Paste #27775: Denizen Debug Logs From Welcome to Colchester

Date: 2016/01/03 08:11:03 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_65
Up-time: 23h 33m
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity, 
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4, 
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139, 
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275), 
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT, 
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504, 
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (3): 61AD, 61AD_nether, Creative
Online Players (1): Dooku(luigi_vampa)
Offline Players: 127
Mode: online

16:15:18 [INFO] +- Getting interact script: n@Priest/p@luigi_vampa ---------+ 
16:15:18 [INFO]  OKAY! '10 PRIEST_CLAUDIUS GREETING' meets requirements. 
16:15:18 [INFO]  
16:15:18 [INFO]  OKAY! Highest scoring script is PRIEST_CLAUDIUS GREETING. 
16:15:18 [INFO] +> [InteractScri...] Current step for this script is: 1 
16:15:18 [INFO] +---------------------+ 
16:15:18 [INFO] +- Parsing CLICK trigger: n@Priest/p@luigi_vampa ---------+ 
16:15:18 [INFO]  Starting TimedQueue 'PRIEST_CLAUDIUS 
                   GREETING_RingsSolSize'... 
16:15:18 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: 
                   ENGAGE 
16:15:18 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
16:15:18 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
16:15:18 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF 
                   "<player.in_group[Peasant]>" "{" "-" "if" 
                   "<player.flag[qstPeasant]>" "==" "" "||" 
                   "<player.flag[qstPeasant]>" "==" "null" "{" "-" "chat" 
                   "Welcome to the Temple of Claudius <player.name>." "-" "wait" 
                   "2" "-" "chat" "Do you need <&b>help<&f>?" "-" "wait" "2" "-" 
                   "narrate" "[<dark_red>Tip<white>]<&co> Look at the NPC and 
                   type the words you see in blue to respond to the NPC." "}" 
                   "else" "if" "<player.flag[qstPeasant]>" "==" "CollectMoss" "{" 
                   "-" "if"... * snip! * 
16:15:18 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
16:15:18 [INFO] +> Executing 'IF': use_braces='true' 
16:15:18 [INFO]  Filled tag <player.in_group[Peasant]> with 'true'. 
16:15:19 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF 
                   "<player.flag[qstPeasant]>" "==" "" "||" 
                   "<player.flag[qstPeasant]>" "==" "null" "{" "-" "chat" 
                   "Welcome to the Temple of Claudius <player.name>." "-" "wait" 
                   "2" "-" "chat" "Do you need <&b>help<&f>?" "-" "wait" "2" "-" 
                   "narrate" "[<dark_red>Tip<white>]<&co> Look at the NPC and 
                   type the words you see in blue to respond to the NPC." "}" 
                   "else" "if" "<player.flag[qstPeasant]>" "==" "CollectMoss" "{" 
                   "-" "if" "<player.inventory.contains[i@sponge].qty... * snip! 
                   * 
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
16:15:19 [INFO] +> Executing 'IF': use_braces='true' 
16:15:19 [INFO]  Filled tag <player.flag[qstPeasant]> with 'CollectMoss'. 
16:15:19 [INFO]  Comparable='Element(CollectMoss)', Operator='EQUALS', 
                   ComparedTo='Element()' --> OUTCOME='false' 
16:15:19 [INFO]  Filled tag <player.flag[qstPeasant]> with 'CollectMoss'. 
16:15:19 [INFO]  Comparable='Element(CollectMoss)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='false' 
16:15:19 [INFO]  Filled tag <player.flag[qstPeasant]> with 'CollectMoss'. 
