Paste #28025: Denizen Debug Logs From

Date: 2016/01/08 08:25:16 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_01
Up-time: 13h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1, 
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276), 
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online

16:26:41 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'WATERCASTER_PRIMARY_SKILL_HANDLER' 
16:26:41 [INFO]  Starting InstantQueue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion'... 
16:26:41 [INFO]  Queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion' 
                   Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-" 
                   "^if" 
                   "<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>" 
                   "&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{" 
                   "-" "^determine" "passively" "<context.damage.mul[0.75]>" "}" 
                   "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag <player.has_flag[Flowing_waters]> with 'true'. 
16:26:41 [INFO]  Queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion' 
                   Executing: IF 
                   "<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>" 
                   "&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{" 
                   "-" "^determine" "passively" "<context.damage.mul[0.75]>" "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag 
                   <player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]> 
                   with 'false'. 
16:26:41 [INFO]  Completing queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DecorativeBelongsFusion' in 
                   0ms. 
16:26:41 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'COMBAT_INV_SKILL_TREE_HANDLER' 
16:26:41 [INFO]  Starting InstantQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'... 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-" 
                   "^if" "<player.is_blocking||false>" "&&" 
                   "<player.item_in_hand.contains[sword]||false>" "{" "-" 
                   "^define" "percentagem" 
                   "<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine" 
                   "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
                   "}" "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag <player.has_flag[Hateful_Blocking]> with 'true'. 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: IF "<player.is_blocking||false>" "&&" 
                   "<player.item_in_hand.contains[sword]||false>" "{" "-" 
                   "^define" "percentagem" 
                   "<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine" 
                   "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
                   "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag <player.is_blocking||false> with 'false'. 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: ANNOUNCE "<player.health.as_money>" 
16:26:41 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+ 
16:26:41 [INFO]  Filled tag <player.health.as_money> with '195.32'. 
16:26:41 [INFO] +> Executing 'ANNOUNCE': Message='195.32'  Type='ALL' 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if" 
                   "<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>" 
                   "{" "-" "^define" "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
                   "-" "^determine" "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
                   "}" "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag <player.has_flag[Body_armor]> with 'true'. 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: IF 
                   "<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>" 
                   "{" "-" "^define" "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
                   "-" "^determine" "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
                   "}" 
16:26:41 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:41 [INFO] +> Executing 'IF': use_braces='true' 
16:26:41 [INFO]  Filled tag 
                   <player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]> 
                   with 'true'. 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: DEFINE "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
16:26:41 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
16:26:41 [INFO]  Filled tag <player.equipment.as_list.exclude[i@air].size> 
                   with '4'. 
16:26:41 [INFO]  Filled tag <player.flag[Body_armor].mul[0.5].mul[4]> with 
                   '20.0'. 
16:26:41 [INFO] +> Executing 'DEFINE': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs'  
                   definition='amount'  value='20.0' 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: DETERMINE "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
16:26:41 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
16:26:41 [INFO]  Filled tag <def[amount]> with '20.0'. 
16:26:41 [INFO]  Filled tag <context.damage.mul[20.0].div[100]> with '0.50'. 
16:26:41 [INFO]  Filled tag <context.damage.sub[0.50]> with '2.00'. 
16:26:41 [INFO] +> Executing 'DETERMINE': outcome='2.00'  passively='true' 
16:26:41 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' 
                   Executing: ANNOUNCE "<player.health.as_money>" 
16:26:41 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+ 
16:26:41 [INFO]  Filled tag <player.health.as_money> with '195.32'. 
16:26:41 [INFO] +> Executing 'ANNOUNCE': Message='195.32'  Type='ALL' 
16:26:41 [INFO]  Completing queue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_SeattleMembershipLegs' in 4ms. 
16:26:43 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'WATERCASTER_PRIMARY_SKILL_HANDLER' 
16:26:43 [INFO]  Starting InstantQueue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake'... 
16:26:43 [INFO]  Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake' 
                   Executing: IF "<player.has_flag[Flowing_waters]>" "{" "-" 
                   "^if" 
                   "<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>" 
                   "&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{" 
                   "-" "^determine" "passively" "<context.damage.mul[0.75]>" "}" 
                   "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag <player.has_flag[Flowing_waters]> with 'true'. 
16:26:43 [INFO]  Queue 'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake' 
                   Executing: IF 
                   "<player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]>" 
                   "&&" "<player.flag[Flowing_waters].is[OR_MORE].than[20]>" "{" 
                   "-" "^determine" "passively" "<context.damage.mul[0.75]>" "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag 
                   <player.location.find.blocks[stationary_water].within[0.5].size.is[OR_MORE].than[1]> 
                   with 'false'. 
16:26:43 [INFO]  Completing queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_DepositsHelenSake' in 0ms. 
