Paste #27986: Denizen Debug Logs From

Date: 2016/01/07 14:49:02 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 5h 52m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

22:50:30 [INFO]  Running script event 'EntityDamaged', event='player damages' 
                   for script 'COMBAT_INV_SKILL_TREE_HANDLER' 
22:50:30 [INFO]  Starting InstantQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'... 
22:50:30 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: IF "<player.has_flag[ravager]>" "{" "-" "^define" 
                   "percentagem" "<player.flag[ravager].mul[2]>" "-" "^determine" 
                   "passively" 
                   "<context.damage.add[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
                   "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <player.has_flag[ravager]> with 'false'. 
22:50:30 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-" 
                   "^define" "life_steal" 
                   "<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>" 
                   "-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>" 
                   "<player>" "-" "^playeffect" "<player.location>" 
                   "effect:HEART" "data:1" "visibility:10" 
                   "qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s" 
                   "-" "^heal" "<def[life_steal].div[4]>" "<player>" "-" 
                   "^playeffect" "<player.location>" "effect:HEART" ... * snip! * 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <player.has_flag[Blood_drinker]> with 'true'. 
22:50:30 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: DEFINE "life_steal" 
                   "<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>" 
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <player.flag[Blood_drinker].mul[3]> with '30'. 
22:50:30 [INFO]  Filled tag <context.damage.mul[30].div[100]> with 
                   '0.30414000007510188'. 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'  
                   definition='life_steal'  value='0.30414000007510188' 
22:50:30 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: WAIT "1s" 
22:50:30 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'  
                   delay='d@20t' 
22:50:30 [INFO]  Forcing queue COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating 
                   into a timed queue... 
22:50:30 [INFO]  Completing queue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' in 15ms. 
22:50:30 [INFO]  Starting TimedQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'... 
22:50:30 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER' 
22:50:30 [INFO]  Starting InstantQueue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'... 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<player.item_in_hand.is[==].to[i@air]>" "{" "-" 
                   "determine" "passively" "<context.damage.mul[4]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <player.item_in_hand.is[==].to[i@air]> with 
                   'true'. 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: DETERMINE "passively" "<context.damage.mul[4]>" 
22:50:30 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <context.damage.mul[4]> with '4.0552000010013584'. 
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='4.0552000010013584'  
                   passively='true' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<player.flag[Forest_calling]||0>" ">=" "30" "{" 
                   "-" "^define" "wolves_count" "0" "-" "^foreach" 
                   "<player.location.find.living_entities.within[10]>" "{" "-" 
                   "^if" "<def[value].get_owner>" "==" "<player>" "{" "-" 
                   "^define" "wolves_count" "<def[wolves_count].add[1]>" "}" "}" 
                   "-" "^if" "<def[wolves_count].is[OR_MORE].than[1]>" "{" "-" 
                   "^define" "percentagem" "<def[wolves_count].mul[10]>" "-" 
                   "^determine" "<context.damage.mul[<def[perc... * snip! * 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <player.flag[Forest_calling]||0> with '30'. 
22:50:30 [INFO]  Comparable='Decimal(30.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(30.0)' --> OUTCOME='true' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: DEFINE "wolves_count" "0" 
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'  
                   definition='wolves_count'  value='0' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: FOREACH 
                   "<player.location.find.living_entities.within[10]>" "{" "-" 
                   "^if" "<def[value].get_owner>" "==" "<player>" "{" "-" 
                   "^define" "wolves_count" "<def[wolves_count].add[1]>" "}" "}" 
22:50:30 [INFO] +- Executing dCommand: FOREACH/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <player.location.find.living_entities.within[10]> 
                   with 
                   'li@p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|e@74c09152-83ec-491e-a242-b884848de6de|e@6ccf7523-e794-4f54-91a5-230da7d217d0'. 
22:50:30 [INFO] +> Executing 'FOREACH': 
                   list='li@p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f|e@74c09152-83ec-491e-a242-b884848de6de|e@6ccf7523-e794-4f54-91a5-230da7d217d0' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-" 
                   "^define" "wolves_count" "<def[wolves_count].add[1]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Unfilled attributes '[get_owner]' for tag 
                   <def[value].get_owner>! 
22:50:30 [INFO]  Filled tag <def[value].get_owner> with 'null'. 
22:50:30 [INFO]  ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag 
                   <def[value].get_owner> is invalid! 
22:50:30 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:30 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)' 
                   --> OUTCOME='false' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: FOREACH " CALLBACK" 
22:50:30 [INFO] +- Foreach loop 2 ---------+ 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-" 
                   "^define" "wolves_count" "<def[wolves_count].add[1]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Unfilled attributes '[get_owner]' for tag 
                   <def[value].get_owner>! 
22:50:30 [INFO]  Filled tag <def[value].get_owner> with 'null'. 
22:50:30 [INFO]  ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag 
                   <def[value].get_owner> is invalid! 
