Date: 2016/01/02 17:01:08 UTC-08:00
Type: Denizen Script
button_munch:
type: world
events:
on player enters blue_stand:
- if <player.inventory.contains.material[blue_wool]> {
- narrate "Bloo."
}
on player enters red_stand:
- if <player.inventory.contains.material[red_wool]> {
- narrate "Rehd."
}
on player enters green_stand:
- if <player.inventory.contains.material[green_wool]> {
- narrate "Grin."
}
on player enters white_stand:
- if <player.inventory.contains.material[white_wool]> {
- narrate "Wite."
}