Java Version: 1.7.0_01
Up-time: 13h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
16:26:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
16:26:41 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion'...
16:26:41 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion'
Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-"
"^if"
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
"}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag <player.has_flag[Flowing_waters]> with 'true'.
16:26:41 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion'
Executing: IF
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag
<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>
with 'false'.
16:26:41 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion' in
0ms.
16:26:41 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
16:26:41 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'...
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-"
"^if" "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}" "}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag <player.has_flag[Hateful_Blocking]> with 'true'.
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: IF "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag <player.is_blocking||false> with 'false'.
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: ANNOUNCE "<player.health.as_money>"
16:26:41 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
16:26:41 [INFO] Filled tag <player.health.as_money> with '195.32'.
16:26:41 [INFO] +> Executing 'ANNOUNCE': Message='195.32' Type='ALL'
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if"
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}" "}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag <player.has_flag[Body_armor]> with 'true'.
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: IF
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}"
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:41 [INFO] +> Executing 'IF': use_braces='true'
16:26:41 [INFO] Filled tag
<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>
with 'true'.
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: DEFINE "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
16:26:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
16:26:41 [INFO] Filled tag <player.equipment.as_list.exclude[i@air].size>
with '4'.
16:26:41 [INFO] Filled tag <player.flag[Body_armor].mul[0.5].mul[4]> with
'20.0'.
16:26:41 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
definition='amount' value='20.0'
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: DETERMINE "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
16:26:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
16:26:41 [INFO] Filled tag <def[amount]> with '20.0'.
16:26:41 [INFO] Filled tag <context.damage.mul[20.0].div[100]> with '0.50'.
16:26:41 [INFO] Filled tag <context.damage.sub[0.50]> with '2.00'.
16:26:41 [INFO] +> Executing 'DETERMINE': outcome='2.00' passively='true'
16:26:41 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'
Executing: ANNOUNCE "<player.health.as_money>"
16:26:41 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
16:26:41 [INFO] Filled tag <player.health.as_money> with '195.32'.
16:26:41 [INFO] +> Executing 'ANNOUNCE': Message='195.32' Type='ALL'
16:26:41 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' in 4ms.
16:26:43 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
16:26:43 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake'...
16:26:43 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake'
Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-"
"^if"
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
"}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag <player.has_flag[Flowing_waters]> with 'true'.
16:26:43 [INFO] Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake'
Executing: IF
"<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>"
"&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{"
"-" "^determine" "passively" "<context.damage.mul[0.75]>" "}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag
<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>
with 'false'.
16:26:43 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake' in 0ms.
16:26:43 [INFO] Running script event 'EntityDamaged', event='player damaged'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
16:26:43 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'...
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-"
"^if" "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}" "}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag <player.has_flag[Hateful_Blocking]> with 'true'.
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: IF "<player.is_blocking||false>" "&&"
"<player.item_in_hand.contains[sword]||false>" "{" "-"
"^define" "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine"
"passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
"}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag <player.is_blocking||false> with 'true'.
16:26:43 [INFO] Filled tag <player.item_in_hand.contains[sword]||false> with
'true'.
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: DEFINE "percentagem"
"<player.flag[Hateful_Blocking].mul[2]>"
16:26:43 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
16:26:43 [INFO] Filled tag <player.flag[Hateful_Blocking].mul[2]> with '20'.
16:26:43 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
definition='percentagem' value='20'
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: DETERMINE "passively"
"<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>"
16:26:43 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
16:26:43 [INFO] Filled tag <def[percentagem]> with '20'.
16:26:43 [INFO] Filled tag <context.damage.mul[20].div[100]> with '0.5'.
16:26:43 [INFO] Filled tag <context.damage.sub[0.5]> with '2.0'.
16:26:43 [INFO] +> Executing 'DETERMINE': outcome='2.0' passively='true'
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: ANNOUNCE "<player.health.as_money>"
16:26:43 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
16:26:43 [INFO] Filled tag <player.health.as_money> with '194.36'.
16:26:43 [INFO] +> Executing 'ANNOUNCE': Message='194.36' Type='ALL'
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if"
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}" "}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag <player.has_flag[Body_armor]> with 'true'.
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: IF
"<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>"
"{" "-" "^define" "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
"-" "^determine" "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
"}"
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:43 [INFO] +> Executing 'IF': use_braces='true'
16:26:43 [INFO] Filled tag
<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>
with 'true'.
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: DEFINE "amount"
"<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>"
16:26:43 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
16:26:43 [INFO] Filled tag <player.equipment.as_list.exclude[i@air].size>
with '4'.
16:26:43 [INFO] Filled tag <player.flag[Body_armor].mul[0.5].mul[4]> with
'20.0'.
16:26:43 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
definition='amount' value='20.0'
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: DETERMINE "passively"
"<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>"
16:26:43 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+
16:26:43 [INFO] Filled tag <def[amount]> with '20.0'.
16:26:43 [INFO] Filled tag <context.damage.mul[20.0].div[100]> with '0.50'.