16:26:43 [INFO]  Running script event 'EntityDamaged', event='player damaged' 
                   for script 'COMBAT_INV_SKILL_TREE_HANDLER' 
16:26:43 [INFO]  Starting InstantQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'... 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: IF "<player.has_flag[Hateful_Blocking]>" "{" "-" 
                   "^if" "<player.is_blocking||false>" "&&" 
                   "<player.item_in_hand.contains[sword]||false>" "{" "-" 
                   "^define" "percentagem" 
                   "<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine" 
                   "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
                   "}" "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag <player.has_flag[Hateful_Blocking]> with 'true'. 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: IF "<player.is_blocking||false>" "&&" 
                   "<player.item_in_hand.contains[sword]||false>" "{" "-" 
                   "^define" "percentagem" 
                   "<player.flag[Hateful_Blocking].mul[2]>" "-" "^determine" 
                   "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
                   "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag <player.is_blocking||false> with 'true'. 
16:26:43 [INFO]  Filled tag <player.item_in_hand.contains[sword]||false> with 
                   'true'. 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: DEFINE "percentagem" 
                   "<player.flag[Hateful_Blocking].mul[2]>" 
16:26:43 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <player.flag[Hateful_Blocking].mul[2]> with '20'. 
16:26:43 [INFO] +> Executing 'DEFINE': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'  
                   definition='percentagem'  value='20' 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: DETERMINE "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[percentagem]>].div[100]>]>" 
16:26:43 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <def[percentagem]> with '20'. 
16:26:43 [INFO]  Filled tag <context.damage.mul[20].div[100]> with '0.5'. 
16:26:43 [INFO]  Filled tag <context.damage.sub[0.5]> with '2.0'. 
16:26:43 [INFO] +> Executing 'DETERMINE': outcome='2.0'  passively='true' 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: ANNOUNCE "<player.health.as_money>" 
16:26:43 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <player.health.as_money> with '194.36'. 
16:26:43 [INFO] +> Executing 'ANNOUNCE': Message='194.36'  Type='ALL' 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: IF "<player.has_flag[Body_armor]>" "{" "-" "^if" 
                   "<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>" 
                   "{" "-" "^define" "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
                   "-" "^determine" "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
                   "}" "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag <player.has_flag[Body_armor]> with 'true'. 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: IF 
                   "<player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]>" 
                   "{" "-" "^define" "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
                   "-" "^determine" "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
                   "}" 
16:26:43 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:43 [INFO] +> Executing 'IF': use_braces='true' 
16:26:43 [INFO]  Filled tag 
                   <player.equipment.as_list.exclude[i@air].size.is[OR_MORE].than[1]> 
                   with 'true'. 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: DEFINE "amount" 
                   "<player.flag[Body_armor].mul[0.5].mul[<player.equipment.as_list.exclude[i@air].size>]>" 
16:26:43 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <player.equipment.as_list.exclude[i@air].size> 
                   with '4'. 
16:26:43 [INFO]  Filled tag <player.flag[Body_armor].mul[0.5].mul[4]> with 
                   '20.0'. 
16:26:43 [INFO] +> Executing 'DEFINE': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible'  
                   definition='amount'  value='20.0' 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: DETERMINE "passively" 
                   "<context.damage.sub[<context.damage.mul[<def[amount]>].div[100]>]>" 
16:26:43 [INFO] +- Executing dCommand: DETERMINE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <def[amount]> with '20.0'. 
16:26:43 [INFO]  Filled tag <context.damage.mul[20.0].div[100]> with '0.50'. 
16:26:43 [INFO]  Filled tag <context.damage.sub[0.50]> with '2.00'. 
16:26:43 [INFO] +> Executing 'DETERMINE': outcome='2.00'  passively='true' 
16:26:43 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' 
                   Executing: ANNOUNCE "<player.health.as_money>" 
16:26:43 [INFO] +- Executing dCommand: ANNOUNCE/p@tribness ---------+ 
16:26:43 [INFO]  Filled tag <player.health.as_money> with '194.36'. 
16:26:43 [INFO] +> Executing 'ANNOUNCE': Message='194.36'  Type='ALL' 
16:26:43 [INFO]  Completing queue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_KenoChinaBible' in 5ms. 
16:26:44 [INFO]  Running script event 'EntityDamaged', event='player damages 
                   entity' for script 'WATERCASTER_PRIMARY_SKILL_HANDLER' 
16:26:44 [INFO]  Starting InstantQueue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations'... 
16:26:44 [INFO]  Queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations' 
                   Executing: IF "<player.item_in_hand.contains[wand]>" "&&" 
                   "<player.has_flag[Flowing_waters]>" "{" "-" "if" 
                   "<player.flag[Flowing_waters].is[==].to[30]>" "{" "-" 
                   "determine" "<context.damage.mul[2]>" "}" "}" 
16:26:44 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:44 [INFO] +> Executing 'IF': use_braces='true' 
16:26:44 [INFO]  Filled tag <player.item_in_hand.contains[wand]> with 'false'. 
16:26:44 [INFO]  Completing queue 
                   'WATERCASTER_PRIMARY_SKILL_HANDLER_TrustsStdInnovations' in 
                   0ms. 
16:26:44 [INFO]  Running script event 'EntityDamaged', event='player damages' 
                   for script 'COMBAT_INV_SKILL_TREE_HANDLER' 
16:26:44 [INFO]  Starting InstantQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'... 
