Paste #27884: Denizen Debug Logs From

Date: 2016/01/05 19:49:19 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 2d 14h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (12): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, AchievementsPlus: 1.1.0, 
Citizens: 2.0.16-SNAPSHOT (build 1276), Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), 
Sentry: 1.8.5, Depenizen: 0.2.2 (build 268)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

03:50:35 [INFO]  Running script event 'EntityDamaged', event='PLAYER damages 
                   entity with:bow' for script 'TESTE' 
03:50:35 [INFO]  Starting InstantQueue 'TESTE_DebianWoodenMedications'... 
03:50:35 [INFO]  Queue 'TESTE_DebianWoodenMedications' Executing: IF 
                   "<context.projectile.is_projectile>" "{" "-" "if" 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" "}" 
03:50:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:35 [INFO] +> Executing 'IF': use_braces='true' 
03:50:35 [INFO]  Filled tag <context.projectile.is_projectile> with 'true'. 
03:50:35 [INFO]  Queue 'TESTE_DebianWoodenMedications' Executing: IF 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" 
03:50:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:35 [INFO] +> Executing 'IF': use_braces='true' 
03:50:35 [INFO]  Filled tag <player.has_flag[the_elfish_bow]> with 'true'. 
03:50:35 [INFO]  Queue 'TESTE_DebianWoodenMedications' Executing: DEFINE 
                   "level" "<player.flag[the_elfish_bow].mul[2]>" 
03:50:35 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
03:50:35 [INFO]  Filled tag <player.flag[the_elfish_bow].mul[2]> with '60'. 
03:50:35 [INFO] +> Executing 'DEFINE': queue='TESTE_DebianWoodenMedications'  
                   definition='level'  value='60' 
03:50:35 [INFO]  Queue 'TESTE_DebianWoodenMedications' Executing: DETERMINE 
                   "<context.damage.mul[1.<def[level]>]" 
03:50:35 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
03:50:35 [INFO] +> Executing 'DETERMINE': 
                   outcome='<context.damage.mul[1.<def[level]>]'  
                   passively='false' 
03:50:35 [INFO]  Completing queue 'TESTE_DebianWoodenMedications' in 1ms. 
03:50:35 [INFO]  ERROR! Unknown determination 
                   '<context.damage.mul[1.<def[level]>]' 
03:50:38 [INFO]  Running script event 'EntityDamaged', event='PLAYER damages 
                   entity with:bow' for script 'TESTE' 
03:50:38 [INFO]  Starting InstantQueue 'TESTE_DouglasLbsCleaner'... 
03:50:38 [INFO]  Queue 'TESTE_DouglasLbsCleaner' Executing: IF 
                   "<context.projectile.is_projectile>" "{" "-" "if" 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" "}" 
03:50:38 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:38 [INFO] +> Executing 'IF': use_braces='true' 
03:50:38 [INFO]  Filled tag <context.projectile.is_projectile> with 'true'. 
03:50:38 [INFO]  Queue 'TESTE_DouglasLbsCleaner' Executing: IF 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" 
03:50:38 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:38 [INFO] +> Executing 'IF': use_braces='true' 
03:50:38 [INFO]  Filled tag <player.has_flag[the_elfish_bow]> with 'true'. 
03:50:38 [INFO]  Queue 'TESTE_DouglasLbsCleaner' Executing: DEFINE "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" 
03:50:38 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
03:50:38 [INFO]  Filled tag <player.flag[the_elfish_bow].mul[2]> with '60'. 
03:50:38 [INFO] +> Executing 'DEFINE': queue='TESTE_DouglasLbsCleaner'  
                   definition='level'  value='60' 
03:50:38 [INFO]  Queue 'TESTE_DouglasLbsCleaner' Executing: DETERMINE 
                   "<context.damage.mul[1.<def[level]>]" 
03:50:38 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
03:50:38 [INFO] +> Executing 'DETERMINE': 
                   outcome='<context.damage.mul[1.<def[level]>]'  
                   passively='false' 
03:50:38 [INFO]  Completing queue 'TESTE_DouglasLbsCleaner' in 0ms. 
03:50:38 [INFO]  ERROR! Unknown determination 
                   '<context.damage.mul[1.<def[level]>]' 
03:50:43 [INFO]  Running script event 'EntityDamaged', event='PLAYER damages 
                   entity with:bow' for script 'TESTE' 
03:50:43 [INFO]  Starting InstantQueue 'TESTE_SignificantDramaSitemap'... 
03:50:43 [INFO]  Queue 'TESTE_SignificantDramaSitemap' Executing: IF 
                   "<context.projectile.is_projectile>" "{" "-" "if" 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" "}" 
03:50:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:43 [INFO] +> Executing 'IF': use_braces='true' 
03:50:43 [INFO]  Filled tag <context.projectile.is_projectile> with 'true'. 
03:50:43 [INFO]  Queue 'TESTE_SignificantDramaSitemap' Executing: IF 
                   "<player.has_flag[the_elfish_bow]>" "{" "-" "define" "level" 
                   "<player.flag[the_elfish_bow].mul[2]>" "-" "determine" 
                   "<context.damage.mul[1.<def[level]>]" "}" 
03:50:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
03:50:43 [INFO] +> Executing 'IF': use_braces='true' 
03:50:43 [INFO]  Filled tag <player.has_flag[the_elfish_bow]> with 'true'. 
03:50:43 [INFO]  Queue 'TESTE_SignificantDramaSitemap' Executing: DEFINE 
                   "level" "<player.flag[the_elfish_bow].mul[2]>" 
03:50:43 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
03:50:43 [INFO]  Filled tag <player.flag[the_elfish_bow].mul[2]> with '60'. 
03:50:43 [INFO] +> Executing 'DEFINE': queue='TESTE_SignificantDramaSitemap'  
                   definition='level'  value='60' 
03:50:43 [INFO]  Queue 'TESTE_SignificantDramaSitemap' Executing: DETERMINE 
                   "<context.damage.mul[1.<def[level]>]" 
03:50:43 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
03:50:43 [INFO] +> Executing 'DETERMINE': 
                   outcome='<context.damage.mul[1.<def[level]>]'  
                   passively='false' 
03:50:43 [INFO]  Completing queue 'TESTE_SignificantDramaSitemap' in 1ms. 
03:50:43 [INFO]  ERROR! Unknown determination 
                   '<context.damage.mul[1.<def[level]>]' 
03:50:43 [INFO]  ERROR in script 'MENUCYCLE'! Tag <player.flag[party]> is 
                   invalid!