22:50:30 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:30 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)' 
                   --> OUTCOME='false' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: FOREACH " CALLBACK" 
22:50:30 [INFO] +- Foreach loop 3 ---------+ 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<def[value].get_owner>" "==" "<player>" "{" "-" 
                   "^define" "wolves_count" "<def[wolves_count].add[1]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <def[value].get_owner> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:30 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:30 [INFO]  Comparable='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)', 
                   Operator='EQUALS', 
                   ComparedTo='Element(p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f)' 
                   --> OUTCOME='true' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: DEFINE "wolves_count" "<def[wolves_count].add[1]>" 
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <def[wolves_count].add[1]> with '1'. 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'  
                   definition='wolves_count'  value='1' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: FOREACH " CALLBACK" 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: IF "<def[wolves_count].is[OR_MORE].than[1]>" "{" 
                   "-" "^define" "percentagem" "<def[wolves_count].mul[10]>" "-" 
                   "^determine" 
                   "<context.damage.mul[<def[percentagem]>].div[100]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <def[wolves_count].is[OR_MORE].than[1]> with 
                   'true'. 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: DEFINE "percentagem" "<def[wolves_count].mul[10]>" 
22:50:30 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <def[wolves_count].mul[10]> with '10'. 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily'  
                   definition='percentagem'  value='10' 
22:50:30 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' 
                   Executing: DETERMINE 
                   "<context.damage.mul[<def[percentagem]>].div[100]>" 
22:50:30 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
22:50:30 [INFO]  Filled tag <def[percentagem]> with '10'. 
22:50:30 [INFO]  Filled tag <context.damage.mul[10].div[100]> with 
                   '0.10138000002503396'. 
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='0.10138000002503396'  
                   passively='false' 
22:50:30 [INFO]  Completing queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_RecordsReceivesPrimarily' in 
                   46ms. 
22:50:30 [INFO]  Running script event 'EntityDamaged', event='wolf damages 
                   entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER' 
22:50:30 [INFO]  Starting InstantQueue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology'... 
22:50:30 [INFO]  Queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                   Executing: IF "<context.damager.is_tamed>" "{" "-" "^if" 
                   "<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-" 
                   "^define" "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-" 
                   "^define" "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" "-" 
                   "^determine" "<context.damage.add[<def[damage]>]>" "}" "}" 
22:50:30 [INFO] +- Executing dCommand: IF ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag <context.damager.is_tamed> with 'true'. 
22:50:30 [INFO]  Queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                   Executing: IF 
                   "<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-" 
                   "^define" "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-" 
                   "^define" "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" "-" 
                   "^determine" "<context.damage.add[<def[damage]>]>" "}" 
22:50:30 [INFO] +- Executing dCommand: IF ---------+ 
22:50:30 [INFO] +> Executing 'IF': use_braces='true' 
22:50:30 [INFO]  Filled tag 
                   <context.damager.get_owner.has_flag[Forest_calling]> with 
                   'true'. 
22:50:30 [INFO]  Queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                   Executing: DEFINE "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" 
22:50:30 [INFO] +- Executing dCommand: DEFINE ---------+ 
22:50:30 [INFO]  Filled tag 
                   <context.damager.get_owner.flag[Forest_calling].mul[4]> with 
                   '120'. 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                    definition='percentagem'  value='120' 
22:50:30 [INFO]  Queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                   Executing: DEFINE "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" 
22:50:30 [INFO] +- Executing dCommand: DEFINE ---------+ 
22:50:30 [INFO]  Filled tag <context.damage> with '4.0'. 
22:50:30 [INFO]  Filled tag <def[percentagem].mul[4.0].div[100]> with '4.8'. 
22:50:30 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                    definition='damage'  value='4.8' 
22:50:30 [INFO]  Queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' 
                   Executing: DETERMINE "<context.damage.add[<def[damage]>]>" 
22:50:30 [INFO] +- Executing dCommand: DETERMINE ---------+ 
22:50:30 [INFO]  Filled tag <def[damage]> with '4.8'. 
22:50:30 [INFO]  Filled tag <context.damage.add[4.8]> with '8.8'. 
22:50:30 [INFO] +> Executing 'DETERMINE': outcome='8.8'  passively='false' 
22:50:30 [INFO]  Completing queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_ElementaryDramaticAstrology' in 
                   20ms. 
22:50:31 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: HEAL "<def[life_steal].div[4]>" "<player>" 
22:50:31 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+ 
22:50:31 [INFO]  Filled tag <def[life_steal].div[4]> with 
                   '0.07603500001877547'. 
22:50:31 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:31 [INFO] +> Executing 'HEAL': amount='0.07603500001877547'  
                   entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
22:50:31 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: PLAYEFFECT "<player.location>" "effect:HEART" 
                   "data:1" "visibility:10" "qty:<def[life_steal].div[2]>" 
                   "offset:0.5" 
22:50:31 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+ 
22:50:31 [INFO]  Filled tag <player.location> with 
                   'l@-973.9610715683071,69.0,781.5465979749912,10.94993,272.22076,world'. 