16:26:44 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: IF "<player.has_flag[Blood_drinker]>" "{" "-" 
                   "^define" "life_steal" 
                   "<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>" 
                   "-" "wait" "1s" "-" "^heal" "<def[life_steal].div[4]>" 
                   "<player>" "-" "^playeffect" "<player.location>" 
                   "effect:HEART" "data:1" "visibility:10" 
                   "qty:<def[life_steal].div[2]>" "offset:0.5" "-" "wait" "1s" 
                   "-" "^heal" "<def[life_steal].div[4]>" "<player>" "-" 
                   "^playeffect" "<player.location>" "effect:HEAR... * snip! * 
16:26:44 [INFO] +- Executing dCommand: IF/p@tribness ---------+ 
16:26:44 [INFO] +> Executing 'IF': use_braces='true' 
16:26:44 [INFO]  Filled tag <player.has_flag[Blood_drinker]> with 'true'. 
16:26:44 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: DEFINE "life_steal" 
                   "<context.damage.mul[<player.flag[Blood_drinker].mul[3]>].div[100]>" 
16:26:44 [INFO] +- Executing dCommand: DEFINE/p@tribness ---------+ 
16:26:44 [INFO]  Filled tag <player.flag[Blood_drinker].mul[3]> with '30'. 
16:26:44 [INFO]  Filled tag <context.damage.mul[30].div[100]> with 
                   '15.054930004119873'. 
16:26:44 [INFO] +> Executing 'DEFINE': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'  
                   definition='life_steal'  value='15.054930004119873' 
16:26:44 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: WAIT "1s" 
16:26:44 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
16:26:44 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'  
                   delay='d@20t' 
16:26:44 [INFO]  Forcing queue 
                   COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds into a timed 
                   queue... 
16:26:44 [INFO]  Completing queue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' in 1ms. 
16:26:44 [INFO]  Starting TimedQueue 
                   'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'... 
16:26:44 [INFO]  ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag 
                   <def[value].get_owner> is invalid! 
16:26:44 [INFO]  ERROR in script 'HUNTER_PRIMARY_SKILL_HANDLER'! Tag 
                   <def[value].get_owner> is invalid! 
16:26:45 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: HEAL "<def[life_steal].div[4]>" "<player>" 
16:26:45 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+ 
16:26:45 [INFO]  Filled tag <def[life_steal].div[4]> with 
                   '3.76373250102996825'. 
16:26:45 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
16:26:45 [INFO] +> Executing 'HEAL': amount='3.76373250102996825'  
                   entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
16:26:45 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: PLAYEFFECT "<player.location>" "effect:HEART" 
                   "data:1" "visibility:10" "qty:<def[life_steal].div[2]>" 
                   "offset:0.5" 
16:26:45 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+ 
16:26:45 [INFO]  Filled tag <player.location> with 
                   'l@-1115.1352765066645,68.0,1076.6498817118681,13.949954,202.46924,world'. 
16:26:45 [INFO]  Filled tag <def[life_steal].div[2]> with 
                   '7.5274650020599365'. 
16:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'  
                   locations='[l@-1115.1352765066645,68.0,1076.6498817118681,13.949954,202.46924,world]' 
                    radius='10'  data='1'  qty='7.5274650020599365'  
                   offset='l@0.5,0.5,0.5' 
16:26:45 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: WAIT "1s" 
16:26:45 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
16:26:45 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'  
                   delay='d@20t' 
16:26:46 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: HEAL "<def[life_steal].div[4]>" "<player>" 
16:26:46 [INFO] +- Executing dCommand: HEAL/p@tribness ---------+ 
16:26:46 [INFO]  Filled tag <def[life_steal].div[4]> with 
                   '3.76373250102996825'. 
16:26:46 [INFO]  Filled tag <player> with 
                   'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'. 
16:26:46 [INFO] +> Executing 'HEAL': amount='3.76373250102996825'  
                   entities='[p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f]' 
16:26:46 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: PLAYEFFECT "<player.location>" "effect:HEART" 
                   "data:1" "visibility:10" "qty:<def[life_steal].div[2]>" 
                   "offset:0.5" 
16:26:46 [INFO] +- Executing dCommand: PLAYEFFECT/p@tribness ---------+ 
16:26:46 [INFO]  Filled tag <player.location> with 
                   'l@-1115.1352765066645,68.0,1076.656666740826,13.949954,202.46924,world'. 
16:26:46 [INFO]  Filled tag <def[life_steal].div[2]> with 
                   '7.5274650020599365'. 
16:26:46 [INFO] +> Executing 'PLAYEFFECT': special effect='HEART'  
                   locations='[l@-1115.1352765066645,68.0,1076.656666740826,13.949954,202.46924,world]' 
                    radius='10'  data='1'  qty='7.5274650020599365'  
                   offset='l@0.5,0.5,0.5' 
16:26:46 [INFO]  Queue 'COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds' 
                   Executing: WAIT "1s" 
16:26:46 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+ 
16:26:46 [INFO] +> Executing 'WAIT': 
                   queue='COMBAT_INV_SKILL_TREE_HANDLER_MomentumRatiosWinds'  
                   delay='d@20t'