16:26:43 [INFO] Filled tag <context.damage.sub[0.50]> with '2.00'.
16:26:43 [INFO] +> Executing 'DETERMINE': outcome='2.00' passively='true'
16:26:43 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'
Executing: ANNOUNCE "<player.health.as_money>"
16:26:43 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+
16:26:43 [INFO] Filled tag <player.health.as_money> with '194.36'.
16:26:43 [INFO] +> Executing 'ANNOUNCE': Message='194.36' Type='ALL'
16:26:43 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' in 5ms.
16:26:44 [INFO] Running script event 'EntityDamaged', event='player damages
entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER'
16:26:44 [INFO] Starting InstantQueue
'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations'...
16:26:44 [INFO] Queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations'
Executing: IF "<player.item_in_hand.contains[wand]>" "&&"
"<player.has_flag[Flowing_waters]>" "{" "-" "if"
"<player.flag[Flowing_waters].is[==].to[30]>" "{" "-"
"determine" "<context.damage.mul[2]>" "}" "}"
16:26:44 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:44 [INFO] +> Executing 'IF': use_braces='true'
16:26:44 [INFO] Filled tag <player.item_in_hand.contains[wand]> with 'false'.
16:26:44 [INFO] Completing queue
'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations' in
0ms.
16:26:44 [INFO] Running script event 'EntityDamaged', event='player damages'
for script 'COMBAT_INV_SKILL_TREE_HANDLER'
16:26:44 [INFO] Starting InstantQueue
'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'...
16:26:44 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-"
"^define" "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
"-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>"
"<player>" "-" "^playeffect" "<player.location>"
"effect:HEART" "data:1" "visibility:10"
"qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s"
"-" "^heal" "<def[life_steal].div[4]>" "<player>" "-"
"^playeffect" "<player.location>" "effect:HEAR... * snip! *
16:26:44 [INFO] +- Executing dCommand: IF/p@tribness ---------+
16:26:44 [INFO] +> Executing 'IF': use_braces='true'
16:26:44 [INFO] Filled tag <player.has_flag[Blood_drinker]> with 'true'.
16:26:44 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: DEFINE "life_steal"
"<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>"
16:26:44 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+
16:26:44 [INFO] Filled tag <player.flag[Blood_drinker].mul[3]> with '30'.
16:26:44 [INFO] Filled tag <context.damage.mul[30].div[100]> with
'15.054930004119873'.
16:26:44 [INFO] +> Executing 'DEFINE':
queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
definition='life_steal' value='15.054930004119873'
16:26:44 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: WAIT "1s"
16:26:44 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
16:26:44 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
delay='d@20t'
16:26:44 [INFO] Forcing queue
COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds into a timed
queue...
16:26:44 [INFO] Completing queue
'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' in 1ms.
16:26:44 [INFO] Starting TimedQueue
'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'...
16:26:44 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
16:26:44 [INFO] ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag
<def[value].get_owner> is invalid!
16:26:45 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
16:26:45 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
16:26:45 [INFO] Filled tag <def[life_steal].div[4]> with
'3.76373250102996825'.
16:26:45 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
16:26:45 [INFO] +> Executing 'HEAL': amount='3.76373250102996825'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
16:26:45 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
16:26:45 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
16:26:45 [INFO] Filled tag <player.location> with
'l@-1115.1352765066645,68.0,1076.6498817118681,13.949954,202.46924,world'.
16:26:45 [INFO] Filled tag <def[life_steal].div[2]> with
'7.5274650020599365'.
16:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1115.1352765066645,68.0,1076.6498817118681,13.949954,202.46924,world]'
radius='10' data='1' qty='7.5274650020599365'
offset='l@0.5,0.5,0.5'
16:26:45 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: WAIT "1s"
16:26:45 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
16:26:45 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
delay='d@20t'
16:26:46 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: HEAL "<def[life_steal].div[4]>" "<player>"
16:26:46 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+
16:26:46 [INFO] Filled tag <def[life_steal].div[4]> with
'3.76373250102996825'.
16:26:46 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
16:26:46 [INFO] +> Executing 'HEAL': amount='3.76373250102996825'
entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]'
16:26:46 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: PLAYEFFECT "<player.location>" "effect:HEART"
"data:1" "visibility:10" "qty:<def[life_steal].div[2]>"
"offset:0.5"
16:26:46 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+
16:26:46 [INFO] Filled tag <player.location> with
'l@-1115.1352765066645,68.0,1076.656666740826,13.949954,202.46924,world'.
16:26:46 [INFO] Filled tag <def[life_steal].div[2]> with
'7.5274650020599365'.
16:26:46 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'
locations='[l@-1115.1352765066645,68.0,1076.656666740826,13.949954,202.46924,world]'
radius='10' data='1' qty='7.5274650020599365'
offset='l@0.5,0.5,0.5'
16:26:46 [INFO] Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
Executing: WAIT "1s"
16:26:46 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
16:26:46 [INFO] +> Executing 'WAIT':
queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'
delay='d@20t'