Java Version: 1.7.0_01
Up-time: 5h 52m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
22:50:30 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
22:50:30 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'...
22:50:30 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define"
"percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine"
"passively"
"<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <player.has_flag[ravager]> with 'false'.
22:50:30 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:HEART" ... * snip! *
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
22:50:30 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
22:50:30 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
22:50:30 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'0.30414000007510188'.
22:50:30 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
definition='life_steal' value='0.30414000007510188'
22:50:30 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: WAIT "1s"
22:50:30 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
22:50:30 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
delay='d@20t'
22:50:30 [INFO] Forcing queue COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating
into a timed queue...
22:50:30 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' in 15ms.
22:50:30 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'...
22:50:30 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER'
22:50:30 [INFO] Starting InstantQueue
'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'...
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<player.item_in_hand.is[==].to[i@air]>" "{" "-"
"determine" "passively" "<context.damage.mul[4]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <player.item_in_hand.is[==].to[i@air]> with
'true'.
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: DETERMINE "passively" "<context.damage.mul[4]>"
22:50:30 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
22:50:30 [INFO] Filled tag <context.damage.mul[4]> with '4.0552000010013584'.
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='4.0552000010013584'
passively='true'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<player.flag[Forest_calling]||0>" ">=" "30" "{"
"-" "^define" "wolves_count" "0" "-" "^foreach"
"<player.location.find.living_entities.within[10]>" "{" "-"
"^if" "<def[value].get_owner>" "==" "<player>" "{" "-"
"^define" "wolves_count" "<def[wolves_count].add[1]>" "}" "}"
"-" "^if" "<def[wolves_count].is[OR_MORE].than[1]>" "{" "-"
"^define" "percentagem" "<def[wolves_count].mul[10]>" "-"
"^determine" "<context.damage.mul[<def[perc... * snip! *
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <player.flag[Forest_calling]||0> with '30'.
22:50:30 [INFO] Comparable='Decimal(30.0)', Operator='OR_MORE',
ComparedTo='Decimal(30.0)' --> OUTCOME='true'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: DEFINE "wolves_count" "0"
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
22:50:30 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
definition='wolves_count' value='0'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: FOREACH
"<player.location.find.living_entities.within[10]>" "{" "-"
"^if" "<def[value].get_owner>" "==" "<player>" "{" "-"
"^define" "wolves_count" "<def[wolves_count].add[1]>" "}" "}"
22:50:30 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+
22:50:30 [INFO] Filled tag <player.location.find.living_entities.within[10]>
with
'li@p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|e@74c09152-83ec-491e-a242-b884848de6de|e@6ccf7523-e794-4f54-91a5-230da7d217d0'.
22:50:30 [INFO] +> Executing 'FOREACH':
list='li@p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|e@74c09152-83ec-491e-a242-b884848de6de|e@6ccf7523-e794-4f54-91a5-230da7d217d0'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-"
"^define" "wolves_count" "<def[wolves_count].add[1]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Unfilled attributes '[get_owner]' for tag
<def[value].get_owner>!
22:50:30 [INFO] Filled tag <def[value].get_owner> with 'null'.
22:50:30 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
22:50:30 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:30 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)'
--> OUTCOME='false'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: FOREACH " CALLBACK"
22:50:30 [INFO] +- Foreach loop 2 ---------+
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-"
"^define" "wolves_count" "<def[wolves_count].add[1]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Unfilled attributes '[get_owner]' for tag
<def[value].get_owner>!
22:50:30 [INFO] Filled tag <def[value].get_owner> with 'null'.
22:50:30 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
22:50:30 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:30 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)'
--> OUTCOME='false'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: FOREACH " CALLBACK"
22:50:30 [INFO] +- Foreach loop 3 ---------+
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-"
"^define" "wolves_count" "<def[wolves_count].add[1]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <def[value].get_owner> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:30 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:30 [INFO] Comparable='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)',
Operator='EQUALS',
ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)'
--> OUTCOME='true'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: DEFINE "wolves_count" "<def[wolves_count].add[1]>"
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
22:50:30 [INFO] Filled tag <def[wolves_count].add[1]> with '1'.
