  
                   inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
                    Items='[i@ARROW_OF_CONFUSION[display_name=Arrow of 
                   confusion;lore=Fire this arrow to make|your enemies confused 
                   about|their surroundings&exc]]' 
23:12:47 [INFO]  Completing queue 'FIRE_ARROWS_AcidMinecraftContributing' in 
                   1462ms. 
23:12:47 [INFO]  Running script event 'ProjectileHits', event='projectile hits 
                   block' for script 'RANGER_ARROWS' 
23:12:47 [INFO]  Starting InstantQueue 
                   'RANGER_ARROWS_InteractiveStayingWiley'... 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.is_player>" "{" "-" "if" 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>" 
                   "==" "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arr... * snip! * 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.is_player> with 'true'. 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "confusion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
                   "}" 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'confusion'. 
23:12:47 [INFO]  Comparable='Element(confusion)', Operator='EQUALS', 
                   ComparedTo='Element(confusion)' --> OUTCOME='true' 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: FLAG 
                   "<context.shooter.as_player>" "arrow:!" 
23:12:47 [INFO] +- Executing dCommand: FLAG ---------+ 
23:12:47 [INFO]  Filled tag <context.shooter.as_player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
23:12:47 [INFO] +> Executing 'FLAG': flag_name='ARROW'  
                   Action/Value='DELETE(false)'  flag_target='p@tribness' 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: WAIT 
                   "1t" 
23:12:47 [INFO] +- Executing dCommand: WAIT ---------+ 
23:12:47 [INFO] +> Executing 'WAIT': 
                   queue='RANGER_ARROWS_InteractiveStayingWiley'  delay='d@1t' 
23:12:47 [INFO]  Forcing queue RANGER_ARROWS_InteractiveStayingWiley into a 
                   timed queue... 
23:12:47 [INFO]  Completing queue 'RANGER_ARROWS_InteractiveStayingWiley' in 
                   2ms. 
23:12:47 [INFO]  Starting TimedQueue 
                   'RANGER_ARROWS_InteractiveStayingWiley'... 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: 
                   FOREACH 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}" 
23:12:47 [INFO] +- Executing dCommand: FOREACH ---------+ 
23:12:47 [INFO]  Filled tag 
                   <context.projectile.location.find.living_entities.within[5].as_list> 
                   with 'li@'. 
23:12:47 [INFO] +> Executing 'FOREACH': list='li@' 
23:12:47 [INFO]  Empty list, not looping... 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "explosion" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "2s" "-" "explode" "power:5" 
                   "<context.location>" "}" 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
23:12:47 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(explosion)' --> OUTCOME='false' 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" 
                   "slowness" "{" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "wait" "1t" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}" 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
23:12:47 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(slowness)' --> OUTCOME='false' 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.as_player.flag[arrow]||null>" "==" "pain" 
                   "{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>" 
                   "arrow:!" "-" "foreach" 
                   "<context.projectile.location.find.living_entities.within[5].as_list>" 
                   "{" "-" "hurt" "8" "<def[value]>" "}" "}" 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.as_player.flag[arrow]||null> with 
                   'null'. 
23:12:47 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(pain)' --> OUTCOME='false' 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF 
                   "<context.shooter.as_player.has_flag[arrow].not>" "{" "-" 
                   "queue" "clear" "}" 
23:12:47 [INFO] +- Executing dCommand: IF ---------+ 
23:12:47 [INFO] +> Executing 'IF': use_braces='true' 
23:12:47 [INFO]  Filled tag <context.shooter.as_player.has_flag[arrow].not> 
                   with 'true'. 
23:12:47 [INFO]  Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: 
                   QUEUE "clear" 
23:12:47 [INFO] +- Executing dCommand: QUEUE ---------+ 
23:12:47 [INFO] +> Executing 'QUEUE': 
                   queue='q@RANGER_ARROWS_InteractiveStayingWiley'  
                   Action='CLEAR' 
23:12:47 [INFO]  Completing queue 'RANGER_ARROWS_InteractiveStayingWiley' in 
                   98ms.