22:50:31 [INFO]  Filled tag <def[life_steal].div[2]> with 
                   '0.15207000003755094'. 
22:50:31 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'  
                   locations='[l@-973.9610715683071,69.0,781.5465979749912,10.94993,272.22076,world]' 
                    radius='10'  data='1'  qty='0.15207000003755094'  
                   offset='l@0.5,0.5,0.5' 
22:50:31 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: WAIT "1s" 
22:50:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
22:50:31 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'  
                   delay='d@20t' 
22:50:31 [INFO]  Running script event 'EntityDamaged', event='wolf damages 
                   entity' for script 'HUNTER_PRIMARY_SKILL_HANDLER' 
22:50:31 [INFO]  Starting InstantQueue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'... 
22:50:31 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' 
                   Executing: IF "<context.damager.is_tamed>" "{" "-" "^if" 
                   "<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-" 
                   "^define" "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-" 
                   "^define" "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" "-" 
                   "^determine" "<context.damage.add[<def[damage]>]>" "}" "}" 
22:50:31 [INFO] +- Executing dCommand: IF ---------+ 
22:50:31 [INFO] +> Executing 'IF': use_braces='true' 
22:50:31 [INFO]  Filled tag <context.damager.is_tamed> with 'true'. 
22:50:31 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' 
                   Executing: IF 
                   "<context.damager.get_owner.has_flag[Forest_calling]>" "{" "-" 
                   "^define" "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" "-" 
                   "^define" "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" "-" 
                   "^determine" "<context.damage.add[<def[damage]>]>" "}" 
22:50:31 [INFO] +- Executing dCommand: IF ---------+ 
22:50:31 [INFO] +> Executing 'IF': use_braces='true' 
22:50:31 [INFO]  Filled tag 
                   <context.damager.get_owner.has_flag[Forest_calling]> with 
                   'true'. 
22:50:31 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' 
                   Executing: DEFINE "percentagem" 
                   "<context.damager.get_owner.flag[Forest_calling].mul[4]>" 
22:50:31 [INFO] +- Executing dCommand: DEFINE ---------+ 
22:50:31 [INFO]  Filled tag 
                   <context.damager.get_owner.flag[Forest_calling].mul[4]> with 
                   '120'. 
22:50:31 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'  
                   definition='percentagem'  value='120' 
22:50:31 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' 
                   Executing: DEFINE "damage" 
                   "<def[percentagem].mul[<context.damage>].div[100]>" 
22:50:31 [INFO] +- Executing dCommand: DEFINE ---------+ 
22:50:31 [INFO]  Filled tag <context.damage> with '4.0'. 
22:50:31 [INFO]  Filled tag <def[percentagem].mul[4.0].div[100]> with '4.8'. 
22:50:31 [INFO] +> Executing 'DEFINE': 
                   queue='HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree'  
                   definition='damage'  value='4.8' 
22:50:31 [INFO]  Queue 'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' 
                   Executing: DETERMINE "<context.damage.add[<def[damage]>]>" 
22:50:31 [INFO] +- Executing dCommand: DETERMINE ---------+ 
22:50:31 [INFO]  Filled tag <def[damage]> with '4.8'. 
22:50:31 [INFO]  Filled tag <context.damage.add[4.8]> with '8.8'. 
22:50:31 [INFO] +> Executing 'DETERMINE': outcome='8.8'  passively='false' 
22:50:31 [INFO]  Completing queue 
                   'HUNTER_PRIMARY_SKILL_HANDLER_DeeplyStretchDisagree' in 2ms. 
22:50:32 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: HEAL "<def[life_steal].div[4]>" "<player>" 
22:50:32 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+ 
22:50:32 [INFO]  Filled tag <def[life_steal].div[4]> with 
                   '0.07603500001877547'. 
22:50:32 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
22:50:32 [INFO] +> Executing 'HEAL': amount='0.07603500001877547'  
                   entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
22:50:32 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: PLAYEFFECT "<player.location>" "effect:HEART" 
                   "data:1" "visibility:10" "qty:<def[life_steal].div[2]>" 
                   "offset:0.5" 
22:50:32 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+ 
22:50:32 [INFO]  Filled tag <player.location> with 
                   'l@-974.536723581229,69.0,781.5418543677421,10.94993,272.22076,world'. 
22:50:32 [INFO]  Filled tag <def[life_steal].div[2]> with 
                   '0.15207000003755094'. 
22:50:32 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'  
                   locations='[l@-974.536723581229,69.0,781.5418543677421,10.94993,272.22076,world]' 
                    radius='10'  data='1'  qty='0.15207000003755094'  
                   offset='l@0.5,0.5,0.5' 
22:50:32 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating' 
                   Executing: WAIT "1s" 
22:50:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
22:50:32 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_AcceptDenyRating'  
                   delay='d@20t'