22:50:30 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
definition='wolves_count' value='1'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: FOREACH " CALLBACK"
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: IF "<def[wolves_count].is[OR_MORE].than[1]>" "{"
"-" "^define" "percentagem" "<def[wolves_count].mul[10]>" "-"
"^determine"
"<context.damage.mul[<def[percentagem]>].div[100]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <def[wolves_count].is[OR_MORE].than[1]> with
'true'.
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: DEFINE "percentagem" "<def[wolves_count].mul[10]>"
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
22:50:30 [INFO] Filled tag <def[wolves_count].mul[10]> with '10'.
22:50:30 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
definition='percentagem' value='10'
22:50:30 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'
Executing: DETERMINE
"<context.damage.mul[<def[percentagem]>].div[100]>"
22:50:30 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
22:50:30 [INFO] Filled tag <def[percentagem]> with '10'.
22:50:30 [INFO] Filled tag <context.damage.mul[10].div[100]> with
'0.10138000002503396'.
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='0.10138000002503396'
passively='false'
22:50:30 [INFO] Completing queue
'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' in
46ms.
22:50:30 [INFO] Running script event 'EntityDamaged', event='wolf damages
entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER'
22:50:30 [INFO] Starting InstantQueue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'...
22:50:30 [INFO] Queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
Executing: IF "<context.damager.is_tamed>" "{" "-" "^if"
"<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-"
"^define" "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-"
"^define" "damage"
"<def[percentagem].mul[<context.damage>].div[100]>" "-"
"^determine" "<context.damage.add[<def[damage]>]>" "}" "}"
22:50:30 [INFO] +- Executing dCommand: IF ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag <context.damager.is_tamed> with 'true'.
22:50:30 [INFO] Queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
Executing: IF
"<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-"
"^define" "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-"
"^define" "damage"
"<def[percentagem].mul[<context.damage>].div[100]>" "-"
"^determine" "<context.damage.add[<def[damage]>]>" "}"
22:50:30 [INFO] +- Executing dCommand: IF ---------+
22:50:30 [INFO] +> Executing 'IF': use_braces='true'
22:50:30 [INFO] Filled tag
<context.damager.get_owner.has_flag[Forest_calling]> with
'true'.
22:50:30 [INFO] Queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
Executing: DEFINE "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>"
22:50:30 [INFO] +- Executing dCommand: DEFINE ---------+
22:50:30 [INFO] Filled tag
<context.damager.get_owner.flag[Forest_calling].mul[4]> with
'120'.
22:50:30 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
definition='percentagem' value='120'
22:50:30 [INFO] Queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
Executing: DEFINE "damage"
"<def[percentagem].mul[<context.damage>].div[100]>"
22:50:30 [INFO] +- Executing dCommand: DEFINE ---------+
22:50:30 [INFO] Filled tag <context.damage> with '4.0'.
22:50:30 [INFO] Filled tag <def[percentagem].mul[4.0].div[100]> with '4.8'.
22:50:30 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
definition='damage' value='4.8'
22:50:30 [INFO] Queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'
Executing: DETERMINE "<context.damage.add[<def[damage]>]>"
22:50:30 [INFO] +- Executing dCommand: DETERMINE ---------+
22:50:30 [INFO] Filled tag <def[damage]> with '4.8'.
22:50:30 [INFO] Filled tag <context.damage.add[4.8]> with '8.8'.
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='8.8' passively='false'
22:50:30 [INFO] Completing queue
'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' in
20ms.
22:50:31 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
22:50:31 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
22:50:31 [INFO] Filled tag <def[life_steal].div[4]> with
'0.07603500001877547'.
22:50:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:31 [INFO] +> Executing 'HEAL': amount='0.07603500001877547'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
22:50:31 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
22:50:31 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
22:50:31 [INFO] Filled tag <player.location> with
'l@-973.9610715683071,69.0,781.5465979749912,10.94993,272.22076,world'.
