Java Version: 1.8.0_65
Up-time: 23h 33m
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity,
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4,
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139,
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275),
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT,
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504,
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (3): 61AD, 61AD_nether, Creative
Online Players (1): Dooku(luigi_vampa)
Offline Players: 127
Mode: online
16:15:18 [INFO] +- Getting interact script: n@Priest/p@luigi_vampa ---------+
16:15:18 [INFO] OKAY! '10 PRIEST_CLAUDIUS GREETING' meets requirements.
16:15:18 [INFO]
16:15:18 [INFO] OKAY! Highest scoring script is PRIEST_CLAUDIUS GREETING.
16:15:18 [INFO] +> [InteractScri...] Current step for this script is: 1
16:15:18 [INFO] +---------------------+
16:15:18 [INFO] +- Parsing CLICK trigger: n@Priest/p@luigi_vampa ---------+
16:15:18 [INFO] Starting TimedQueue 'PRIEST_CLAUDIUS
GREETING_RingsSolSize'...
16:15:18 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing:
ENGAGE
16:15:18 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
16:15:18 [INFO] +> Executing 'ENGAGE': duration='d@0t'
16:15:18 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF
"<player.in_group[Peasant]>" "{" "-" "if"
"<player.flag[qstPeasant]>" "==" "" "||"
"<player.flag[qstPeasant]>" "==" "null" "{" "-" "chat"
"Welcome to the Temple of Claudius <player.name>." "-" "wait"
"2" "-" "chat" "Do you need <&b>help<&f>?" "-" "wait" "2" "-"
"narrate" "[<dark_red>Tip<white>]<&co> Look at the NPC and
type the words you see in blue to respond to the NPC." "}"
"else" "if" "<player.flag[qstPeasant]>" "==" "CollectMoss" "{"
"-" "if"... * snip! *
16:15:18 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
16:15:18 [INFO] +> Executing 'IF': use_braces='true'
16:15:18 [INFO] Filled tag <player.in_group[Peasant]> with 'true'.
16:15:19 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF
"<player.flag[qstPeasant]>" "==" "" "||"
"<player.flag[qstPeasant]>" "==" "null" "{" "-" "chat"
"Welcome to the Temple of Claudius <player.name>." "-" "wait"
"2" "-" "chat" "Do you need <&b>help<&f>?" "-" "wait" "2" "-"
"narrate" "[<dark_red>Tip<white>]<&co> Look at the NPC and
type the words you see in blue to respond to the NPC." "}"
"else" "if" "<player.flag[qstPeasant]>" "==" "CollectMoss" "{"
"-" "if" "<player.inventory.contains[i@sponge].qty... * snip!
*
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
16:15:19 [INFO] +> Executing 'IF': use_braces='true'
16:15:19 [INFO] Filled tag <player.flag[qstPeasant]> with 'CollectMoss'.
16:15:19 [INFO] Comparable='Element(CollectMoss)', Operator='EQUALS',
ComparedTo='Element()' --> OUTCOME='false'
16:15:19 [INFO] Filled tag <player.flag[qstPeasant]> with 'CollectMoss'.
16:15:19 [INFO] Comparable='Element(CollectMoss)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='false'
16:15:19 [INFO] Filled tag <player.flag[qstPeasant]> with 'CollectMoss'.
16:15:19 [INFO] Comparable='Element(CollectMoss)', Operator='EQUALS',
ComparedTo='Element(CollectMoss)' --> OUTCOME='true'
16:15:19 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF
"<player.inventory.contains[i@sponge].qty[20]>" "{" "-" "if"
"<player.item_in_hand>" "==" "i@sponge" "{" "-" "chat" "Great
work <player.name>." "-" "take" "i@sponge" "qty:20" "-" "flag"
"player" "qstPeasant:CollectWoad" "}" "else" "{" "-" "chat" "I
see you have some moss, is that for me?" "-" "wait" "2" "-"
"narrate" "[<dark_red>Tip<white>]<&co> Hold the item in your
hand and click the Priest." "}" "}" "else" "{" "-" "chat" "I
need some of the mos... * snip! *
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
16:15:19 [INFO] +> Executing 'IF': use_braces='true'
16:15:19 [INFO] Filled tag <player.inventory.contains[i@sponge].qty[20]> with
'true'.
16:15:19 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF
"<player.item_in_hand>" "==" "i@sponge" "{" "-" "chat" "Great
work <player.name>." "-" "take" "i@sponge" "qty:20" "-" "flag"
"player" "qstPeasant:CollectWoad" "}" "else" "{" "-" "chat" "I
see you have some moss, is that for me?" "-" "wait" "2" "-"
"narrate" "[<dark_red>Tip<white>]<&co> Hold the item in your
hand and click the Priest." "}"
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
16:15:19 [INFO] +> Executing 'IF': use_braces='true'
16:15:19 [INFO] Filled tag <player.item_in_hand> with
'i@sponge[quantity=51]'.
16:15:19 [INFO] Comparable='Element(i@sponge[quantity=51])',
Operator='EQUALS', ComparedTo='Element(i@sponge)' -->
OUTCOME='false'
16:15:19 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: CHAT
"I see you have some moss, is that for me?"
16:15:19 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
16:15:19 [INFO] +> Executing 'CHAT': talkers='li@n@44'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='I see you have some moss, is that for me?'
range='5.0'
16:15:19 [INFO] Filled tag <white> with ''.
16:15:19 [INFO] Filled tag <aqua> with ''.
16:15:19 [INFO] Filled tag <def[talker].name> with 'Priest'.
16:15:19 [INFO] Filled tag <white> with ''.
16:15:19 [INFO] Filled tag <def[message]> with 'I see you have some moss, is
that for me?'.
16:15:19 [INFO] Filled tag <white> with ''.
16:15:19 [INFO] Filled tag <aqua> with ''.
16:15:19 [INFO] Filled tag <def[talker].name> with 'Priest'.
16:15:19 [INFO] Filled tag <white> with ''.
16:15:19 [INFO] Filled tag <def[message]> with 'I see you have some moss, is
that for me?'.
16:15:19 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: WAIT
"2"
16:15:19 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+
16:15:19 [INFO] +> Executing 'WAIT': queue='PRIEST_CLAUDIUS
GREETING_RingsSolSize' delay='d@40t'
16:15:21 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing:
NARRATE "[<dark_red>Tip<white>]<&co> Hold the item in your
hand and click the Priest."
16:15:21 [INFO] +- Executing dCommand: NARRATE/p@luigi_vampa ---------+
16:15:21 [INFO] Filled tag <dark_red> with ''.
16:15:21 [INFO] Filled tag <white> with ''.
16:15:21 [INFO] Filled tag <&co> with ':'.
16:15:21 [INFO] +> Executing 'NARRATE': Narrating='[Tip]: Hold the item in
your hand and click the Priest.' Targets='[p@luigi_vampa]'
16:15:21 [INFO] Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing:
DISENGAGE
16:15:21 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
16:15:21 [INFO] +> Executing 'DISENGAGE': NPC='Priest/44'
16:15:21 [INFO] Completing queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' in
3444ms.