Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
23:12:45 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
23:12:45 [INFO] Starting InstantQueue
'RANGER_ARROWS_SkilledConservativeDenizen'...
23:12:45 [INFO] Queue 'RANGER_ARROWS_SkilledConservativeDenizen' Executing:
RUN "fire_Arrows" "def:<context.force>"
23:12:45 [INFO] +- Executing dCommand: RUN/p@tribness ---------+
23:12:45 [INFO] Filled tag <context.force> with '2.8025'.
23:12:45 [INFO] +> Executing 'RUN': script='FIRE_ARROWS(TASK)'
definitions='li@2.8025'
23:12:45 [INFO] Adding definition %1% as 2.8025
23:12:45 [INFO] Starting TimedQueue
'FIRE_ARROWS_AcidMinecraftContributing'...
23:12:45 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing:
INJECT "arrow_determine_type"
23:12:45 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
23:12:45 [INFO] +> Executing 'INJECT': script='ARROW_DETERMINE_TYPE(TASK)'
23:12:45 [INFO] Queue 'RANGER_ARROWS_SkilledConservativeDenizen' Executing:
DETERMINE "cancelled"
23:12:45 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
23:12:45 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='false'
23:12:45 [INFO] Completing queue 'RANGER_ARROWS_SkilledConservativeDenizen'
in 1ms.
23:12:45 [INFO] Event cancelled!
23:12:46 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: IF
"<player.inventory.list_contents.simple.contains[<player.flag[selected_arrow]>]>"
"{" "-" "^shoot" "arrow" "o:<player>"
"d:<player.location.cursor_on>" "speed:<def[1]>" "-" "^define"
"take"
"<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>]>"
"-" "^adjust" "%take%" "quantity:1" "save:take" "-" "take"
"<entry[take].result>" "qty:1" "}" "else" "{" "-" "queue"
"clear" "}"
23:12:46 [INFO] +- Executing dCommand: IF/p@tribness ---------+
23:12:46 [INFO] +> Executing 'IF': use_braces='true'
23:12:46 [INFO] Filled tag <player.flag[selected_arrow]> with
'i@ARROW_OF_CONFUSION'.
23:12:46 [INFO] Filled tag
<player.inventory.list_contents.simple.contains[i@ARROW_OF_CONFUSION]>
with 'true'.
23:12:47 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing:
SHOOT "arrow" "o:<player>" "d:<player.location.cursor_on>"
"speed:<def[1]>"
23:12:47 [INFO] +- Executing dCommand: SHOOT/p@tribness ---------+
23:12:47 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
23:12:47 [INFO] Filled tag <player.location.cursor_on> with
'l@-1002.0,63.0,977.0,world'.
23:12:47 [INFO] Filled tag <def[1]> with '2.8025'.
23:12:47 [INFO] +> Executing 'SHOOT':
origin='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
entities='[e@arrow]' destination='l@-1002.0,63.0,977.0,world'
height='3' speed='2.8025'
23:12:47 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing:
DEFINE "take"
"<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>]>"
23:12:47 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
23:12:47 [INFO] Filled tag <player.flag[selected_arrow]> with
'i@ARROW_OF_CONFUSION'.
23:12:47 [INFO] Filled tag <player.inventory.find[i@ARROW_OF_CONFUSION]> with
'6'.
23:12:47 [INFO] Filled tag <player.inventory.slot[6]> with
'i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]'.
23:12:47 [INFO] +> Executing 'DEFINE':
queue='FIRE_ARROWS_AcidMinecraftContributing'
definition='take'
value='i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]'
23:12:47 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing:
ADJUST "%take%" "quantity:1" "save:take"
23:12:47 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
23:12:47 [INFO] Filled definition %take% with
'i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]'.
23:12:47 [INFO] ...remembering this script entry as 'take'!
23:12:47 [INFO] +> Executing 'ADJUST':
object='i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]' mechanism='quantity'
mechanism_value='1'
23:12:47 [INFO] Queue 'FIRE_ARROWS_AcidMinecraftContributing' Executing: TAKE
"<entry[take].result>" "qty:1"
23:12:47 [INFO] +- Executing dCommand: TAKE/p@tribness ---------+
23:12:47 [INFO] Filled tag <entry[take].result> with
'i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]'.
23:12:47 [INFO] +> Executing 'TAKE': Type='ITEM' qty='1'
inventory='in@player[holder=p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
Items='[i@ARROW_OF_CONFUSION[display_name=Arrow of
confusion;lore=Fire this arrow to make|your enemies confused
about|their surroundings&exc]]'
23:12:47 [INFO] Completing queue 'FIRE_ARROWS_AcidMinecraftContributing' in
1462ms.
23:12:47 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
23:12:47 [INFO] Starting InstantQueue
'RANGER_ARROWS_InteractiveStayingWiley'...
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>"
"==" "explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arr... * snip! *
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.is_player> with 'true'.
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'confusion'.
23:12:47 [INFO] Comparable='Element(confusion)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='true'
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: FLAG
"<context.shooter.as_player>" "arrow:!"
23:12:47 [INFO] +- Executing dCommand: FLAG ---------+
23:12:47 [INFO] Filled tag <context.shooter.as_player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
23:12:47 [INFO] +> Executing 'FLAG': flag_name='ARROW'
Action/Value='DELETE(false)' flag_target='p@tribness'
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: WAIT
"1t"
23:12:47 [INFO] +- Executing dCommand: WAIT ---------+
23:12:47 [INFO] +> Executing 'WAIT':
queue='RANGER_ARROWS_InteractiveStayingWiley' delay='d@1t'
23:12:47 [INFO] Forcing queue RANGER_ARROWS_InteractiveStayingWiley into a
timed queue...
23:12:47 [INFO] Completing queue 'RANGER_ARROWS_InteractiveStayingWiley' in
2ms.
23:12:47 [INFO] Starting TimedQueue
'RANGER_ARROWS_InteractiveStayingWiley'...
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing:
FOREACH
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
23:12:47 [INFO] +- Executing dCommand: FOREACH ---------+
23:12:47 [INFO] Filled tag
<context.projectile.location.find.living_entities.within[5].as_list>
with 'li@'.
23:12:47 [INFO] +> Executing 'FOREACH': list='li@'
23:12:47 [INFO] Empty list, not looping...
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:12:47 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:12:47 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "pain"
"{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:12:47 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing: IF
"<context.shooter.as_player.has_flag[arrow].not>" "{" "-"
"queue" "clear" "}"
23:12:47 [INFO] +- Executing dCommand: IF ---------+
23:12:47 [INFO] +> Executing 'IF': use_braces='true'
23:12:47 [INFO] Filled tag <context.shooter.as_player.has_flag[arrow].not>
with 'true'.
23:12:47 [INFO] Queue 'RANGER_ARROWS_InteractiveStayingWiley' Executing:
QUEUE "clear"
23:12:47 [INFO] +- Executing dCommand: QUEUE ---------+
23:12:47 [INFO] +> Executing 'QUEUE':
queue='q@RANGER_ARROWS_InteractiveStayingWiley'
Action='CLEAR'
23:12:47 [INFO] Completing queue 'RANGER_ARROWS_InteractiveStayingWiley' in
98ms.