16:15:19 [INFO]  Comparable='Element(CollectMoss)', Operator='EQUALS', 
                   ComparedTo='Element(CollectMoss)' --> OUTCOME='true' 
16:15:19 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF 
                   "<player.inventory.contains[i@sponge].qty[20]>" "{" "-" "if" 
                   "<player.item_in_hand>" "==" "i@sponge" "{" "-" "chat" "Great 
                   work <player.name>." "-" "take" "i@sponge" "qty:20" "-" "flag" 
                   "player" "qstPeasant:CollectWoad" "}" "else" "{" "-" "chat" "I 
                   see you have some moss, is that for me?" "-" "wait" "2" "-" 
                   "narrate" "[<dark_red>Tip<white>]<&co> Hold the item in your 
                   hand and click the Priest." "}" "}" "else" "{" "-" "chat" "I 
                   need some of the mos... * snip! * 
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
16:15:19 [INFO] +> Executing 'IF': use_braces='true' 
16:15:19 [INFO]  Filled tag <player.inventory.contains[i@sponge].qty[20]> with 
                   'true'. 
16:15:19 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: IF 
                   "<player.item_in_hand>" "==" "i@sponge" "{" "-" "chat" "Great 
                   work <player.name>." "-" "take" "i@sponge" "qty:20" "-" "flag" 
                   "player" "qstPeasant:CollectWoad" "}" "else" "{" "-" "chat" "I 
                   see you have some moss, is that for me?" "-" "wait" "2" "-" 
                   "narrate" "[<dark_red>Tip<white>]<&co> Hold the item in your 
                   hand and click the Priest." "}" 
16:15:19 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
16:15:19 [INFO] +> Executing 'IF': use_braces='true' 
16:15:19 [INFO]  Filled tag <player.item_in_hand> with 
                   'i@sponge[quantity=51]'. 
16:15:19 [INFO]  Comparable='Element(i@sponge[quantity=51])', 
                   Operator='EQUALS', ComparedTo='Element(i@sponge)' --> 
                   OUTCOME='false' 
16:15:19 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: CHAT 
                   "I see you have some moss, is that for me?" 
16:15:19 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
16:15:19 [INFO] +> Executing 'CHAT': talkers='li@n@44'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='I see you have some moss, is that for me?'  
                   range='5.0' 
16:15:19 [INFO]  Filled tag <white> with ''. 
16:15:19 [INFO]  Filled tag <aqua> with ''. 
16:15:19 [INFO]  Filled tag <def[talker].name> with 'Priest'. 
16:15:19 [INFO]  Filled tag <white> with ''. 
16:15:19 [INFO]  Filled tag <def[message]> with 'I see you have some moss, is 
                   that for me?'. 
16:15:19 [INFO]  Filled tag <white> with ''. 
16:15:19 [INFO]  Filled tag <aqua> with ''. 
16:15:19 [INFO]  Filled tag <def[talker].name> with 'Priest'. 
16:15:19 [INFO]  Filled tag <white> with ''. 
16:15:19 [INFO]  Filled tag <def[message]> with 'I see you have some moss, is 
                   that for me?'. 
16:15:19 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: WAIT 
                   "2" 
16:15:19 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+ 
16:15:19 [INFO] +> Executing 'WAIT': queue='PRIEST_CLAUDIUS 
                   GREETING_RingsSolSize'  delay='d@40t' 
16:15:21 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: 
                   NARRATE "[<dark_red>Tip<white>]<&co> Hold the item in your 
                   hand and click the Priest." 
16:15:21 [INFO] +- Executing dCommand: NARRATE/p@luigi_vampa ---------+ 
16:15:21 [INFO]  Filled tag <dark_red> with ''. 
16:15:21 [INFO]  Filled tag <white> with ''. 
16:15:21 [INFO]  Filled tag <&co> with ':'. 
16:15:21 [INFO] +> Executing 'NARRATE': Narrating='[Tip]: Hold the item in 
                   your hand and click the Priest.'  Targets='[p@luigi_vampa]' 
16:15:21 [INFO]  Queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' Executing: 
                   DISENGAGE 
16:15:21 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
16:15:21 [INFO] +> Executing 'DISENGAGE': NPC='Priest/44' 
16:15:21 [INFO]  Completing queue 'PRIEST_CLAUDIUS GREETING_RingsSolSize' in 
                   3444ms.