22:50:31 [INFO] Filled tag <def[life_steal].div[2]> with
'0.15207000003755094'.
22:50:31 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-973.9610715683071,69.0,781.5465979749912,10.94993,272.22076,world]'
radius='10' data='1' qty='0.15207000003755094'
offset='l@0.5,0.5,0.5'
22:50:31 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: WAIT "1s"
22:50:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
22:50:31 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
delay='d@20t'
22:50:31 [INFO] Running script event 'EntityDamaged', event='wolf damages
entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER'
22:50:31 [INFO] Starting InstantQueue
'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'...
22:50:31 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
Executing: IF "<context.damager.is_tamed>" "{" "-" "^if"
"<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-"
"^define" "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-"
"^define" "damage"
"<def[percentagem].mul[<context.damage>].div[100]>" "-"
"^determine" "<context.damage.add[<def[damage]>]>" "}" "}"
22:50:31 [INFO] +- Executing dCommand: IF ---------+
22:50:31 [INFO] +> Executing 'IF': use_braces='true'
22:50:31 [INFO] Filled tag <context.damager.is_tamed> with 'true'.
22:50:31 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
Executing: IF
"<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-"
"^define" "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-"
"^define" "damage"
"<def[percentagem].mul[<context.damage>].div[100]>" "-"
"^determine" "<context.damage.add[<def[damage]>]>" "}"
22:50:31 [INFO] +- Executing dCommand: IF ---------+
22:50:31 [INFO] +> Executing 'IF': use_braces='true'
22:50:31 [INFO] Filled tag
<context.damager.get_owner.has_flag[Forest_calling]> with
'true'.
22:50:31 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
Executing: DEFINE "percentagem"
"<context.damager.get_owner.flag[Forest_calling].mul[4]>"
22:50:31 [INFO] +- Executing dCommand: DEFINE ---------+
22:50:31 [INFO] Filled tag
<context.damager.get_owner.flag[Forest_calling].mul[4]> with
'120'.
22:50:31 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
definition='percentagem' value='120'
22:50:31 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
Executing: DEFINE "damage"
"<def[percentagem].mul[<context.damage>].div[100]>"
22:50:31 [INFO] +- Executing dCommand: DEFINE ---------+
22:50:31 [INFO] Filled tag <context.damage> with '4.0'.
22:50:31 [INFO] Filled tag <def[percentagem].mul[4.0].div[100]> with '4.8'.
22:50:31 [INFO] +> Executing 'DEFINE':
queue='HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
definition='damage' value='4.8'
22:50:31 [INFO] Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'
Executing: DETERMINE "<context.damage.add[<def[damage]>]>"
22:50:31 [INFO] +- Executing dCommand: DETERMINE ---------+
22:50:31 [INFO] Filled tag <def[damage]> with '4.8'.
22:50:31 [INFO] Filled tag <context.damage.add[4.8]> with '8.8'.
22:50:31 [INFO] +> Executing 'DETERMINE': outcome='8.8' passively='false'
22:50:31 [INFO] Completing queue
'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' in 2ms.
22:50:32 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
22:50:32 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
22:50:32 [INFO] Filled tag <def[life_steal].div[4]> with
'0.07603500001877547'.
22:50:32 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
22:50:32 [INFO] +> Executing 'HEAL': amount='0.07603500001877547'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
22:50:32 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
22:50:32 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
22:50:32 [INFO] Filled tag <player.location> with
'l@-974.536723581229,69.0,781.5418543677421,10.94993,272.22076,world'.
22:50:32 [INFO] Filled tag <def[life_steal].div[2]> with
'0.15207000003755094'.
22:50:32 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-974.536723581229,69.0,781.5418543677421,10.94993,272.22076,world]'
radius='10' data='1' qty='0.15207000003755094'
offset='l@0.5,0.5,0.5'
22:50:32 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
Executing: WAIT "1s"
22:50:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
22:50:32 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'
delay='d@20t'